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Poll

Have you beaten Nethack?

Yup.
- 65 (12.2%)
Not even close.
- 391 (73.4%)
Almost . . . but didn't
- 26 (4.9%)
Maybe managed halfway
- 51 (9.6%)

Total Members Voted: 530


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Author Topic: Nethack  (Read 175278 times)

quinnr

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Re: Nethack
« Reply #1860 on: December 08, 2015, 06:27:35 pm »

Here's a copy of the verbose changelog, if you don't feel like downloading the source. Most exciting day of my life.
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RedKing

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Re: Nethack
« Reply #1861 on: December 08, 2015, 07:46:35 pm »

New DF, new Aurora, and now new Nethack?? Did an angel break the seventh seal?
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Putnam

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Re: Nethack
« Reply #1862 on: December 08, 2015, 07:48:06 pm »

Ace Combat 7 (first since 2007) and System Shock 3 (first since 1999) are also coming out.

RedKing

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Re: Nethack
« Reply #1863 on: December 08, 2015, 08:03:03 pm »

And lo, I beheld the dead coming forth from the grave and receiving updates. And there was much rejoicing.


Now somebody please tell me that IVAN is getting an update, and that Star Control and Mail Order Monsters are getting sequels, and I will die a happy gamer.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
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Nullsrc

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Re: Nethack
« Reply #1864 on: December 08, 2015, 10:34:21 pm »

So all the roguelike develops are in a secret conspiracy to make sure that my GPA will fall off a cliff and that I will fail my finals.

Also, Half-Life 3 is for normal people. Nethack 3.6 is for true gamers!
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BlindKitty

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Re: Nethack
« Reply #1865 on: December 09, 2015, 09:05:45 am »

Also, Half-Life 3 is for normal people. Nethack 3.6 is for true gamers drofs!

Fixed. ;)
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hops

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Re: Nethack
« Reply #1866 on: December 09, 2015, 09:12:56 am »

PTW
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endlessblaze

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Re: Nethack
« Reply #1867 on: December 09, 2015, 09:23:03 am »

Incredible. :D
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Nullsrc

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Re: Nethack
« Reply #1868 on: December 09, 2015, 10:21:56 am »

Also, even though it seems that most distros do not have the 3.6 version in the repos yet, the alt.org server has a working version of 3.6 that can be played.

Praise the alt.org server... praise the alt.org server...
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DragonDePlatino

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Re: Nethack
« Reply #1869 on: December 09, 2015, 10:22:54 am »

Does anyone here know how to compile and run C code? I want to take a look at the newest version's tileset to update DawnHack, but I can't get it myself. According to scshunt, getting the tileset is as simple as running the source code in win/share/tiletext.c using the instructions from tile.doc. Unfortunately, I barely know how to compile Python and C++. :(

Nullsrc

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Re: Nethack
« Reply #1870 on: December 09, 2015, 10:27:44 am »

Does anyone here know how to compile and run C code? I want to take a look at the newest version's tileset to update DawnHack, but I can't get it myself. According to scshunt, getting the tileset is as simple as running the source code in win/share/tiletext.c using the instructions from tile.doc. Unfortunately, I barely know how to compile Python and C++. :(
What OS are you on? If you're on Windows, you're probably going to need to use an IDE, or MinGW/Cygwin. If you're on Linux, gcc is probably your best bet. If you've compiled C++ code with g++, gcc works almost identically to g++. With some luck, you may be able to find some article/file that will give step-by-step instructions based on your OS.
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DragonDePlatino

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Re: Nethack
« Reply #1871 on: December 09, 2015, 11:09:18 am »

I'm using Windows and have Orwell Dev-C++ as my IDE. I've gotten my own C++ code to compile so I think I have MinGW or GCC? Attempting to compile from within Orwell Dev-C++ or via command line throws me the same error: "Error: config.h: No such file or directory". :(

Nullsrc

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Re: Nethack
« Reply #1872 on: December 09, 2015, 11:29:09 am »

My experience with windows IDEs was that they like to use MinGW, so reading some documentation may be able to assist you.
The tricky part is that you're in an IDE, which usually has a number of configuration steps to get a project imported properly for compilation. I would imagine that you're going to need to add the paths of the header files manually. (Or make sure that config.h actually exists  :P) Other than that, I would do as much reading as possible on how exactly your IDE handles projects. I've heard that compiling nethack is, under good conditions, a beast anyway, so this is probably the extent of my helpfulness.  :-\
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quinnr

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Re: Nethack
« Reply #1873 on: December 09, 2015, 12:06:35 pm »

Here's a copy of the verbose changelog, if you don't feel like downloading the source. Most exciting day of my life.

Skimmed through it, the most substantive things I could see were 'It moves only reluctantly' is gone (so no more pet curse ID?), and that the vibrating square is now a trap (so I imagine can be found easier). I remember it being a pain in the ass finding that square, so that's a neat change.

Nope, there's still pet ID, just not blind petID. (The message with "it" is the only one that is removed.)

Does anyone know if they fixed the #name exploit on the Astral Plane? (The one where you can find out which shrine you need to go to.) So much in the change-log.
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BlindKitty

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Re: Nethack
« Reply #1874 on: December 09, 2015, 02:31:20 pm »

@DragonDePlatino

As a fellow Windows user and a person trying to learn C every now and then (ie. when there is nothing else to learn at this particular moment), I can tell you that it is probably a good idea to get a virtual machine with Linux and try running/compiling stuff on this. I can personally vouch for Vagrant/Virtualbox combo. It probably won't be too fast, but you are more likely to find some guides or tutorial to compiling this stuff on Linux.

At the very least, this might come in handy in the future, as using Windows for Python and C++ doesn't seem to be all that easy, too. ;)
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