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Author Topic: Age of Restoration game discussion (Still one spot open!)  (Read 52126 times)

Vanigo

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Re: Age of Restoration game discussion (Full)
« Reply #390 on: June 17, 2009, 08:04:42 pm »

Not very late, as it turns out. I'm back up and running.

Strife, the sage doesn't let you put additional labor to research, he increases the effectiveness of each researcher.
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Pandarsenic

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Re: Age of Restoration game discussion (Full)
« Reply #391 on: June 17, 2009, 08:06:00 pm »

Not very late, as it turns out. I'm back up and running.

Strife, the sage doesn't let you put additional labor to research, he increases the effectiveness of each researcher.

In other words, he has my bonus. :|

I need a Sage to keep my research edge. T_T
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YOUR BONE IS THE BEST PANDAR
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Strife26

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Re: Age of Restoration game discussion (Full)
« Reply #392 on: June 17, 2009, 08:07:12 pm »

Right, but do I have to allocate the bonus, or what?
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Vanigo

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Re: Age of Restoration game discussion (Full)
« Reply #393 on: June 17, 2009, 09:59:09 pm »

No, it's automatic.
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Strife26

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Re: Age of Restoration game discussion (Full)
« Reply #394 on: June 17, 2009, 10:49:41 pm »

Well, then I have great hopes in my sage discovering cold fusion this turn. Which will, hopefully, be soon.
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Pandarsenic

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Re: Age of Restoration game discussion (Full)
« Reply #395 on: June 18, 2009, 12:03:18 am »

Leadership 3, planning 3, 16 RP

What's this?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Vanigo

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Re: Age of Restoration game discussion (Full)
« Reply #396 on: June 18, 2009, 12:09:20 am »

That information is not available at your clearance level. Please forget that you have seen it, and report to your nearest Mental Hygiene office for decontamination. Your mandatory cooperation is appreciated.
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Strife26

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Re: Age of Restoration game discussion (Full)
« Reply #397 on: June 18, 2009, 12:12:42 am »

Oops. Sorry for noticing it.

Proceeding to Brain Bleaching areas.

Is it to late to ask for the archers to be raised? I wasn't going to get them armor. Although it doesn't really matter, as I can raise them just as easily this turn.
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Vanigo

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Re: Age of Restoration game discussion (Full)
« Reply #398 on: June 18, 2009, 12:34:01 am »

Yeah, that's pretty much what I was thinking. Saves you a couple money on upkeep, too.
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Strife26

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Re: Age of Restoration game discussion (Full)
« Reply #399 on: June 18, 2009, 12:36:44 am »

Thanks for updating the overall page as well, but I have four warrior companies, not three.
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Pandarsenic

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Re: Age of Restoration game discussion (Full)
« Reply #400 on: June 18, 2009, 12:43:06 am »

How do you fight overcrowding exactly?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Strife26

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Re: Age of Restoration game discussion (Full)
« Reply #401 on: June 18, 2009, 12:57:17 am »

I'd give you the zefie secrets, but I don't suppose that it'd be wise.
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Strife26

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Re: Age of Restoration game discussion (Full)
« Reply #402 on: June 18, 2009, 01:21:48 am »

Sorry for the double post.

Is there any rule against me building a second granary?
I'm having a fair bit of trouble deciding what to do this turn.

EDITING TO AVOID TRIPLE POST!
I have more questions. Sorry.
1) In regards to the watchtower, is the city radius all 19 tiles, or does it just help the city itself?
2) Am I allowed to make a second granary? Ideally I'd like to be able to store enough food to keep my city alive for more than one turn unsupported
3) Does a fortress help my urban sprawled tiles, or just the city center?

4) How do fortification bonuses stack?
     If we give defenders an arbitrary value of 100, would they get 100 *1.5 =150 *1.5=225 *1.1=247 (for having city walls, a fortress, and a watchtower) or would it be 100 + 100 * .5 + 100 *.5 + 100 * .1 = 210?

5) I have some questions about my soon to be established colonies as well, but they can wait (namely, do they have a seperate pop cap? Can I send people to my colonies ever turn?)
« Last Edit: June 18, 2009, 12:13:20 pm by Strife26 »
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Vanigo

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Re: Age of Restoration game discussion (Full)
« Reply #403 on: June 18, 2009, 03:22:30 pm »

1) Of course. It'd be pretty crappy if it was just another fortress with 20% of the effect.
2) Most buildings you can't make more than one of, but a granary? Go for it.
3) No, just the city center.
4) Given that I haven't told you what any of the combat numbers actually do, I'm not sure what you would do with this information.
5) Oh, yeah, I meant to put something about this in the extended-OP.
Spoiler (click to show/hide)
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Pandarsenic

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Re: Age of Restoration game discussion (Full)
« Reply #404 on: June 18, 2009, 03:57:15 pm »

Vanigo, what should I do about overcrowding? D:
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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