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Author Topic: Textiles  (Read 1526 times)

mickel

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Textiles
« on: September 05, 2007, 07:47:00 am »

We have weavers, we have dyes, we could make carpets and we could make tapestries.

Carpets and tapestries would be an alternative way of decorating a room, they would liven up the place a bit, make the room more comfortable, and increase the value of it.

Arguably, they would also obscure engravings, but perhaps they can be placed over those engravings that were made when the engraver had a less than good day at work...

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Skeeblix

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Re: Textiles
« Reply #1 on: September 05, 2007, 08:00:00 am »

quote:
Originally posted by mickel:
<STRONG>We have weavers, we have dyes, we could make carpets and we could make tapestries.

Carpets and tapestries would be an alternative way of decorating a room, they would liven up the place a bit, make the room more comfortable, and increase the value of it.

Arguably, they would also obscure engravings, but perhaps they can be placed over those engravings that were made when the engraver had a less than good day at work...</STRONG>


Even though they'd cover an engraving, the room would still cost more because it's there. Maybe just make tapestries an alternative to engraving. They can be hung on a smooth wall, represented by a new tile that can be drawn out, and function just like an engraving, just in another flavor for a bit more variety with decorations.

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Fishersalwaysdie

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Re: Textiles
« Reply #2 on: September 05, 2007, 08:26:00 am »

This thread seems familiar to me...
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mickel

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Re: Textiles
« Reply #3 on: September 05, 2007, 11:03:00 am »

quote:
Originally posted by Fishersalwaysdie:
<STRONG>This thread seems familiar to me...</STRONG>

I'm sure it does. I've picked up on a couple of the recurring themes. Maybe it's time for a compilation?

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FaultyLogic

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Re: Textiles
« Reply #4 on: September 05, 2007, 11:14:00 am »

Don't you know Mickel? There is no need for suggestions, when DF is complete. It will be more realistic then life itself.
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mickel

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Re: Textiles
« Reply #5 on: September 06, 2007, 09:08:00 am »

quote:
Originally posted by FaultyLogic:
<STRONG>Don't you know Mickel? There is no need for suggestions, when DF is complete. It will be more realistic then life itself.</STRONG>

I guess that's why we have this suggestions board? Well, it wouldn't be the first time a game developer put up a suggestion board and then ignored it.

In fact, that seems to be the industry standard...

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FaultyLogic

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Re: Textiles
« Reply #6 on: September 06, 2007, 11:38:00 am »

quote:
Originally posted by mickel:
<STRONG>

I guess that's why we have this suggestions board? Well, it wouldn't be the first time a game developer put up a suggestion board and then ignored it.

In fact, that seems to be the industry standard...</STRONG>


We have it so you can live here Mickel.

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mickel

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Re: Textiles
« Reply #7 on: September 06, 2007, 12:29:00 pm »

quote:
Originally posted by FaultyLogic:
<STRONG>

We have it so you can live here Mickel.</STRONG>


Ooh! How accomodating! And it's been in place for so long before I came here, too. How ever did you know?   ;)

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Tamren

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Re: Textiles
« Reply #8 on: September 06, 2007, 01:33:00 pm »

quote:
Originally posted by mickel:
<STRONG>I guess that's why we have this suggestions board? Well, it wouldn't be the first time a game developer put up a suggestion board and then ignored it. In fact, that seems to be the industry standard...</STRONG>

Ive been doing the suggenstions thing all the way back to 10six which i bet none of you recognize. In most cases yeah, the developers tend to ignore the playerbase, which is unfortunate.

But from what i gather, in some cases forum inactivity is not really negligence on the part of the devs. They are simply terrified that they will let something slip, seeing as most of them are under an NDA. And also that they will make a promise that they can not keep.

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FaultyLogic

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Re: Textiles
« Reply #9 on: September 06, 2007, 01:41:00 pm »

quote:
Originally posted by mickel:
<STRONG>

Ooh! How accomodating! And it's been in place for so long before I came here, too. How ever did you know?    ;)</STRONG>


I guess you were in the prophecy. I don't know, it was here before me as well.

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mickel

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Re: Textiles
« Reply #10 on: September 07, 2007, 07:33:00 am »

quote:
Originally posted by Tamren:
<STRONG>
But from what i gather, in some cases forum inactivity is not really negligence on the part of the devs. They are simply terrified that they will let something slip, seeing as most of them are under an NDA. And also that they will make a promise that they can not keep.</STRONG>

Ewch. I'm under an NDA at the moment and it's not a big issue since the project doesn't concern me in the least bit, doesn't involve me and doesn't interest me. If I was working on something like Dwarf Fortress and had to shut up about it, it'd be easier to just kill me on the spot...  :eek:

And as for devs don't listening to their playerbase, well, I guess in a lot of cases they'd want to, but they don't dare, because the game is a multimillion dollar investment, and they have investors breathing down their necks, and they don't want to take their chances.

On the other end of the spectrum we have guys like Toady who don't care about the money and do something because they love it. They might disregard the playerbase due to artistic integrity.

The former is sad, the latter you have to understand. A good computer game is a work of art, and I know I would sooner make a game that I and ten other people love than a game that sells to nine million console gamers, gets ten out of ten in all the reviews, and is forgotten next week.

I find it's the former type of game that gets picked up years afterwards, like H[a]rdwar for example, which was continued for years after the devs left it, half-finished.

That's the kind of dedication I'd like to see to the games I make. It's the kind of dedication I want to see in the games I play, and that's why I love DF.

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mickel

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Re: Textiles
« Reply #11 on: September 07, 2007, 07:34:00 am »

That got kinda sappy. Sorry.

*steps down from the soap box and shoos off the string quartet*

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axus

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Re: Textiles
« Reply #12 on: September 07, 2007, 12:38:00 pm »

Just because someone doesn't post to a board doesn't mean they do not read it.  I made some suggestions for Ultima Online in a "dev board", and other people asked for the same thing, most of the good suggestions appeared in the game the next year.  Based on the variety of posts that Toady responds to, I'd think he reads most of the suggestions.  If he replied to every board topic he'd take even longer to complete the game.  Also he has a lot of his own ideas he wants to put in, it takes time.
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Toady One

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Re: Textiles
« Reply #13 on: September 07, 2007, 01:43:00 pm »

When I start checking the forums, I write down the time, and open up every thread with a time after that in a Firefox tab when I check the forums, which I do pretty much every morning.  I can't meticulously analyze the content of every post, but I get impressions of what people are thinking about and read some of the discussions.  I don't have enough time to join many more threads than I'm currently involved in, or I'd be jumping in more often.

I'm a carpet and tapestry fan (well not enough to know much about them at this point).  Here's my bloat entry:

Bloat165, WALL HANGINGS AND RUGS, (Future): Rugs, tapestries, paintings, etc. This leads to things like paint and pigments. The player's skin could hang in the goblin fortress in the same way. It could even be improved like dwarf items.

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mickel

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Re: Textiles
« Reply #14 on: September 07, 2007, 01:51:00 pm »

Finding your (earlier character's) skin hanging in a goblin fortress as a tapestry sounds wicked! I love it!

Oh, and nobody expects you to follow every thread closely, Toady. Who'd develop the game then?  :)

I had some thoughts about that, and I wonder if it might help if the threads were "compiled" every now and then? I know I've seen people make that effort in places and I think it's nice to get a digest. Of course, that presupposes an impartial editor...

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