Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Breeding pairs - not w/ your embark wagon?  (Read 1865 times)

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Breeding pairs - not w/ your embark wagon?
« on: April 26, 2009, 02:14:44 pm »

Minor question, but it breaks a basic assumption I had about the game.

I start this last fort given a  pair of muskox that pulled my wagon - but not a breeding pair!  Two males (figures). 

Is this a known exception to the "alternating sex" model for acquiring animals?

Only a minor disappointment/setback, but like I said, it's more the fact of it that caught my attention.
Logged

Tizer

  • Bay Watcher
  • [PREFSTRING:awesome top hat]
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #1 on: April 26, 2009, 02:56:14 pm »

Did you Buy one on embark and one with the wagon? If so they both will always  be male. I tryed the same thing with horses.
Logged

Byakugan01

  • Bay Watcher
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #2 on: April 26, 2009, 02:58:03 pm »

No, that's not the issue, since he said that both were from the pair which pulled the wagon. (Unless I'm reading Albedo's post incorrectly).

I don't think its a bug, since often (for me, at least) the two beasts of burden who hauled the wagon are usually different types anyway. So the game may have applied different protocols for the gender selection of the wagon beasts, but I'm not sure. I do recall, though, that the one time I had two of the same, they were different genders. Maybe it's just 50/50 whether they are different genders or not, with regards to the beasts of burden?
Logged
From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #3 on: April 26, 2009, 04:19:15 pm »


No, that's not the issue, since he said that both were from the pair which pulled the wagon. (Unless I'm reading Albedo's post incorrectly).

No, you read correctly...

I start this last fort given a  pair of muskox that pulled my wagon...

I do try to say what I mean - don't always succeed, but did in this case. (maybe just a 50/50 chance...)

Quote
Maybe it's just 50/50 whether they are different genders or not, with regards to the beasts of burden?

Yeah, usually I draw different species to haul the wagon (and never buy them), but I always worked under the impression that any time the game gives you animals, they alternate in gender.

Guess... not so much, at least in this case. 

Multiple dogs/cats bought on embark certainly work that way, even to rigidly alternating in the creature list - male/female/male/female... all down the list.

I'll wait for more response, and if none then bounce it out as a possible bug, but more probably it's time to update the wiki.
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #4 on: April 26, 2009, 04:31:57 pm »

I strongly suspect that the game just picks two creatures randomly from the list of valid beasts of burden, and picks gender randomly for those two. After all, gender's going to be irrelevant in the vast majority of cases (where you get two beasts of different species) anyway.

Mind, it'd be nice if you could select your starting beasts as part of your loadout at the start of the game.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #5 on: April 26, 2009, 05:13:22 pm »

I agree as far as that's concerned (tho' it might also depend on starting civ and their climate/biome, etc). 

It'd be nice if the rare times you did get a matched pair they were a mating pair.

But otoh, that would be a huge windfall.  Maybe the opposite - maybe it was programmed so you'd never have a mating pair? Hard to know for sure.

Has anyone had a mating pair from the beasts pulling their wagon in the current version? (I know people reported it in earlier versions, to the point that, iirc, it was expected if both animals were the same species.)
Logged

Jurph

  • Bay Watcher
  • Minister of Belt-fed Weaponry
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #6 on: April 26, 2009, 07:22:32 pm »

No, but I have drawn an already-pregnant female musk ox, who proceeded to give birth to a pair of mixed-gender offspring.  Six generations later I've got the most delicious inbred musk oxen this side of the Mountainhome. 

Is there any gameplay reason that the dwarves wouldn't set out with (a) two animals of the same species pulling the wagon, and (b) a breeding pair to hasten future success?
Logged
Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #7 on: April 26, 2009, 07:32:37 pm »

As far as "a" goes, because it's reported that any animals you get alternate sex.  If "except for the animals that pull your wagon", that should be added to the wiki.

(How soon after embark did the ox give birth?)
(And why is this starting to sound like the beginning of a British comedy sketch?)
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #8 on: April 26, 2009, 07:43:39 pm »

I would have to guess that since their starting resources are not affected by their wagon-pullers that they were either bought from a bargain bin or 'liberated' from some outlying farm...

Hmm, that is a thought, maybe if people buy better beasts of burden they should have a faster wagon, maybe that would result in less supplies being used on the trip, or more time before the assorted denizens of the world figure out where you are hiding...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

illiterate

  • Bay Watcher
  • [THRIVES_ON_OBSCURITY]
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #9 on: April 28, 2009, 11:40:39 am »

I assume the wagons and beasts of burden are "thrown in" by the same merchant who gives you a free barrel for every different kind of meat you bought.

"Well, it just wouldn't do to mix the salfin molly meat with the char...  And are you sure you want dog meat, cat meat, and rhesus macaque meat?  Ok, separate barrels for those too..."

Of course, I've also imagined the caravan master spending an afternoon going to that merchant, buying one kind of meat and demanding a barrel to carry it in, and then going around a corner, putting on a fake beard, and buying another, then going around the corner, putting on another fake beard (not taking the first one off, mind you), and getting another kind of meat, and then another fake beard..
Logged
"I accidentally dislodged a single tile at ground level while trimming the hill around the fortress entrance, and it punched through a lava moat, a gem stockpile and a bone stockpile before coming to a halt in someone's bedroom.  The bedroom's owner, a planter, was in bed at the time, and he got up and walked to the door just in time to get a coating of lava, gems, bones and scorched legendary miner chunks."  -NCarter

Jurph

  • Bay Watcher
  • Minister of Belt-fed Weaponry
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #10 on: April 28, 2009, 03:05:07 pm »

Of course, I've also imagined the caravan master spending an afternoon going to that merchant, buying one kind of meat and demanding a barrel to carry it in, and then going around a corner, putting on a fake beard, and buying another, then going around the corner, putting on another fake beard (not taking the first one off, mind you), and getting another kind of meat, and then another fake beard..

...and at the end of the day, putting all the fake beards in a big pile with a saddle and a rope harness, and trading it for a musk ox.
Logged
Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #11 on: April 28, 2009, 06:54:41 pm »

Okay - semi-quasi-official request.

IN THIS LATEST VERSION (40.d), HAS ANYONE HAD A BREEDING PAIR OF ANIMALS THAT DRAW THEIR WAGON?  That's 1 male + 1 female of the same species? 
Not from purchasing animals at embark, but the two freebie "beasts of burden" that come with any wagon when you start a new game.

If I don't hear anything to the contrary, I'll update the wiki with this apparent change at the end of the week.

Please - DO NOT RESPOND IN THE NEGATIVE!  No "I didn't get them!" posts - currently it seems that's everyone!  Only if you DID GET A BREEDING PAIR, which would be evidence against this apparent change.

For the community, thanks in advance.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #12 on: April 28, 2009, 08:13:10 pm »

Removed pack and wagon puller from all creatures in the game except horses, to facilitate testing. Embarked and got a breeding pair of horses with my wagon.

I guess it just randomly decides the gender of each, rather than alternating as when you purchase them.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #13 on: April 28, 2009, 08:21:25 pm »

I'm not sure I'm comfortable with a mod'ed experiment.  We have no idea how the code works and what other factors those tags affected.

If yours is the only counter-example, I'll have to discard it.  Black box and all that.  :-\

(For example, did you know that if you add the "hunts vermin" tag to a dog, it will also adopt a master on its own, just like cats?  This is hardly predictable from what little we can observe, but it happens in practice.)
Logged

Naia

  • Bay Watcher
    • View Profile
Re: Breeding pairs - not w/ your embark wagon?
« Reply #14 on: April 28, 2009, 09:04:22 pm »



IN THIS LATEST VERSION (40.d), HAS ANYONE HAD A BREEDING PAIR OF ANIMALS THAT DRAW THEIR WAGON?  That's 1 male + 1 female of the same species?
 

 Yes.

 I had a breeding pair of muskoxen whitout buying. Also brought a pair of muskoxen, and gotten another pair on embark, so 2 male + 2 female.
 Seems to me it's random luck.

 Apart from Mayday's gfx, i'm not using any kinds of mods.

Logged
Pages: [1] 2 3