We've got an Amulet of Skill or two around, so I roll up Nirur II and dump 100,000 experience on him. He got a cool 17 bonus again, so this time I went with maxing vitality instead of agility.
I think this was a mistake; we went through about 10 chests before he managed to successfully disarm one. So it looks like agility is more probably important than luck when it comes to thief skills...
Oh yeah, Nirur II starts out evil again, so we have to go back to the "drop someone off in dungeon, then send another party in to pick them up" routine in order to get a mixed-party alignment together.
RPB II: This would be a lot more convenient if you weren't evil. Can't you sacrifice your own personal satisfaction to help the team out?
Nirur II: Uh,
hello?
Evil.
RPB II: Whatever. You're just going to end up having a spontaneous epiphany of faith somewhere along the line.
In the dungeon we meet some new faces!
Most original-looking orcs ever, I guess.
Exploring the fifth level we quickly run into MORE DARK ZONES. It's supposed to be better to light a candle than to curse the darkness but Boltac's doesn't sell any candles so F*** YOU DARKNESS.
Then things get worse.
It should go without saying that RPB II kicks these guys' asses solo while everyone else was busy slacking off. But I'm going to say it anyway, because it always bears repeating how awesome I am.
This is what happens to wishing wells in an inflationary economy.
We've got more money than we know what to do with, so I try wishing up some hot blondes to lighten up this sausage fest. Unfortunately all the well does is teleport us back to the castle. Apparently someone went and ruined the wish for the rest of us.
After making our way back down (
) we find a chute which dumps us down to the sixth and bottom-most floor. Fortunately it's pretty close to the stairs back up to floor 5.
Of course, this means that we are now standing at the stairs down, stairs which on every other floor have been guarded by...
More magic armor. Disturbingly, the gauntlets appear to still have hands inside of them.
These are easily the toughest of the Knight of Diamonds equipment; there's two of them, and they both like to throw TILTOWAIT (the game's most powerful offensive spell, doing 10-100 damage. Take a look at our hitpoints. Yeah.) It's a good thing they're not smart enough to spam it or we'd be screwed; we barely pull through as it is.
Of course now we have the Knight of Diamonds' gauntlets, which do in fact cast TILTOWAIT at-will. This is a win button for most fights, although on the bottom floors there are some monsters that like to resist damage spells no matter how powerful they are.
We've got all the Knight of Diamonds' stuff, but there's still one more floor to go.
A riddle! Of course, as we all know sphinxes tend to be total dicks so he's making us explore the level to find the actual clues to the riddle.
First one was easy enough to find. We're getting beaten up pretty badly by the monsters here, though. Cerej gets level-drained again, but he already has all the priest spells so it's not that big a deal. Actually, there's really not much point to leveling up any further as a priest anyhow, and we're loaded with class-change coins, so...
Everything's better with ninjas! Now Cerej is one of the party's best fighters and can also disarm traps like a thief. Granted, with 10 agility and 7 luck it's not like he can disarm them very
well, but he'd be hard-pressed to do any worse at it than Nirur II.
They come in bigger sizes than greater demon?! Fortunately the arch demon proves to be kind of a wuss.
We should attack its weak point for massive damage! It turns out that the crabs' weak point is the same as most monsters in the game, namely, being blown up by the Knight of Diamonds Gauntlets.
I need to cram a few more memes in here so let it be said that I am sick of all these motherf***ing snakes yadda yadda yadda.
Like, check it out, Scoobs! We found another clue!
The sphinx said there were 3 clues, so it looks like we've got them all. Now let's puzzle this sucker out:
"That king, the king who worships gold,
Will no more see his treasure room.
That king, the king who worships power
Will have none within his tomb.
That king, the king who worships these
That king, he finds doom!"
Hmm, okay, let's see.
"Worship" tends to be associated with religious devotion, but in olden times it was also used as a verb in a strictly secular sense meaning to praise or give respect to a person of great power. So a king who worships
what finds doom? The Fantastic Four, of course: a king who praises the Fantastic Four will surely find
Doom and his wrath! So we know part of the riddle revolves around the number 4. The clues also mention the worship of gold. Someone who worships gold must be a compulsive gambler. So, gambling and the number 4. Well, cards are used to gamble and there are 4 suits in a deck of cards. We are told about a king who will "no more see", i.e. is blind. Someone can be blinded by removing eyes. The King of Diamonds in a deck of playing cards is usually drawn facing to the side, "one-eyed", so he is our "blind king". The remaining clue speaks of a king "who worships power". A king who worships power must love warfare and would therefore study strategy and war, and must be an avid player of wargames. In a medieval context this must mean chess (it is, after all, an abstract representation of battle). A king who loved chess would almost certainly be entombed with his beloved chess board. A tomb is an enclosed space; things put inside a tomb cannot get out. But chess knights can freely bypass obstructions, so out of all the chess pieces the knights alone would be able to leave, therefore the king would "have none within his tomb".
Putting this all together we have,
through the power of logical deduction, arrived at the answer to the sphinx's riddle: "The Knight of Diamonds".
Well, okay, no. I had to cheat and look up the answer. I feel retroactively justified because I had already guessed "knight of diamonds" just trying out random answers, but the sphinx won't accept it unless you actually type in "the knight of diamonds" (I already mentioned that sphinxes are dicks). Besides, I somewhat doubt that there is any actual path of reasoning to arrive at this answer that makes more logical sense than the convoluted mess I just made up to justify it. If anyone can actually see a way that you can figure out this answer "legitimately" based on the clues (as opposed to looking it up or just guessing "the knight of diamonds" because, I don't know,
it's the game's subtitle), I'd like to hear it. There doesn't seem to be any real associative reasoning behind it, and there doesn't seem to be any sort of encryption scheme where the answer is hidden in the actual words and letters of the riddle.
Unfortunately we still can't get through, because we have to send someone in solo here. You might notice that Nirur II is a Samurai now; I went ahead and used another coin on him, because having a thief who sucks at disarming traps was redundant since we now have a ninja who sucks at disarming traps. Having a samurai kicks ass, because wandering around on the lowest floor we managed to pick up a Muramasa Blade, a samurai-only weapon which is
the most powerful weapon in the game (generally even better than Hrathnir, and that's a quest item!)
Of course, this is now entirely irrelevant since the game is basically over; I guess the gauntlets were the closest thing we'll get to a boss fight here. RPB II teleports out and collects the KOD equipment from everybody, then heads back in solo (I'm not just gloryhounding with my avatar, here; he's the only one who can teleport, and I'm sure as hell not walking someone else's character all the way down to the bottom floor.) So he teleports back down to floor 5, jumps down the stairs (it doesn't let you teleport directly to floor 6), and goes through the sphinx again.
hoorays
I told you guys it was short. Theoretically I could import the party to Wizardry III and start playing through that, but Wiz III doesn't have nearly as much ridiculously powerful crap, and it won't let us keep our own ridiculously powerful crap from Wiz II: everyone goes back to level 1, it caps everyone's stats and HP to more "reasonable" amounts for level 1, no items transfer, any spells inherited from previous classes go away, and we only get 500 gold apiece. About the only cool part about transferring from Wizardry II into III is that you can start out with lords and samurai and ninjas, which are otherwise ridiculously hard to get in a level 1 party (well, samurai are fairly reasonable depending on race).
Having played both the console and original PC versions now, if anyone wanted to play through Wizardry II themselves I would strongly recommend the console version. The graphics are less abysmal (the first-person line-drawn exploration is real damn annoying), the quest is marginally more interesting thanks to the addition of key quests and the like, and the console versions I've seen tend to back-port some of the features of later games in the series (like additional spells in the NES version and hide/backstab for the SNES compilation, which make things more balanced and fun). The downside is that there is much less in the way of ridiculous loot in the console versions, but there's still the KOD equipment itself.