6th Opal, 215, Mid-Winter
Production of glass vials for animal extraction and raw glass for gem cutting has made Morul a legendary glassmaker. There are bags freakin' everywhere!
5th Sandstone, 216, Mid-Autumn
The elves can't be happy with us. Morul just became a legendary wood burner as soap making has begun in earnest. The central dining spaces will be soap platforms over the bottomless pit. Hunting is slow going. Looks like around 15 passes will be needed an each pass requires 2 years for the population to recover. That's a lot longer to start on military actions than we had hoped.
12th Timber, 216, Late Autumn
I think we've exterminated the fire snake population, but Morul became a legendary animal dissector in the process. A bin of liquid fire is worth about 10K, and there's dozens of full bins. Makes trading a breeze. This was one of the harder skills to acquire and animal trapping is thankfully now at a close. Lots of fish trapping yet to do.
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector