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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 255151 times)

IceShade

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #210 on: May 25, 2009, 08:45:17 am »

"Urist McRedshirt, take this pick and strike that wall."

"Yessir!"

"AAAAAAUGGGHH IT BURNS!"

"He's dead, Vabok."
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Nightwind

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #211 on: May 25, 2009, 08:54:00 am »

assign all your good miners a spot of digging on the far side of a room with a solid door.

When they are all in there, lock them in, then get a worthless unskilled one, and give em the labor of DEATH....

The magma is cleansing to the soul.
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Nonsapient

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #212 on: May 25, 2009, 09:06:20 am »

Alternatively,  assign  stone detailing duty to the lamb.  Smooth the wall,  then carve Fortification in it.  You have a built in filter for the imps now!

I will say, though,    that I have never lost an Engraver to this method. 
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Nightwind

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #213 on: May 25, 2009, 09:21:43 am »

Oh, I LIKE that.

But can't vermine with fire element spawn within 6 squares of the magma pipe?  Or the same within 6 of an underground river of a water type?
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Nonsapient

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #214 on: May 25, 2009, 10:01:23 am »

Yeah,  they can.  Thus,  it's usually a good idea to have a decent length run for the magma to go down before it reaches your usable areas.  i don't think fortifications can stop vermin, anyway.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #215 on: May 25, 2009, 01:45:47 pm »

I should note that there is no vermin. Morul eliminated them all. And the pipe is tapped. I wussed out, turned off temp, and sent the miners in. My reason for that is that I don't think you can drain a pipe with a single tile tap, so my tap is 3 tiles wide. With temp on, I couldn't think of any way to achieve that.

Wahad

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #216 on: May 25, 2009, 02:00:09 pm »

I should note that there is no vermin. Morul eliminated them all. And the pipe is tapped. I wussed out, turned off temp, and sent the miners in. My reason for that is that I don't think you can drain a pipe with a single tile tap, so my tap is 3 tiles wide. With temp on, I couldn't think of any way to achieve that.

Dig up to the last obsidian edge, then channel from above. Could be one tile wide, four tiles, even six tiles if you have the space for it.
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zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #217 on: May 25, 2009, 02:00:56 pm »

His pipe geometry sucks, Wahad.  I'm sure he would have done that.

You have to have 3 separate taps to do it normal.  Make sure to wash that miner off before you turn temp back on.
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Nightwind

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #218 on: May 25, 2009, 02:02:52 pm »

dig against the hot rock all the way down making a channeled collum to the lowest level, the entire bottom floor is your magma pool with a tower of pumps to get some back where you want it.

Now start at the top and channel  1 2 3, then dig a down/up staircase on 4
after the magma has poured out of that level, channel 1, 2, 3, and down/up again on 4 until you've hit bottom or your bottom level is a lake of fire

maybe?

if this works, I'll make such a level, flood with water, and have a massive full level obcidian farm, dumping an entire pipe each season
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Wahad

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #219 on: May 25, 2009, 02:04:58 pm »

His pipe geometry sucks, Wahad.  I'm sure he would have done that.

You have to have 3 separate taps to do it normal.  Make sure to wash that miner off before you turn temp back on.

Fair enough. I'll admit I didn't look into what map I had before I made that post.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #220 on: May 25, 2009, 03:31:45 pm »

Dig up to the last obsidian edge, then channel from above. Could be one tile wide, four tiles, even six tiles if you have the space for it.

Yeah, that's normally what I do, but the only place on this map to do that was 4 levels up and I wanted to try draining it all the way down as far as possible. Oh well, this is all one big experiment for me anyway.

I'm thinking I'll do a massive excavation of the magma pipe to make a magma moat around the fortress as well as leaving space to incorporate Moruls suite.

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #221 on: May 25, 2009, 07:02:05 pm »

Ok, getting adamantine masterwork items is really goddamn hard. Morul has turned out 40 crossbows and not one is masterwork. That's 12% of the strands down so far.

zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #222 on: May 25, 2009, 07:03:40 pm »

Do you have legendary strand extracting?

If so, just screw it and do the infinite adamantine reaction.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #223 on: May 25, 2009, 07:15:03 pm »

Do you have legendary strand extracting?

If so, just screw it and do the infinite adamantine reaction.

Yeah, he just finished up strand extracting. And yes, I modded olivine to give up strands since I have about 4,000 olivine stone. No shortage of green material on a map with sand and magma. But still, this is going to take ages at this rate.

zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #224 on: May 25, 2009, 07:22:50 pm »

That's funny, I still think of adamantine as green from when I played Runescape.
They called the cyan rocks runite.
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