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Author Topic: Dwarfhatten Megaproject : What am I doing wrong?  (Read 16269 times)

DG

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Re: Dwarfhatten Megaproject : What am I doing wrong?
« Reply #45 on: May 26, 2009, 01:39:35 am »

Oh, and remember, uranium will really only be good for reactors.  For a hippie bomb, you'll need two pieces of critical-mass plutonium, which can be found as a byproduct of nuclear reactors.
That's why I'm building the reactor FIRST... also, it gives Toady some time to improve the Thermonuclear Armageddon Arc.

Personally I think you should postpone this project until you've completed the Large Hadron Collider under the glacier. Whichever you choose I advise embarking with a dabbling mechanic.
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Byakugan01

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Re: Dwarfhatten Megaproject : What am I doing wrong?
« Reply #46 on: May 26, 2009, 06:06:20 am »

I want mutations... I even have plenty pitchblende! I have rooms of pitchblende!
Mutations?
Urist McHauler cancels store item in bin: mutating
Urist McHauler has become a legendary mutant!
Urist McHauler has founded the x-dwarves!
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

IHateOutside

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Re: Dwarfhatten Megaproject : What am I doing wrong?
« Reply #47 on: May 26, 2009, 06:31:49 am »

Mutations?
Urist McHauler cancels store item in bin: mutating
Urist McHauler has become a legendary mutant!
Urist McHauler has founded the x-dwarves!
I'm sigging that!
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