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Author Topic: Astroid - TBS with robots. Round 2 underway.  (Read 23717 times)

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #195 on: May 15, 2009, 06:47:25 am »

major_sephiroth, moves accepted.

Combat:
Dragoon 3->J10(Devastator 1):(A{2+2}/D{1+3}) Hit! {2} Gun arm hit for 2 damage! 2 HP left.
Musketeer 1->I10(Warmonger 2):(A{6+3}/D{3+2}) Hit! {4} Legs hit for 3 damage! 2 HP left.
Musketeer 2->I10(Warmonger 2):(A{5+3}/D{3+2}) Hit! {5} Shield pack hit for 3 damage! Shield pack destroyed!

Some nice shooting from the red team!


Yes, Josh, it's your turn.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #196 on: May 15, 2009, 06:49:48 am »

Do nothing. Skip turn.
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #197 on: May 15, 2009, 07:12:02 am »

How very nice of you. While it's a perfectly viable strategy, I think such behavior is not going to work if the other sides know you're doing it on purpose. ;) It's also not very fun.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #198 on: May 15, 2009, 08:18:38 am »

I'm not trying to play dirty Sean, I'm just trying the most viable strategy for someone that refuses to learn the rules.

You should see me play monopoly.

"Alright, your turn to throw the dice."
"I skip my turn."
"You can't skip your turn!"
"But I'm on free parking, the best parking there is!"
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #199 on: May 15, 2009, 09:14:23 am »

Well, you can do nothing if you want. Except in this case it's more likely than not going to cause your opponnents to team up against you.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #200 on: May 15, 2009, 09:24:22 am »

Fine, can I decide not to skip my turn, since no one's done anything yet?
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JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #201 on: May 15, 2009, 09:31:22 am »

Yeah, I think I'll do something, I have a question first though, what does the range of my thing mean in the description of my bots, there's like 6/2. What does the 6/2 mean?
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #202 on: May 15, 2009, 10:24:26 am »

I've explained the stats like three times already, pay attention please. ;)

Move (green bars) - how much the unit can move. Moving one tile in any direction (including up/down) costs one move. Moving diagonally costs 1.4 move. Units cannot end their move in the air, but can attack while jumping.
Ranged (dark/light yellow bars) - how far your unit can shoot, and how much power its gun has. A unit can only shoot once during a turn. (the bigger number is obviously the range)
Melee (orange bars) - how much power the melee attack of the unit has. Melee attacking in cardinal directions is free (though only done once a turn still), but attacking diagonally costs 1 move.
Shield (skyblue bars) - how much defence the unit has.
« Last Edit: May 15, 2009, 10:26:49 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #203 on: May 15, 2009, 10:41:37 am »

Ah, thanks, again.

So, just to see if I understand movement and range, because my little grunts have 3 speed (or movement or something), I could hypothetically move grunt 7 two spaces up, and one space south to land on the wall, then fire at the red guy 5 spaces away?

Am I misunderstanding it? Could I move grunt 8 one space down, and one space diagonal down-right to be ontop of the wall? Hypothetically?
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #204 on: May 15, 2009, 11:14:04 am »

Actually, it's 4 move and 6 range. The big square at the bottom is just an indicator, and the little bars above it are counters. So you can, but you also have enough to jump two spaces up, fire and descend with the bottom row, and jump two spaces up and move two spaces south and then fire with the top row.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #205 on: May 15, 2009, 11:29:09 am »

So, hypothetically, could a grunt standing in D4 be able to hit the unit in C9? or would the tower get in the way?

Also, what fancy command would I have to give you to do the "hop, shoot, land" thing you described?
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #206 on: May 15, 2009, 12:32:45 pm »

You'd need to jump up two levels, then jump down two levels. Look at other people's posts.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #207 on: May 15, 2009, 03:29:25 pm »

Pandar, Warmonger has 5 move. Again. Also, I think you mixed up east and west for Nemesis 2's move. And S, SW requires jumping. You can achieve the same with S, S, W, Attack, E, N, E, if you want.
Er, yeah. I probably did. And I'm pretty sure the Warmonger only did 5 moves... I'll check when I get home though.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #208 on: May 15, 2009, 03:57:48 pm »

You were doing SW, NE, N, N, E - total 5.8 move.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #209 on: May 15, 2009, 06:53:56 pm »

Hmm, a scratch?

Unacceptable.

Their punishment:

Nem03: Shoot I14, E, E
Nem02: S, SW, S, Shoot I14, E, NE
Dev01: Punch I12, N, Shoot I12, N
War04: Shoot I12, SW, Punch I12, NE, N, N
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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