Wow, that's an impressive log. I never played a tourist seriously, how do they handle?
Tourists are fairly difficult in the early game, but are arguably the easiest class once they complete their quest. They start with no intrinsics and an AC of 10. Their only starting weapon is a stack of +2 darts which quickly disappear, and they start with mediocre strength and intelligence. They are always human and neutral, so they have no infravision or any other advantages lawful and chaotic players receive.
However, tourists tend to start with fairly good charisma and a fair amount of gold. They start with an expensive camera that will cause most monsters to run away from you when you use it, allowing you to escape. Of course, it will also blind them, rendering Elbereth ineffective. They can reach basic in almost every weapon and can #twoweapon. They reach expert in dagger and short sword, so collecting daggers early on is almost essential. Short swords are commonly found in the mines and make good first weapons. Tourists can also reach skilled in unicorn horn and saber, so wielding unicorn horns is a decent strategy until a better weapon is found. Later in the game, double wielding a silver saber and something else (like Grayswandir) is a powerful combo.
Tourists are amazing post-quest because of their quest artifact, the Platinum Yendorian Express Card. Not only does it provide telepathy, magic resistance, and half spell damage, which are all very useful, but it can also be invoked by tourists for blessed charging. This means that your 1 or 2 wands of death can easily last your whole game, and your first wish does not need to be for a blessed scroll of charging. Once they find a spellbook of identify to identify their wands and permanently reveal the charges remaining and number of recharges on all their tools, tourists can easily afford to spend more of their charges on their wands and tools. Of course, a wand of death won't help very much against an Archon or an Archon's even more annoying incarnation, the Archon with the amulet of lifesaving:
You hit the invisible Archon. You kill the invisible Archon! --More--
Maybe not... The invisible Archon hits! The invisible Archon hits!--More--
In the early game, it seems like it would be impossible to survive without staying a reasonably low level and relying on your pet. My general strategy as a tourist was to level my starting pet up to a large pet, gaining as many additional pets as possible along the way, then dive into the mines, letting my pet take care of as many monsters as possible, mapping dark levels, scaring away monsters while my pet was eating, and making it down to minetown as quickly as possible, hopefully low enough level to buy protection. Early stores are very helpful, especially used armor dealerships, which can usually net you a decent starting AC. Starvation is almost never an issue due to the huge amount of initial food. Tourists usually start with vegetables and tripe rations, making it easy to recruit more pets. They also start out with some potions of extra healing. USE THEM if your HP is low. Better to use the potions and run away than to hoard them and die with them left in your inventory.
Once you find decent armor and a stack of daggers, acquire poison resistance and hopefully fast speed, the most difficult part of a tourist's game is probably over. Always remember that a pet can help to sort out cursed equipment, and use this to your advantage when trying on random equipment from the ground. Run away when you see an opponent that is too tough (check a spoiler if you don't know) and get reflection before you do your quest (soldiers and centaurs like to carry wands). The quest nemesis isn't hard at all and you can probably get some levels off the succubi or incubi that reside on the last level of the quest. After that, play smart, take advantage of your PYEC, and hopefully you can win. As for a first wish, I would go for silver dragon scale mail if you don't already have reflection. The quest artifact provides magic resistance, and a cloak of magic resistance can help to back up this source of magic resistance by the time you reach the Wizard and Vlad.