The Ageless Plains, where north and east of the Satiny Crest, men have all but eliminated elves, and even now the forrest retreats are somewhat devoid of trees, the goblins do the same to dwarves to the south and west.
Pinned between the goblin civilizations of The Harmonious Menace on the south, and The North Sins on the north, is the dwarvern civilization, The Hall of Dots. the only other outpost besides Bėrūllokum itself fell to ruins long ago.
So we flee south, from our mountains the Bulbus Walls, through the Oaken Murk, over the Symmetric Steps, down the Dune of Trailing, to the base of the3 Torch of Controls. A dying volcano for a dying people now covered by a frozen forest no one would want. We crowd into the wagons and make our journey, hoping the icy cliffs of the Bald Hill over the Dune of Mornings, can defend us from pursuit and warm us with the blood of the earth.
3x3 region, 4 layers soil, volcano pipe, 2 layer aquifer, sand, all freezing, half dune, half shrubland... shrubland side is extreme cliffs.
Theme: Fortress of Glass, Ice, and Magma.
Challanges: Central magma pipe on small map, aquifer based ice production. Damn cold. Goal of evacuating mountain home, so need to preserve nobles.
'Kitt' Frostglove, glassmaker/leader
(open) Lady Admiredcloisters, glassmaker/carpenter
(open) Miss Roughnessstable, Cook
(Deceased)'Shiz' Righteousclasp, Marksdwarf
(Deceased) Lady Citypass, EarthStriker
(open) Inkhames, Axelady
(open) Miss Pantgloves, jeweler
Definitely want to bring an experienced glassmaker for all would be masonry work.
And really, first community fort for me, so don't hold too much faith.
Anyways, come, join The Crystalline Blazes of Sanctuary on their quest to build a sanctuary for the remaining dwarves.