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Author Topic: Let's Play Sid Meier's Colonization! - Free at last, and FINALLY DONE  (Read 50180 times)

Okenido

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Re: Let's Play Sid Meier's Colonization!
« Reply #165 on: May 16, 2009, 10:09:59 pm »

Messing with the source code will be fun ❤
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Aqizzar

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Re: Let's Play Sid Meier's Colonization!
« Reply #166 on: May 16, 2009, 10:29:53 pm »

Messing with the source code will be fun ❤

You noticed that huh?  Yeah, the AI and all kinds of info is stored in those couple of text files.  I haven't altered anything myself, but I thought about renaming the Apaches to Cree for the Iron Maiden bit.
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Nightwind

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Re: Let's Play Sid Meier's Colonization!
« Reply #167 on: May 16, 2009, 10:55:43 pm »

Enable the cheat when you mod the code, gives you a way out of trouble.

You've got the crashes even in dosbox?

I'm going to point out that mine happened when the music changed, turn off music and sound and see what happens.

As for things I like to mod, "expert teachers" is in the code, but almost impossible to make happen.  Letting them happen on the dock is worth the trouble.  It might also require a small code tweak to make them do something...  The logical result is that if they are in the school building, prisoners, indians, and other 'restricted' people level up out of the class more easily.
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cowofdoom78963

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Re: Let's Play Sid Meier's Colonization!
« Reply #168 on: May 17, 2009, 12:14:27 am »

YOU CAN DO THAT ALSO?

Now I wanna play...But I don't know how to work DOS box. I'm sure its simpler than I'm making it on myself, but I just can't get around to learning the stupid thing.
Yeah, getting to know it can be a pain in the ass, but if you want I can show you how to run a game. After you figure it out its like riding a bike trust me.
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WorkerDrone

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Re: Let's Play Sid Meier's Colonization!
« Reply #169 on: May 17, 2009, 03:05:58 am »

Cow, you can make fun of me if you want, but that analogy is NOT A GOOD ONE FOR ME.

Why? Because...

I never learned how to ride a bike.

D:
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EuchreJack

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Re: Let's Play Sid Meier's Colonization!
« Reply #170 on: May 17, 2009, 07:53:21 am »

Actually, it's a pretty good analogy...'cause they're both based on mounting.

Just cause I got two seconds, here's how to run DosBox...

1) Move the file to C:
2) Open Dosbox
3) Type "mount c c:\{Insert game folder here, no brackets}"
4) Type "C:"
5) Type the executable.  If you don't know it, just hit "TAB" till you find something sounding like the game title ending in ".EXE", ".COM", or ".BAT"
6) If you're lucky, the game should now run without incident (about 50% of the time, but I recall Colonization runs pretty smooth)

That's what to do when your game is cooperative.  You probably will have to fiddle with the game, the properties, the settings, etc. in order to get most games to work.  Plus, sometimes the executable isn't what you think it is.

Later.

Aqizzar

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Re: Let's Play Sid Meier's Colonization!
« Reply #171 on: May 17, 2009, 02:30:49 pm »

Note that you can also just mount your entire C: drive and navigate it like DOS.  It gives some stupid warning not to, but there's no reason why.

I was about to try playing another decade or so (instead of waiting until I'm dead tired), but I never thought to ask what anyone wanted me to do.  Options:

Slaughter the last of the Aztecs for great riches.
Mount an invasion of the English/Dutch territories for finality's sake.
Slaughter the Iroquois for pocket change.
Slaughter the Tupis for pocket lint.
Slaughter what's left of the Apaches or Arawaks just to be a dick.
Actually focus on New Various Nonsense and build some damn towns and industry.

Fighting the Incas will be a full scale campaign that I'm not ready to tackle yet.
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Okenido

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Re: Let's Play Sid Meier's Colonization!
« Reply #172 on: May 17, 2009, 02:38:27 pm »

Slaughter the competition.

Then kill the Aztec, and use the riches for building up New Various Nonsense.
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Boksi

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Re: Let's Play Sid Meier's Colonization!
« Reply #173 on: May 17, 2009, 02:40:32 pm »

There are many weak, small factions around. Slaughter their men, rape their women and pillage their cities. Bring them under your protection, because unity is our brightest hope for conquering the world and raping mother nature for petty, short-term gains liberty.

Focus on the other European colonist factions first, because you can use the manpower and industry more than you do the gold.
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Twiggie

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Re: Let's Play Sid Meier's Colonization!
« Reply #174 on: May 17, 2009, 02:43:09 pm »

buy 5 galleons, fill em up with trained professionals, and set up 5 new towns, one for each processed good! and then put factories/fortresses on all of them. and build two more towns for the sole purpose of cranking out cannons!
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mainiac

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Re: Let's Play Sid Meier's Colonization!
« Reply #175 on: May 17, 2009, 02:44:30 pm »

Kill the Tupis.  You'll never know when you need pocket lint.
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cowofdoom78963

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Re: Let's Play Sid Meier's Colonization!
« Reply #176 on: May 17, 2009, 03:19:02 pm »

That's what to do when your game is cooperative.  You probably will have to fiddle with the game, the properties, the settings, etc. in order to get most games to work.  Plus, sometimes the executable isn't what you think it is.
Yes and remember to tap ctrl+f12 a few times to speed the game up.


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Mount an invasion of the English/Dutch territories for finality's sake.
Yes, lets just finish this.
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Aqizzar

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Re: Let's Play Sid Meier's Colonization!
« Reply #177 on: May 17, 2009, 03:43:28 pm »

Alright, the vote's settled.  I'm going to finish off the Aztecs first, because my soldiers are right there.  Then I'll load everyone into the boats and make for the English stronghold of Providence.
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Wooty

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Re: Let's Play Sid Meier's Colonization!
« Reply #178 on: May 17, 2009, 04:16:01 pm »

Posting for new replies.
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Aqizzar

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Re: Let's Play Sid Meier's Colonization!
« Reply #179 on: May 17, 2009, 08:34:32 pm »

This time I'm going to run a session when I'm not so tired the words move around.




I'm just about to annihilate the last vestiges of non-Spanish power in the New World.  Then it'll be time to fortify and develop New VN, which needs a lot of fixing up I've been neglecting for years.

I need names for Providence and Fort Nassau, along with the Dutch town and four English towns left to conquer.

The only other question left is, do I kill any more Indians, and which?  The Sioux are dotted around the English, so are a good target.  The Incas of course will net me more mountains of gold, probably 150000ish, but that will be a whole campaign in itself.  Rest well my warriors...

(By the way, does anybody know how the Hell I repair damaged artillery?  I've had two cannons sitting in Mountainbanners since I conquered it, and not waiting, sleeping, or guarding have either of them been repaired.)
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
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