Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Temple of Armok  (Read 1950 times)

Mogul

  • Bay Watcher
    • View Profile
Temple of Armok
« on: April 26, 2009, 12:03:17 am »

I'm planning to dedicate a temple to everyone's favourite blood god in my next fortress, and I was wondering what key features it should include.

Currently I have the following:

- Grand Arena, where gladiatorial fights will take place in the name of Armok. Surrounded of course by magma.
- Execution pit for those not fit for glorious death in arena combat. Possibly allow filling bottom with magma depending on crime.
- Champions quarters, royal housing for the Arena champions, as well as an equally opulent series of tombs for champions past.
- Exclusive forge for the legendary armour and weaponsmiths.
- Extensive butchery and meat farm, as the servants of Armok will not settle for any food that was not freshly carved from a slain creature.
- Artifact reliquary, filled with only the finest depictions of Armok's glory in glossy metal, as well as the tools to further carry out his work. Substandard artifacts, especially those of wood and cloth, will require the creator to redeem themselves in arena combat, else their corpse and precious artifact are tossed into the pit.

All other tools and trades will be situated within the servants quarters, outside the temples boundaries.

What other features should be included to make this a true Temple to the Blood god?
Logged

azazel

  • Bay Watcher
  • Department of Redundancy Department
    • View Profile
Re: Temple of Armok
« Reply #1 on: April 26, 2009, 12:04:48 am »

Totems!
Logged
マグマキッド

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Temple of Armok
« Reply #2 on: April 26, 2009, 12:06:35 am »

A hundred thousand weapon traps loaded with silver whips? Lots of blood, not much damage.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Temple of Armok
« Reply #3 on: April 26, 2009, 12:13:14 am »

A hundred thousand weapon traps loaded with silver whips? Lots of blood, not much damage.


Whip it! Whip it good!
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Foa

  • Bay Watcher
  • And I thought foxfire was stylish in winter.
    • View Profile
Re: Temple of Armok
« Reply #4 on: April 26, 2009, 12:20:41 am »

I made a plan, it comes with a dwarven caging area, an execution area, and a place to put your monsters, that can be opened to release all hell on the arena battle field.

I call it the Armok's Monolith, always flowing with water, to smear the blood all over the monument.
« Last Edit: April 26, 2009, 01:36:45 am by Foa »
Logged

salttotart

  • Bay Watcher
  • Ackbar is always right!
    • View Profile
Re: Temple of Armok
« Reply #5 on: April 26, 2009, 12:29:02 am »

Have all the beasts you've amassed by caged in rooms just off the arena fllor, then link a lever to the doors and cages.  release them all when ever a goblin wins.
Logged
If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Temple of Armok
« Reply #6 on: April 26, 2009, 12:38:30 am »

Rivers of blood.

You know how to do this. The carp have shown you how.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

geoduck

  • Bay Watcher
  • mollusk
    • View Profile
    • Geoduck's Page
Re: Temple of Armok
« Reply #7 on: April 26, 2009, 01:30:46 am »

- Execution pit for those not fit for glorious death in arena combat. Possibly allow filling bottom with magma depending on crime.

If magma's not an option, you could line the bottom with spike traps.

You also need a large statue of Armok or at least his head; not just a single-tile build-it-in-a-workshop thing, but multiple z-levels tall, carved out of the living rock or even better Constructed out of precious metals with gem glass windows for eyes.
Logged
Geoduck's graphic set: simple and compact!

Sir_Geo

  • Bay Watcher
  • !
    • View Profile
Re: Temple of Armok
« Reply #8 on: April 26, 2009, 02:37:44 am »

What does Armok look like?
Logged
The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

Marko

  • Bay Watcher
    • View Profile
    • Roomies
Re: Temple of Armok
« Reply #9 on: April 26, 2009, 02:41:29 am »

Make sure you turn cleaning duties off for every dwarf, so nobody tries to clean up the beautiful red crimson!
Logged
Hm.
WHERE IS THE SAVE?
AN HOUR LATE?
OFF WITH HIS HEAD

blackfire83

  • Bay Watcher
    • View Profile
Re: Temple of Armok
« Reply #10 on: April 26, 2009, 09:35:38 am »

I'm envisioning how hardcore it would be to capture Carp and stock an underground pool with them.... then release prisoners into the area around the pool....... Pool of blood. Mmmm...

-blackfire83
Logged

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Temple of Armok
« Reply #11 on: April 26, 2009, 09:47:06 am »

Make sure you turn cleaning duties off for every dwarf, so nobody tries to clean up the beautiful red crimson!

This really messed up my arena :I
Logged

IronValley

  • Bay Watcher
  • Purple Smile!
    • View Profile
Re: Temple of Armok
« Reply #12 on: April 26, 2009, 03:05:32 pm »

What does Armok look like?

Text. He's the dvine function responsible for checking an adventurer's option in one of Tarn's old game.

A lot of stuff depends on your Arm being ok ;)
Logged

geoduck

  • Bay Watcher
  • mollusk
    • View Profile
    • Geoduck's Page
Re: Temple of Armok
« Reply #13 on: April 26, 2009, 04:45:51 pm »

What does Armok look like?

He has a beard, a helmet and pickaxe. What else is there?
Logged
Geoduck's graphic set: simple and compact!

Ivefan

  • Bay Watcher
    • View Profile
Re: Temple of Armok
« Reply #14 on: April 26, 2009, 05:04:25 pm »

One of my attempts at a temple for armok. You might find something to inspire you.
http://mkv25.net/dfma/map-4344-woundtonetemplecity
Logged
Pages: [1] 2