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Author Topic: Seaside nano-fortress (feedback please)  (Read 1516 times)

stormbringer951

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Seaside nano-fortress (feedback please)
« on: April 26, 2009, 12:40:24 pm »

http://mkv25.net/dfma/map-5641-sandcastle
Feedback please. And also any plans for a mega-project you can think of...
« Last Edit: April 26, 2009, 01:05:32 pm by stormbringer951 »
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Albedo

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Re: Seaside nano-fortress
« Reply #1 on: April 26, 2009, 12:52:37 pm »

Nice compact design. (What tile set is that - very smooth angles!)

I think you need more (ok, ~some~) defense - a ring of raised balconies with fortifications jutting from the second floor of each tower seems appropriate.

Then, a massive fish trap project - you ~need~ a whale in an aquarium.  (See the mermaid thread that just resurfaced recently).
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stormbringer951

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Re: Seaside nano-fortress
« Reply #2 on: April 26, 2009, 12:56:17 pm »

I've just got hold of a large orthoclase vein so I can carry on construction work on the castle.

Also, the tileset is PTTGV5, resized down to 12x12 with Paint.net.
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Phazer

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Re: Seaside nano-fortress
« Reply #3 on: April 26, 2009, 01:03:42 pm »

make a GIANT waterfall that goes from the highest you can get and let it exit at the bottom. or build a river that finds it way thru youre fort and use it as a giant power source and use that power to kill gobbos but more importantly ELVES!
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stormbringer951

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Re: Seaside nano-fortress
« Reply #4 on: April 26, 2009, 01:05:08 pm »

No elves. Just dwarves, kobolds and gobbos. Most of the time the 'bolds never even make it to my gates. They are slaughtered by the skeletal deer / fox / racoons that turn up every now and then. Same for snatchers.
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Phazer

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Re: Seaside nano-fortress (feedback please)
« Reply #5 on: April 26, 2009, 01:08:33 pm »

then......... ahh what the hell abandon it. theres not enough elf killing,

(more serious answer) i saw youre fort and used is as and inspiration for a new small but rectangular fort. nice work.



And welcome to the forums.
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Albedo

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Re: Seaside nano-fortress
« Reply #6 on: April 26, 2009, 02:26:50 pm »

They are slaughtered by the skeletal deer / fox / racoons that turn up every now and then.

Okay, you know that you'll eventually get skeletal and zombie sea-life that walks the lands, right? 

Undead land-walking whales are... fun.  Just so you're ready when they show up (mentally and emotionally, if not militarily.)  ;D
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TheDJ17

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Re: Seaside nano-fortress (feedback please)
« Reply #7 on: April 26, 2009, 03:05:01 pm »

They are slaughtered by the skeletal deer / fox / racoons that turn up every now and then.

Okay, you know that you'll eventually get skeletal and zombie sea-life that walks the lands, right? 

Undead land-walking whales are... fun.  Just so you're ready when they show up (mentally and emotionally, if not militarily.)  ;D

Actually the Ocean is usally compleatly different from the surrounding land.
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Albedo

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Re: Seaside nano-fortress (feedback please)
« Reply #8 on: April 26, 2009, 09:53:48 pm »

I thought if the ocean tiles themselves had bled over into the evil land tiles, those ocean tiles would spawn undead ocean critters, no?

Meh - still, heads up.  If it does happen, you were warned.  8)
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Jim Groovester

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Re: Seaside nano-fortress (feedback please)
« Reply #9 on: April 26, 2009, 10:12:47 pm »

That's a neat fort. You should maximize as much of the space as possible, i.e., build as big and wide a tower as you can.
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Volatar

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Re: Seaside nano-fortress (feedback please)
« Reply #10 on: April 26, 2009, 11:20:45 pm »

I saw it earlier on DFMA

I like it (and the now discovered allure of a nano fortress of my own, which I am resisting)

I do wish to ask however: what tileset are you using? Those diagonal walls look awesome!
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salttotart

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Re: Seaside nano-fortress (feedback please)
« Reply #11 on: April 27, 2009, 01:10:13 am »

I've just got hold of a large orthoclase vein so I can carry on construction work on the castle.

Also, the tileset is PTTGV5, resized down to 12x12 with Paint.net.
I want to get it but I'm having trouble finding it.  What's the acronym mean?
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Jim Groovester

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Re: Seaside nano-fortress (feedback please)
« Reply #12 on: April 27, 2009, 01:12:54 am »

PTTGV5

PTTG??'s fifth tileset.
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stormbringer951

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Re: Seaside nano-fortress (feedback please)
« Reply #13 on: April 27, 2009, 11:15:31 am »

Yeah that. I resized it to 12x12 though.

The two biomes are seperate, so I get nice neutral sea creatures (merpeople and their expensive bones) and horribly annoying weak skeletal deer, foxes, racoons etc. Don't have to worry about kobolds there though :D and gobbo ambushes always get discovered by the wildlife first.
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Phazer

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Re: Seaside nano-fortress (feedback please)
« Reply #14 on: April 27, 2009, 11:44:02 am »

when i plug in PTTGs tileset it just gets blurry
will post screenshot in a sec


anyone got a solution?
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