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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 262255 times)

Fossaman

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #405 on: June 15, 2009, 11:01:20 pm »

A: Morul is awesome.

B: If you keep comparing Morul to Ironblood, someone's going to write a slash fic. Nobody wants to see that.
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Techhead

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #406 on: June 16, 2009, 12:49:05 pm »

B: If you keep comparing Morul to Ironblood, someone's going to write a slash fic. Nobody wants to see that.
Unless of course, by slash-fic, you mean a fan-fic involving hacking and slashing with swords and axes.
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Smew

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #407 on: June 16, 2009, 01:11:19 pm »

B: If you keep comparing Morul to Ironblood, someone's going to write a slash fic. Nobody wants to see that.
Unless of course, by slash-fic, you mean a fan-fic involving hacking and slashing with swords and axes.
If only, but now I'm imagining lesbian dwarven sex.

TheNewerMartianEmperor

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #408 on: June 16, 2009, 02:08:09 pm »

But what happens if Oldbeard decides to stop watching and jeering and joins in on the fighting?
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Leafsnail

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #409 on: June 16, 2009, 03:01:19 pm »

If only, but now I'm imagining lesbian dwarven sex.
But what happens if Oldbeard decides to stop watching and jeering and joins in on the fighting?
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Ubiq

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #410 on: June 16, 2009, 04:50:58 pm »

It's too bad the Orc-a-pult method of fighting doesn't give Morul experience in Throwing or else he'd be well on his way in that category as well.

Not yet, but I can turn the ballista on the human caravan if the need arises. The 4 orc squads was encouraging. I've been building and installing clear glass windows which adds about 100K to the fortress wealth for each floor, so maybe that's helping bring the orcs back.

Maybe you'll luck out and get an expensive artifact from a mood, especially if you have any adamantine lying around. That'll drive up the value of the fort quite nicely.

How artifacts many do you have at this point anyway?
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Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #411 on: June 16, 2009, 05:32:38 pm »

Any artifact that requires stone can be manipulated to use raw adamantine, which gives it a ridiculous boost in value. If it's furniture, you can then build it to double the effective value for your fort.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #412 on: June 16, 2009, 06:43:01 pm »

58 artifacts out of 74 dwarves.

I've essentially stopped digging at this point, so there hasn't been a mood in ages. Once the windows are in, I'll start making some other things. Maybe just a shitton of masterwork obsidian statues to install in rooms, or mechanisms, or something.

Ubiq

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #413 on: June 16, 2009, 07:18:33 pm »

58 artifacts out of 74 dwarves.

I've essentially stopped digging at this point, so there hasn't been a mood in ages. Once the windows are in, I'll start making some other things. Maybe just a shitton of masterwork obsidian statues to install in rooms, or mechanisms, or something.

How many aluminum/platinum nuggets or raw adamantine do you have on hand? A masterwork aluminum statue alone is worth something like 12K if I recall correctly. Or was that for a aluminum mechanism?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #414 on: June 16, 2009, 11:58:06 pm »

Oh, 40 or so adamantium. I've been cautious to not breach the pit - saving that for later. Something like 400 wafers, though. 1500 steel bars. I can crank out quite a bit of value. I'm adding about 4M per year now it appears, just from the windows and other bits.

Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #415 on: June 16, 2009, 11:59:20 pm »

What's your framerate at?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #416 on: June 17, 2009, 12:07:02 am »

Don't know - the Mac 40d doesn't give framerate (I understand this is fixed up in d10 or so). But it's a bit slow. Not sure why - item count isn't climbing. Population is stable. Critters are all locked up tight.

But I've been doing a lot of other work on the computer, so it might just be all of that - haven't been able to spend too much time on Morul or creating wealth.

Grax

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #417 on: June 17, 2009, 12:49:03 am »

Bah!

I just had to savescum when Morul teleported through a steel wall grate in the swimming room and fell in a chasm. Stupid bugs...
What about wall BARS?
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cliff987

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #418 on: June 17, 2009, 06:30:48 am »

Don't know - the Mac 40d doesn't give framerate (I understand this is fixed up in d10 or so). But it's a bit slow. Not sure why - item count isn't climbing. Population is stable. Critters are all locked up tight.

But I've been doing a lot of other work on the computer, so it might just be all of that - haven't been able to spend too much time on Morul or creating wealth.

My theory is that Morul is slowly reaching some manner of data critical mass, and will soon achieve sentience.
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Aldaris

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #419 on: June 17, 2009, 11:22:46 am »

Don't know - the Mac 40d doesn't give framerate (I understand this is fixed up in d10 or so). But it's a bit slow. Not sure why - item count isn't climbing. Population is stable. Critters are all locked up tight.

But I've been doing a lot of other work on the computer, so it might just be all of that - haven't been able to spend too much time on Morul or creating wealth.

My theory is that Morul is slowly reaching some manner of data critical mass, and will soon achieve sentience.
And a pop-up box reading 'Thanks' will appear on Martin's screen, just before Morul takes over the internet.
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