3rd Malachite, 227, Mid-Summer
After a pint and a bite Morul knocked out a few blocks of soap and became a legendary soaper. We now have more than enough wood to get through this.
15th Limestone, 227, Early Autumn
Morul was looking pretty run down so he took over the Manger job for a while and is not a legendary organizer.
14th Felsite, 228, Late Spring
After what seems an eternity, an effort supported by most of the fortress, Morul today became a legendary Fish Dissector. Now to go make some things that require counting - record keeping has been stalled for a while now.
5th Hematite, 228, Early Summer
Well, the days of tossing war dogs off a cliff are done. Morul is now a legendary animal caretaker. It's all downhill from here.
26th Hematite, 228, Early Summer
Morul can stop pumping air now that he's a legendary pump operator. Maybe 2 more years for everything but strand extraction.
6th Galena, 228, Late Summer
It's sad to melt down so much usable armor, but honestly, who needs 600 steel leggings? Legendary armorer is done.
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning
12th Malachite, 226, Mid-Summer - Grower
21st Hematite, 227, Early Summer - Architect
3rd Malachite, 227, Mid-Summer - Soap Making
15th Limestone, 227, Early Autumn - Organizer
14th Felsite, 228, Late Spring - Fish Dissector
5th Hematite, 228, Early Summer - Animal Care
26th Hematite, 228, Early Summer - Pump Operating
6th Galena, 228, Late Summer - Armorsmith
Weaponsmithing
Metalcrafting
Woodcrafting
Strand Extracting
Record Keeper
Never really see an impact from this one... less happy thoughts from sand bags he walks by?
Yeah, he seems impressed by his own creations, but rarely do I see him commenting on something someone else... oh, wait, he made virtually everything. Ah, well. Once he hits the military, I'll work on spiffing up the fortress some so maybe he'll get to see someone else's work. I forgot I have a king or queen to prepare for, and I'm still three layers above where I planned to put the royal suite.
Fish dissecting was horrible to finish up, and I think there's a real chance that Morul is the first ever legendary fish dissector. In the end turtles, lizards, olms, and cave fish were all modded to give up mog juice. Between the two skills, I expect that somewhere north of 1200 traps were placed. Each one centers the screen and pauses the game at least once. It took forever.
We're now down to 5 labor skills, two of which are pretty close to done. My big concern is that there's something from the list that I've missed - particularly a noble skill. Could people look it over and see if there's something lacking? Also, I'm working on a list of things to do before he dumps into the military. I'm going to make several full sets of masterwork armor (leather, chain, plate) after the adamantine comes in, along with several masterwork of each weapon type. I'll reserve all of these for Morul, in the event he loses something.
I've also been considering having Morul make something of exceptional value to put in his room, which I've yet to create. I'm thinking an adamantine statue or mechanism, encrusted with everything within reach. I've been buying gems all along, and may have one of everything. I have every type of metal.