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Author Topic: Rababod : A Post-Apocalyptic Community Fortress  (Read 2634 times)

TheNewerMartianEmperor

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #15 on: April 28, 2009, 12:27:18 am »



There he is. Only the cook's left to go.

He's the only one here who knows how to make a decent pint. I'd better stay on his good side.

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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Jarod Cain

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #16 on: April 28, 2009, 12:39:21 am »

Woot!

He so needs to learn how to use a pulse rifle later on. So he can keep one under the bar.
-J-
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TheNewerMartianEmperor

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #17 on: April 28, 2009, 12:41:57 am »

I just noticed, he likes brahmin. And we got two of them with the wagon. He should be happy.

For those who are interested, the Fallout mod is here: http://www.bay12games.com/forum/index.php?topic=22554.0

Another edit: soon after we arrived I look at the units list and I see this:



......What just happened?
BTW: this map has an underground river.

« Last Edit: April 28, 2009, 12:59:44 am by TheNewerMartianEmperor »
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

ousire

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #18 on: April 28, 2009, 01:10:54 am »

aw balls i dont want no cook :P

there migrants and nobles and all that in this mod? i want a mechanic when ya get one (that or make the cook a mechainc. lol >_>)
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TheNewerMartianEmperor

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #19 on: April 28, 2009, 01:15:44 am »

Since it looks like no-one wants a cook, I'm gonna go ahead and start
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Solifuge

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #20 on: April 28, 2009, 01:28:08 am »

I'll snag the cook. If she's female, Iria. Otherwise, Irian.

Once a hydroponic farmer, she was branded a Mutant sympathizer by letting a band of raiders make off with a huge shipment of healthy produce, and thus exiled.
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TheNewerMartianEmperor

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #21 on: April 28, 2009, 01:34:13 am »



There she is, now to begin.

I hope that she cooks half as well as she says she can, I'm really sick of raw radscorpion meat. I've gone hunting, and killed a horned kangaroo while the miners dig out the entrance to our new home.

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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

ousire

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #22 on: April 28, 2009, 01:35:46 am »

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Goron

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #23 on: April 29, 2009, 10:10:09 am »

Can I snag an immigrant? First male immigrant on the map- named Goron please.

scuba

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #24 on: April 29, 2009, 07:38:35 pm »

WAIT! if this is the fallut mod...is there zombies? if so then i would like to be a markslady instead :P
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Org

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #25 on: April 29, 2009, 07:41:04 pm »

Ill take an immigrant when you get one.

Will be named later.
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Jarod Cain

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #26 on: May 06, 2009, 02:34:26 am »

So, did we succumb to the wastes on the way there?
-J-
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Katsuun

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #27 on: May 06, 2009, 06:15:16 am »




......What just happened?
BTW: this map has an underground river.


Underground rivers almost always end in chasm drop offs, and as such the fish tend to fall INTO the chasm drop off and obviously, die.

I'll take the first child born, name he/she Kat.
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Quote
how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

varkarrus

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #28 on: May 06, 2009, 07:53:55 am »

I'll take the first male peasant, made into a butcher/bone carver

Name: Hamster
Reason for exile: Cannabilism
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Riversand

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Re: Rababod : A Post-Apocalyptic Community Fortress
« Reply #29 on: May 06, 2009, 12:45:59 pm »

I'll want in, perhaps a weaponsmith, Male: "Tausari" female: "Shiana"

either one will work. I look forward to reading this, and putting in my character's input.
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This is Dwarf Fortress! If we can chuck magma at innocent wildlife, we can do ANYTHING!

It was at this point that I realised that dwarves are actually the essence of chaos. What else can make perpetual motion machines, recursive statues with more building materials than the average tower and has such a short attention span that a damn fine chair can off-set the death of their entire family.
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