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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 255353 times)

Jim Groovester

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #165 on: May 22, 2009, 11:52:06 am »

He doesn't really care about anything anymore.

Why do all dwarves get this eventually?  What does it mean?

Dwarves get this trait when they witness death enough times. It reduces the severity of the negative thought from friends', lovers', children's deaths.
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Nightwind

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #166 on: May 22, 2009, 12:24:05 pm »

I don't understanding how queing an impossible task makes it finished, when it being finished is what the wiki states gives the credit...

But i trust that it does nonetheless
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #167 on: May 22, 2009, 01:04:40 pm »

No, the manager just needs to validate the task for it to count towards organizing. The task itself doesn't need to get done.

Simmura McCrea

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #168 on: May 22, 2009, 01:22:17 pm »

But the manager gets extra experience in organising when the task gets done.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #169 on: May 22, 2009, 01:42:09 pm »

But the manager gets extra experience in organising when the task gets done.

That may be, but the experience comes in so quickly with just validating that it's hardly worth trying to coordinate something more. Organizer took about a month from start to finish.

zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #170 on: May 22, 2009, 03:32:58 pm »

Spikes, corkscrews, and giant axes give the best return when melting.  So you got it right.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #171 on: May 22, 2009, 03:37:53 pm »

Spikes, corkscrews, and giant axes give the best return when melting.  So you got it right.

I went with corkscrews since I resist melting down the masterwork ones, and they would have other uses in pumps.

zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #172 on: May 22, 2009, 03:38:39 pm »

Personally prefer the trap hall of doom, but whatever.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #173 on: May 22, 2009, 03:43:20 pm »

Personally prefer the trap hall of doom, but whatever.

When I do trap fortresses, I like corkscrews for their ability to paint the walls with blood and body parts. Alas, my only foes here are orcs and kobolds and they have trap_avoid, so the hall of doom would be wasted on unconscious human merchants. I'd need to do the upright spike trap of doom, which doubles nicely at reducing the pet cat population, immigrants, nobles, elves, and, well, everything else.

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #174 on: May 22, 2009, 05:31:46 pm »

I would like to add, as a woodworker, that if you require an entire tree to make a wooden earring, you are doing it wrong - whether you are dabbling or legendary.

That is all.

Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #175 on: May 22, 2009, 06:54:52 pm »

I definitely agree with having Morul make a ridiculously gaudy object before he gets chucked into the military. Some suggestions for object types:

 * A statue. Of himself, naturally.
 * A left pig tail sock. I'm not certain how much decoration you're allowed to pile onto these things, but if it's at all significant, it's worthwhile just for the WTF factor.
 * His armor and weapons, of course. Why settle for merely masterwork adamantine when it could be decorated with strips of cow leather too?
 * Make a gem window, then decorate it with every gem type.
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Smew

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #176 on: May 22, 2009, 07:00:26 pm »

* His armor and weapons, of course. Why settle for merely masterwork adamantine when it could be decorated with strips of cow leather too?
 * Make a gem window, then decorate it with every gem type.
1: Sadly, armor can only be decorated with bone, I assume shell, and studded with metal.
2: Gem windows are made on the spot, thus no decorations.

Jhoosier

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #177 on: May 22, 2009, 11:39:17 pm »

Swimming?
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zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #178 on: May 22, 2009, 11:42:15 pm »

4 deep swimming pool, designate as a meeting area, and another in the barracks, during military training.
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Eagle

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #179 on: May 22, 2009, 11:44:56 pm »

Alternately, make a 4 deep pool in an area that everyone travels through frequently, and reroute all traffic through it with the use of ramps. Like this:

WFFFFFFFFW
WRRRRRRRRW
W---------W
W---------W
W---------W
W---------W
WRRRRRRRRW
WFFFFFFFFW

F- floor
W- wall
R- ramp
- - water (one z down)

Then everyone has to swim through the pool on their way anywhere, constantly training swimming.
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