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Author Topic: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)  (Read 24282 times)

RPB

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Let's Play Wizardry 2 (surprisingly little DYING FOREVER)
« on: April 26, 2009, 12:18:08 am »

I am in a very dungeon crawly mood and it looks like all the cool kids are doin' Wizardry LPs so I decided I'd join in the fun.

Wizardry 2 is a direct sequel to Wizardry 1; after beating Wizardry 1 you'd import your victorious party straight into Wizardry 2 and continue playing with all their cool powerful endgame stuff. Now, when the Wizardry games originally got ported to the NES as separate cartridges, this was not really an option. Since the original PC game was written for high level characters that had already beaten the previous game, the NES game featured a new scenario rebalanced for starting characters.

This is not that game.



This is the old school Wizardry II (actually the Ultimate Wizardry Archives version).

With level 1 characters.

EVERYBODY DIES FOREVER.



Don't let that stop you though. By all means, join in! Unless we get really obscenely lucky this is going to involve a lot of TPKs at the start so we can use as many warm bodies as possible.

Spoiler: Character Creation (click to show/hide)
« Last Edit: May 07, 2009, 04:14:52 am by RPB »
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inaluct

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Oh god, this one is ridiculously hard. I tried the SNES version, and I literally had like 1 in 4 characters making it to level 2 without dying. Some starting enemies can just ambush you and kill a front row character before you even get an action. This has a nicer shop than the 1st, 3rd, or 5th ones, though.

Anyway, sign me up with a neutral human warrior. +3 Strength, +3 Vitality, +3 Agility. If I get more than 9 points, divide them equally between strength and vitality. If I get an odd number of extra points, put the remaining point in agility.
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RPB

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Actually, if you were playing the SNES Wizardry I/II/III ROM? That's the easy version of Knight of Diamonds (which it labels as Wizardry III for some reason, go figure)

At least you got an auspicious bonus roll (18 points).

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Okenido

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Oh god, this one is ridiculously hard. I tried the SNES version, and I literally had like 1 in 4 characters making it to level 2 without dying. Some starting enemies can just ambush you and kill a front row character before you even get an action. This has a nicer shop than the 1st, 3rd, or 5th ones, though.

That's what happens in all of the Wizardry series.
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inaluct

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No, but GODDAM.
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RPB

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What, no one else is up for a completely suicidal RPG? :'(
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inaluct

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I can solo it! Bring it on!!!
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Servant Corps

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Solo it inaluct!
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RPB

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Soloing this goes beyond completely suicidal; I'm pretty sure some of these monsters are capable of resurrecting you after you die so they can kill you twice. So I'll throw in a mage.



You wanna try it with just the duo? Theoretically if we encounter a lone enemy and get lucky with sleep spells and land most hits we might actually have a chance of winning a fight.
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inaluct

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Okay, sure.
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Servant Corps

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Why would they want to resurrect you to kill you again?
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Okenido

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Wouldn't you do that?
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JoshuaFH

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I am in a very dungeon crawly mood and it looks like all the cool kids are doin' Wizardry LPs so I decided I'd join in the fun.

Inaluct and Okenido don't count as "cool kids".

Imagining otherwise boggles the mind.
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Okenido

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I made the god damn yuri threads.

I'm not cool.
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RPB

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Because getting killed twice hurts more than getting killed once, obviously.

This version is not very generous with starting gold. Between us we have enough money for a chain mail + large shield + long sword combo for inaluct and robes + dagger for me, but not much more.

Our fearsome twosome heads into the dungeon and almost certain-doom. Savor the finest graphics 1982 has to offer!



Fortune smiles upon us! Mugging a little old man should be a challenge within our grasp, maybe.



Wisely he chooses the better part of valor and flees. No experience for us, but we have a chest!



Like a doofus I try to inspect it even though I have no thief skills. Oh no! Alarm!



Waaaaaaaaait... this guy looks familiar, somehow.

This time gramps sticks around for long enough to exchange a few points of damage before he bugs out. On the plus side the chest is now open! We get about 300 gold, and a few mysteeeeeerious swords.



Boltac always charges 50% of sale price to identify stuff, so the first one is obviously a long sword. I have no clue what the second one is; I don't recall any swords in that price range. Obviously we can't afford Boltac's identify fee, so our options are wait for someone to pony up a bishop or equip the possibly-cursed sword blindly.
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