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Nothing.
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Author Topic: To venture north, into Hell: Othtar Noloc, world at war  (Read 106506 times)

Jackrabbit

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1425 on: November 04, 2009, 11:33:15 pm »

You know, I've no idea?
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filiusenox

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1426 on: November 05, 2009, 09:04:46 pm »

Wow. im gonna have to skim through the whole story...
But really like it, might as well read it over again.
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"No, I'm being obstinate for the sake of I hate you."

QuakeIV

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1427 on: November 06, 2009, 01:28:48 pm »

We demand sexy ASCII pictures and strange goblin weapons!
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Vilien

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1428 on: November 06, 2009, 05:48:46 pm »

Yeah, the pictures were pretty great.
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Yamez

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1429 on: November 07, 2009, 02:45:43 pm »

Hey I've been following this from the very beginning. Haven't really said anything yet, but I figured now's my chance while Mr. Bunny is down.
Hello to everybody. Mind if I join your group? Maybe even get a dwarf?
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...A True Dwarf does not use silly little "Site Finders", he merely closes one eye and points his finger at a map, then walks there no matter what. If the entire site is on fire, he will dig a hole in the ground; If there is a goblin fortress in the way, he will dig a hole in the ground; If the ground is under 10 layers of water, HE WILL DIG A HOLE IN THE GROUND.

Limul Thak

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1430 on: November 07, 2009, 03:00:22 pm »

Limul Thak's Journal

Hey, Navi... do you know where we could find--
"I have no conception of any location containing adamantium. However, I can help you find a nice, fertile spot for the burial of Ko--"
Don't say that! We'll think of something... and if we can't, then we always have Deus Ex Machina.
"What is that?"
It's a Dwarven god of fortune and happiness. He's known for solving people's problems with seemingly improbable outcomes to nearly impossible situations.
"Did you memorize that from a text? It does not sound like your usual manner of speaking."
Well... all dwarves have some schooling, and my family's no exception.
"Was no exception."
Shut up! And no, I doubt they're in any danger.
"Why are they safe from the goblin menace while all other dwarves perished?
I don't wanna say. Now then, about Deus Ex Machina...?
"Yes... that sounds like somebody I would want on my side in any divine confrontation..."
Yep. So, I doubt we'll be losing Kogan anytime soon. Well... back to tracking, then.

~LT


It's been too long since a good journal.:P
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This game is so strange.
The horses have TEEN ANGST.

Yamez

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1431 on: November 07, 2009, 03:17:16 pm »

Huh. Deus Ex Machina is now A dwarven God? You make it sound like Jackrabbit has no choice but use it. It's not like a local warlord's greatest treasure is an adamantium item that the dwarves could steal and then melt down, thus making them one more enemy and an epic axe. I approve though  ;D
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...A True Dwarf does not use silly little "Site Finders", he merely closes one eye and points his finger at a map, then walks there no matter what. If the entire site is on fire, he will dig a hole in the ground; If there is a goblin fortress in the way, he will dig a hole in the ground; If the ground is under 10 layers of water, HE WILL DIG A HOLE IN THE GROUND.

Limul Thak

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1432 on: November 08, 2009, 08:22:38 am »

Either that, or I dig up some adamantium with me l337 mining skills. :P
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This game is so strange.
The horses have TEEN ANGST.

Yamez

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1433 on: November 08, 2009, 02:29:59 pm »

Ah but Limul Thak, Adamantium is invariably too deep in the mountain for 12 or so dwarves to reach. No, I am willing to bet that they are going to have to steal som adamantium from somebody. And somebody is going to get killed.
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...A True Dwarf does not use silly little "Site Finders", he merely closes one eye and points his finger at a map, then walks there no matter what. If the entire site is on fire, he will dig a hole in the ground; If there is a goblin fortress in the way, he will dig a hole in the ground; If the ground is under 10 layers of water, HE WILL DIG A HOLE IN THE GROUND.

Tack

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1434 on: November 09, 2009, 03:16:46 am »

Steal? Adamantine?

I swear, if the crew from my story makes a cameo appearance, I will forever call you "Mr Awesome"

Or jackrabbit.


Or Jack.

Or Max.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jackrabbit

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1435 on: November 09, 2009, 04:05:21 am »

I... have not read the story. Yet.

I'm planning on it.
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Tack

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1436 on: November 09, 2009, 08:39:35 pm »

woah, you actually are planning on it?

That's... strange.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jackrabbit

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1437 on: November 09, 2009, 10:35:24 pm »

The reason for this weeks preposterous lack of updates was writers block.

About the adamantium.

However, I've hit upon a worldbeating idea. So, because exams are eating up time, I've resolved to throw you a huge ass update later this week.

You'll like it.

So help you.
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Archangel

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1438 on: November 10, 2009, 04:15:13 am »

Does the solution involve Reaper in any way?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Jackrabbit

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Re: To venture north, into Hell: Othtar Noloc, world at war
« Reply #1439 on: November 10, 2009, 04:17:49 am »

Does now.
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