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Author Topic: Thermal view  (Read 1419 times)

alfie275

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Thermal view
« on: April 29, 2009, 12:48:22 pm »

Ability to see the heat of tiles and objects.
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Volfram

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Re: Thermal view
« Reply #1 on: April 29, 2009, 12:55:33 pm »

Seconded.

And thirded, because I want it that much.
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Mondark

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Re: Thermal view
« Reply #2 on: April 29, 2009, 02:01:45 pm »

I too quite like this idea.  Even if it's as simple as an extra bit of text on the 'k' view.  A color heatmap of the whole fortress would be downright amazing.  You'd be able to see how the heat from the magma furnaces dissapates throughout the fortress, or is affected by creatures and items in the way.

Imagine what a SOF on a glacier would look like!
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alfie275

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Re: Thermal view
« Reply #3 on: April 29, 2009, 02:26:45 pm »

Like a spot on a smurf.
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Remalle

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Re: Thermal view
« Reply #4 on: April 29, 2009, 02:41:12 pm »

It would be weird if you saw a thief's heat shadow without seeing the thief himself, but other then that I like the idea.
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TheDJ17

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Re: Thermal view
« Reply #5 on: April 29, 2009, 03:33:25 pm »

It would be weird if you saw a thief's heat shadow without seeing the thief himself, but other then that I like the idea.

It probally wouldn't be that detailed unless you had some sort of wizzard in your fort.
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SirHoneyBadger

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5 gold stars!
« Reply #6 on: April 29, 2009, 03:39:57 pm »

I'll fourth and fifth this idea, because it's just that awesome.

Triple points if it can be set as the normal view, for when somebody's running a Civ populated by critters with infravision.
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Duke 2.0

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Re: Thermal view
« Reply #7 on: April 29, 2009, 03:41:17 pm »

It would be weird if you saw a thief's heat shadow without seeing the thief himself, but other then that I like the idea.

It probally wouldn't be that detailed unless you had some sort of wizzard in your fort.
At which point, you would make it's hair grow by ten feet.
In the opposite direction.
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SirHoneyBadger

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Re: Thermal view
« Reply #8 on: April 29, 2009, 03:44:59 pm »


It probally wouldn't be that detailed unless you had some sort of wizzard in your fort.
At which point, you would make it's hair grow by ten feet.
In the opposite direction.
[/quote]

A spell that makes a being's hair grow in, instead of out? Am I reading that right? If I am, then, ouch.
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RavingManiac

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Re: Thermal view
« Reply #9 on: April 29, 2009, 09:40:13 pm »

Quote

It probally wouldn't be that detailed unless you had some sort of wizzard in your fort.
At which point, you would make it's hair grow by ten feet.
In the opposite direction.
A spell that makes a being's hair grow in, instead of out? Am I reading that right? If I am, then, ouch.

Prepare to meet the world's most utterly wretched porcupine.
« Last Edit: May 02, 2009, 02:13:46 am by RavingManiac »
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SirHoneyBadger

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Re: Thermal view
« Reply #10 on: April 30, 2009, 02:05:35 am »

Poor Porky.  :'(

Then again, if the spell *just* made it's hair grow by 10 feet...
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SomGuye

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Re: Thermal view
« Reply #11 on: April 30, 2009, 02:50:37 am »

It probally wouldn't be that detailed unless you had some sort of wizzard in your fort.


Wizzard?   Rincewind?
« Last Edit: April 30, 2009, 02:53:32 am by SomGuye »
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Duke 2.0

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Re: Thermal view
« Reply #12 on: April 30, 2009, 07:31:46 am »

But back on topic:

 Even if not ingame, at least some init option to see the specific heat of a tile for when we muck about with things that generate massive amounts of heat and cold, or know how much being underground will save our dwarves from freezing.
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Fieari

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Re: Thermal view
« Reply #13 on: April 30, 2009, 06:25:55 pm »

I support this as a "cheat" option, for (modding) debugging purposes.  Init would be a fine place for it.
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MrWiggles

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Re: Thermal view
« Reply #14 on: April 30, 2009, 07:22:25 pm »

Wouldn't this require a heat tag be placed on every creature and tile?
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