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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 260246 times)

Rockphed

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #135 on: May 19, 2009, 08:46:50 am »

On my most recent delve into the HFS, I discovered that I had 588 raw adamantine on the floor, but 23 wafers, plus some amount of adamantine strands, plus enough wafers to make an adamantine shield, an adamantine buckler, an adamantine battle axe, a raw adamantine weapon rack, an adamantine idol, and a raw adamantine mug.  All told, I think I had about 700 raw adamantine, so if you are correct that it takes 600 jobs to reach legendary, then you should have enough.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Muz

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #136 on: May 19, 2009, 08:58:29 am »

Architecture could take quite some time, to design 600 trade depots will also put a strain on your recources

Not really. 1800 stones = 42*42 area of stones. He'd probably want to use a macro for the designation.

Or you could just build a depot, deconstruct it, build it again, repeat 600 times.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #137 on: May 20, 2009, 02:11:41 am »

12th Malachite, 226, Mid-Summer

More plants than we need right now, but Morul is now a legendary grower. An orc siege made a royal mess of the place chasing a human caravan around. Morul will work on architecture while everyone else cleans up.

21st Hematite, 227, Early Summer

Morul spent the last year in the hunting arena building support after support and is now a legendary architect. The fortress gained absolutely nothing from the effort.

Both planting and architecture are very slow because unlike workshops, after a task is done, the dwarf doesn't immediately do the same task again. Instead, they start walking back to the meeting area and wait until a new task is assigned to them. That really adds up.

18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning
12th Malachite, 226, Mid-Summer - Grower
21st Hematite, 227, Early Summer - Architect

Animal Care
Fish Dissection
Soap Making
Weaponsmithing
Armorsmithing
Metalcrafting
Woodcrafting
Pump Operating
Strand Extracting
Record Keeper
Organizer

Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #138 on: May 20, 2009, 02:35:53 am »

And we'd be correct to assume his attributes are all listed at max?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #139 on: May 20, 2009, 02:37:10 am »

They were at max before he got woodcutter.

Albedo

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #140 on: May 20, 2009, 02:40:06 am »

Listed at max - I don't believe there actually is a max, according to the info that's available.

(And that would be after only 1 skill - hard to believe, since 1 Legendary is not supposed to even get there with one attribute.)
« Last Edit: May 20, 2009, 02:42:23 am by Albedo »
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #141 on: May 20, 2009, 02:44:17 am »

Well, it was after one got maxed. There were two that were close (Trader and woodcutter) and probably half a dozen or more that were halfway. Remember, Morul was fully supporting the fortress solo (aside from mining) at that time - all brewing, cooking, milling, threshing, crafting, masonry, etc. Everyone else was just mining and hauling and talking.

Nightwind

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #142 on: May 20, 2009, 03:36:42 am »

Isn't dwarf companion able to get a better, true, reading of the stats?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #143 on: May 20, 2009, 10:16:34 am »

Isn't dwarf companion able to get a better, true, reading of the stats?

That's my understanding. Alas, companion is Windows only and I haven't gotten Windows installed on my Mac yet.

florian

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #144 on: May 20, 2009, 11:07:56 am »

Has he got legendary social skills yet?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #145 on: May 20, 2009, 11:13:26 am »

Has he got legendary social skills yet?

No, they're all competent/skilled. Those can increase while he in the military, and since sparring is intermittent anyway with no way for me to control it, I figured they'd get to legendary on their own without me having to devote any time to them.

Ubiq

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #146 on: May 20, 2009, 12:21:56 pm »

Legendary in forty-one jobs translates into... what, around 360 attribute increases just from those jobs alone? Wait, there was an artifact in there so it should be somewhere around 370.

So Morul should have all three attributes at 100+ or more.
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Jurph

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #147 on: May 20, 2009, 02:04:39 pm »

Legendary in forty-one jobs translates into... what, around 360 attribute increases just from those jobs alone? Wait, there was an artifact in there so it should be somewhere around 370.

The experience scale climbs pretty aggressively, so it's not going to be that high.  I extrapolated it out in Excel and discovered that with 41 jobs at legendary, he'd have (18,000 x 41 = ) 738,000 XP.  If he managed to make over legendary in some jobs, he could be as high as 820,000 XP.  If the curve I plotted is correct (and I'm not saying it is!) he's gotten somewhere between 41 and 43 attribute increases, or about one for each job he's become legendary in.  Attribute increases come quickly early on, but at this point on the curve it will take about 40,000 XP (two skills leveled up to Legendary+1, or five skills leveled to Professional) to get his next attribute.

Still, if we assume even distribution of attribute bumps, he is now eight levels above perfect/superdwarven in each of the three attributes.  If the game continues to improve the dwarf's performance after they hit the displayed maximum, I have very little doubt that he could single-handedly kill a dragon at this point.  When he's done he should be able to stab a dragon to death with a volcano, or stab a volcano to death with a dragon.
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Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.

Duke 2.0

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #148 on: May 20, 2009, 02:08:18 pm »

 Then fart himself up to the sky and beat it into submission, where he gets the sun to be used in a masterwork thong to wear.
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ProfessorA

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #149 on: May 20, 2009, 02:17:13 pm »

Then fart himself up to the sky and beat it into submission, where he gets the sun to be used in a masterwork thong to wear.
This is a !!sun thong!!.  All craftsdwarfship is of the highest quality.  On the item is an image of blazing suns in sun.  On the item is a depiction of Morul and the moon.  The moon is making a plaintive gesture.  Morul is laughing.  It menaces with spikes of nuclear fission.
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