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Author Topic: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)  (Read 24285 times)

RPB

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
« Reply #30 on: April 26, 2009, 08:29:17 pm »

Next battle:



Ohshi. I didn't even know these guys could appear in groups of more than one. RETREAT!

Okay, try again. Hey, look! Anyone else remember Madballs?



It looks like we lucked out again as this thing proved to be pretty useless. It summoned another fuzzball and then both of them died. Unfortunately they give out literally no experience.

They did have another chest. Although we don't have a thief the general consensus seems to be that it's an alarm, so I try disarming it. Luckily, it turns out we were right! Too bad we discovered this fact by accidentally triggering it.

Okay! I got a REAL GOOD FEELING about this guys!



Turns out to be a couple of Lesser Demons. I could've sworn these things were magic resistant but KATINO works just fine. Unfortunately they have AC out the wazoo and even with inaluct's kickass magic sword it takes us several rounds to beat the first PRONE UNRESISTING DEMON to death. The other one wakes up shortly thereafter and we try throwing a few more KATINO at it but they don't stick. After that things get kind of hairy. The fight goes right down to the wire...



Success! No items this time, but they cough up well over a thousand gold.

inaluct levels a... couple times.



(Ouch. Good thing you're neutral, because you're pretty much never going to qualify for priest...)

The resurrection fund turns out to have been a pretty good idea. Fire away, priests of Cant!





Er... oops.

I'm not paying 500 gold to un-ash a level 1 character with modest stat rolls, so RPB II joins the party.

The temple has a "no refunds" policy on botched resurrection but even after healing expenses we have just over 1500 gold on hand. Things we can buy:

200 gold: breast plate for inaluct (-1 AC)
750 gold: plate mail for inaluct (-2 AC)
100 gold: helm for inaluct (-1 AC)
1500 gold: shield +1 for inaluct (-1 AC)
1500 gold: leather +1 for Servant Corps (-1 AC)
300 gold: potion of Latumofis (cure poison)
500 gold: potion of Dios (weaksauce healing)
500 gold: scroll of Badios/Halito (super crappy attack spells)
500 gold: scroll of Katino (sleep spell)

Obviously the scrolls and potions are pretty much a ripoff (Latumofis might come in handy later but we're fighting combats 3-4 steps away from the entrance, so poison's not a big killer right now). Having a spare Katino in the hole might not be a terrible idea, though.

We still need to keep some in reserve for healing too; if inaluct goes down it's going to be a bitch to come up with level 6 resurrection fees.
« Last Edit: April 27, 2009, 08:28:22 am by RPB »
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inaluct

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Alas. Poor RPB.

Anyway, YAAAAAY

I sort of think that the helm and plate mail would be a good idea, but I'm not sure if we should just save the money instead. It would probably be a good idea to only buy the helmet.
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Cerej

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My $0.02, buy the helm and plate mail.  A universal truth of dungeon crawls is that better equipment now saves time, frustration, and money in the future.  Also, I'm glad that with INALUCT'S recent victory I'll be useful healing non-fatal wounds.  Does Wizardry 2 allow free stable-crashing to regain spell slots?
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RPB

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As a compromise, I'll buy a helm and breast plate for now. That leaves well over a thousand gold for emergencies, and someone else could potentially use the breast plate once we get plate armor for inaluct later.

(Incidentally, most versions of Wizardry 1 & 2 don't even require you to sleep at the inn; you get your spells back just leaving and entering the dungeon.)

No rest for the awesome, lads. Back into the dungeon we go!



Alright! From beating on little old men and obscure 80's toy lines to attacking tiny insects. We're moving up in the world, guys!

It turns out that these things have a 1-damage breath attack. Fortunately we manage to sleep most of them, because dying from flies breathing on us would be pretty much the most embarrassing death ever.

They give out pretty good experience too, and left behind a chest that turned out to be untrapped. Inside was... waaaaait for it...



A helmet. Gee, thanks. Only 300 gold, to boot.

On the plus side we've got just enough experience to level up Servant Corps and RPB II.





Truly the monsters will quake in fear at our extra one hitpoint!
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RPB

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I've been trying to get Quicktime to work with Firefox for the past 3 hours. >:( Time for things to die! Them or us, I'm not picky.



FYI I think these things drain levels maybe? Moot point, it gets incapacitated and chopped up pretty quick. Doesn't offer that much XP though.

It drops us another chest, which has our old favorite the Alarm trap. Check it out:



This dungeon has the shittiest security ever. Setting off the alarm just summons a bunch of wizards to hang out and party with you.

We take our leave of the friendly mages, but it looks as though the alarm trap forces encounters on you until you run into something that wants to kill you. Doh.



More doh!

Things go downhill from there. Servant Corps gets taken out in short order, and without any magic support inaluct's odds aren't looking too good so he takes his rapidly diminishing hitpoints and runs. Unfortunately the alarm trap is so hardcore that it still forces an encounter. It looks like the expedition might be lost, except...



YES! I love you, little old man! But not sexually. We are mugging you in a totally platonic fashion.

We survive (for a given value of "we") and have a little bit of loot to show for it. After resurrections (fortunately the priests don't screw it up this time) Servant Corps identifies the ?ARMOR we picked up as a boring ordinary breast plate.

The experience from the spider puts RPB II up to level 3, which means we have 2nd level mage spells now. Which would be great if either of the 2nd level spells were worth anything. Servant Corps is 109 XP away from leveling, which is basically a big kick in the balls since I don't think there are any fights in this dungeon that are less than 700 XP.

Oops, I guess there are fights that are less than 700 XP. Back in the dungeon, we find more fuzzballs and beat them up for their whopping 1 experience point. They drop a chest which upon inspection looks like it has a crossbow bolt; being about the weakest trap this seems to be safe enough to risk attempting to open. It does 38 damage to inaluct (!) and yields 300 or so gold and some chain mail.

After Cerej does his stuff we head back and find... three kobold kings? Guys I do not think you understand this concept of "head of state". I think these are just three kobolds who came up with crowns and called themselves kings.



Although come to think of it... where does a kobold find a crown?



Between my getting one-shotted and inaluct wailing on one of the kobolds for 54 damage and failing to kill it, suddenly jokes about what the kobold kings are wearing on their heads start to look rather unwise. inaluct and Servant Corps manage to get away and haul RPB II back to the temple.

Next we run into two of the samurai guys. They spend most of the battle unconscious while we whoop up on them. The chest we get this time looks like it has a gas bomb instead of the customary alarm. We crack that sumbitch open, since it's not like being poisoned is going to kill anyone in the 3 steps it takes us to exit the dungeon. We pick up a couple hundred gold and a couple items:



For the unenlightened, MOGREF is pretty much the crappiest defensive spell in the game and if I recall correctly the staff breaks randomly after 2-3 uses. It might be marginally better in combat than a plain old staff though. Maybe. I forget. Suffice to say it's rather underwhelming as far as magic items go.

On the plus side, check out that experience total. That equals another level up for Servant Corps (who, amusingly, is stuck 109 XP away from leveling for the second time!) and RPB II.
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Okenido

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Goblin Fortress has no place here.
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RPB

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Let us be honest with ourselves: kobolds wearing panties on their heads have a place everywhere.
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Okenido

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Might have to recolor that...
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RPB

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I should probably go to sleep at some point, but I figured I'd do another couple runs first. I was hoping we'd fight some more uberkobolds so I could swipe some more of Gobbo's drawings just because Okenido doesn't seem to like them, but alas Wizardry is not cooperating.



I love how the game gives you a picture of the monster you're facing even if no one actually identifies it. What could these mysterious ANIMALS be, with their leonine manes? Are they elephants? Wildebeests? Moray eels? NO ONE KNOWS.

After putting them to sleep and butchering a couple, they turn out to be werelions. Apparently our knowledge of big cat anatomy is good enough to identify them by looking at their mangled internal organs but no one in the party was bright enough to look at their manes and figure out they were lions.

They drop a chest, and surprise! It has an alarm! That summons a group of the same monsters we just killed! I am beginning to think there may be a flaw in the way the game's RNG is initialized when you boot it up, as this seems to be a pretty frequent occurence. Either that or it just really likes alarms. Luckily the lions are a bunch of big pussies (this is what is called a pune or play on words); they only seem to have 20 or 30 hitpoints and their attacks barely break the double digits. We get a crapload of experience for killing the two groups of them though, enough for a level or two all around.





The squishies finally get a couple levelups with more than +1 HP, so we might actually be able to take a hit now. Servant Corps can cast priest spells too, so Cerej is out of a job for the time being. Lastly, RPB II gets 3rd level spells, which means we finally have damage spells that are worth something. Or at least they would be, except the damage output from these is a drop in the bucket against most of the monsters in this dungeon.



RPB II puts it to good use anyhow. Unfortunately the priest's compatriot wakes up and bashes RPB II's head in before the party could finish the fight. More experience for the others, which helps Servant Corps catch up since bishops have higher experience requirements.

Back in the dungeon is another spider, but it gets squished pretty quickly. Next up we find more super samurai guys. These things are pretty tough but I think we've got a shot at them now.



I was right, but that doesn't stop them from killing RPB II. Again. When I said  EVERYBODY DIES FOREVER I kind of meant it in a more inclusive fashion, although I guess I'm not really complaining as we're still doing way better than expected. We're rapidly running out of money due to repeated resurrections though and have to hock the staff of mogref. Since mogref is by far and away the most gratuitously useless spell in the game I think somehow we just might be able to manage without it.
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Cerej

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly RPB] DIES FOREVER)
« Reply #39 on: April 27, 2009, 01:53:50 pm »

Despite RPB II being exceptionally squishy even with 18 hits, I think it's time for me to go and steal some experience.  I should eventually make a decent meat shield, even though my wimpy priest arms won't be able to hit people.  I'm hoping I can make my first level from the safety of the back row, but I also realize that I'm cheaper to ressurect than RPB II and can only contribute from the front row.  Your call.
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Nirur Torir

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
« Reply #40 on: April 27, 2009, 02:38:57 pm »

I would like to join, as you clearly need an evil hobbit thief in your party to grab all the loot before anyone else sees it absorb the crossbow bolt traps on chests. Maximum luck please.

Edit - I can spell
« Last Edit: April 27, 2009, 02:48:08 pm by Nirur Torir »
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Servant Corps

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
« Reply #41 on: April 27, 2009, 02:40:55 pm »

But, but...Good people hate Evil people and vice versa. Evil people kill stuff for money, and Good people also kill stuff for money, but Evil people will attack friendly monsters, while Good people don't attack friendly monsters.

Oh, the complex moral delimmas!
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Nirur Torir

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
« Reply #42 on: April 27, 2009, 02:49:35 pm »

Don't worry, I'm not asking you to attack any friendly monsters. After I poke them with a knife, they're hostile, and then they're fair game for Good people.
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RPB

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
« Reply #43 on: April 27, 2009, 03:07:20 pm »

There is the party-dungeon-pickup trick in this, but since we're not very likely to attack monsters unprovoked there's a risk that your evil hobbit thief will suffer from spontaneous attacks of moral enlightenment. We can always turn him evil again later if need be though.



Even if you didn't get a really high bonus roll, maxing out luck for hobbits doesn't take very much in this. What should I allocate the rest of your 18 bonus to?
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Nirur Torir

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Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
« Reply #44 on: April 27, 2009, 03:23:48 pm »

7 Agility and 7 Vitality please. Maxed out vitality with the remaining points in agility might be better. I should probably have known that 18 was the stat cap.

Edit - Survival is overrated, but still handy for those getting shot in the face while tinkering with chests. If not, maybe the agility will help.
« Last Edit: April 27, 2009, 03:27:11 pm by Nirur Torir »
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