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Author Topic: Astroid - TBS with robots. Round 2 underway.  (Read 23735 times)

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 full, waiting for chaoticjosh.
« Reply #150 on: May 11, 2009, 10:24:02 pm »

And with that, we're set. Starting layout for Round 2:
Spoiler (click to show/hide)

Determining order...
Frelock:{6}
Major_sephiroth:{3}
Chaoticjosh:{1}

Well then, that will be the order. Frelock goes first. It is now Turn 1 Phase 0: Raiders move.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 full, waiting for chaoticjosh.
« Reply #151 on: May 11, 2009, 10:32:15 pm »

Well, that's actually the whole point of the Devastator - it's one of the tanklike mechs with stupid-high defense.

And Sean, mad props for watching Gurren Lagann.

Dev 01: Shoot H12, W, GIGA DRILL BREAKER Melee H12, E, N
War 04: SW, Melee I14, NE, Shoot I14 (if I14 has torso HP remaining; else, shoot I15), N N
Nem 03: SE, SE, S, Shoot I14, E, Down, Down
Nem 02: E, E, SE, SE, S, Down

Sean, post the Devastator Icon on its own and I'll turn it into a Gurren Lagann icon for you. :D
Right, Nemesis has 8 range, 6 move.
Fix'd.

Also, I've managed to mess up my moves every turn, haven't I...?
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 full, waiting for chaoticjosh.
« Reply #152 on: May 11, 2009, 10:44:13 pm »

AND HOW! :P

Diagonal movement costs more thAn 1 move.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 full, waiting for chaoticjosh.
« Reply #153 on: May 11, 2009, 10:54:25 pm »

Well, that's actually the whole point of the Devastator - it's one of the tanklike mechs with stupid-high defense.

And Sean, mad props for watching Gurren Lagann.

Dev 01: Shoot H12, W, GIGA DRILL BREAKER Melee H12, E, N
War 04: SW, Melee I14, NE, Shoot I14 (if I14 has torso HP remaining; else, shoot I15), N N
Nem 03: SE, SE, S, Shoot I14, Down, S
Nem 02: E, E, SE, SE, Down

Sean, post the Devastator Icon on its own and I'll turn it into a Gurren Lagann icon for you. :D
Right, Nemesis has 8 range, 6 move.
Fix'd.

Also, I've managed to mess up my moves every turn, haven't I...?
*Headdesk*

Right, 1.44 each.
*sigh*
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 full, waiting for chaoticjosh.
« Reply #154 on: May 12, 2009, 12:22:38 am »

*Facepalm*

Alright, now you're moving Nemesis 3 out of range before firing. The best move I can see there is S, S, S, S, Attack I14, Down, Down. I also just now realized you're moving Warmonger one extra tile, because melee'ing on the diagonal costs 1 move (due to the 1.4 move thing). I really should make a table or something.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 full, waiting for chaoticjosh.
« Reply #155 on: May 12, 2009, 12:26:45 am »

*Facepalm*

Alright, now you're moving Nemesis 3 out of range before firing. The best move I can see there is S, S, S, S, Attack I14, Down, Down. I also just now realized you're moving Warmonger one extra tile, because melee'ing on the diagonal costs 1 move (due to the 1.4 move thing). I really should make a table or something.

Uh, you made a table for firing ranges but it's not in a ]tt[ tag so it's unreadable. A quick table of move rates of every unit would be good, though. XD

The Nemesis isn't out of range unless there's some Z-axis action I'm missing, though. It's x=5 and y=6 spaces away, and sqrt(6^2+5^2) = 7.8
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #156 on: May 12, 2009, 12:29:56 am »

Oh, hey, Warmongers have 5 speed. Ha, ha, GOD DAMN IT.

Quote
Dev 01: Shoot H12, W, Melee H12, E
War 04: SW, Melee I14, NE, Shoot I14 (if I14 has torso HP remaining; else, shoot I15), N
Nem 03: SE, SE, S, Shoot I14, Down, S
Nem 02: E, E, SE, SE, Down
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #157 on: May 12, 2009, 01:27:45 am »

Oh hey, you're right. Somehow misread my own table.

And the table's in a ]tt[ tag, I wouldn't be able to read it otherwise.

So, right then. Moves accepted.

Combat:
Devastator 1->H12(Behemoth 8):(A{3+3}/D{2+2}) Hit! {3} Melee arm hit for 3 damage! Melee arm destroyed!
Devastator 1->Melee H12(Behemoth 8):(A{1+3}/D{6+2}) Miss!
Warmonger 3->Melee I14(Grunt 5):(A{1+2}/D{3+1}) Miss!
Warmonger 4->I14(Grunt 5):(A{4+2}/D{4+1}) Hit! {6} Torso hit for 2 damage! Torso destroyed!
Nemesis 3->I14(Grunt 5):(A{3+2}/D{3+1}) Hit! {6} Torso hit for 2 damage! Torso completely destroyed!

Grunt 5 of the Mercenaries has been ANNIHILATED!

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #158 on: May 12, 2009, 01:33:14 am »

So, eh, what can my little grunt guys do? You said something about "jump jets", do they have them? Can the other players shoot over those walls I'm standing behind?
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Frelock

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #159 on: May 12, 2009, 01:39:36 am »

Let's get this wagon train a-movin!

Dev 1 : W, NW
War 2 : N, N, NW, NW
Nem 3 : W, W, JU, JU, W  Shoot E13
Nem 4: W, W, JU, JU, W Shoot E14
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Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #160 on: May 12, 2009, 01:46:26 am »

So, eh, what can my little grunt guys do? You said something about "jump jets", do they have them? Can the other players shoot over those walls I'm standing behind?
In order:
Shoot things but NOT punch things, yes they have jump jets, no those walls can't be shot over.

Unless you have a high enough angle. Sean can talk about that one.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #161 on: May 12, 2009, 01:53:55 am »

Arright.

Chaotic, the rundown is this.

Every unit has a "Move" stat, represented as little green bars on its icon (the big squares don't count). Each turn, you can move or jump as much as this move stat allows. Moving and jumping in any direction costs 1 move, except on diagonals where it costs 1.4 move (so moving diagonally twice can be rounded up to 3 move). If you jump or step off a high point, you must jump down so that you end the move on the ground, or no higher than 0.5 off the ground, else your unit will be destroyed.
Every unit has "Range" and "Ranged power", as bright and dim yellow bars on the icon. You can shoot once during each unit's move. A range table in the first post can help you see how far you can shoot. A shot cannot travel over obstacles or units (units count as 1-high obstacles), and the line drawn between the center of the attacker and the center of the target must not intersect too much height difference. I'll make a table for this one later. You also can't shoot a directly adjacent unit. (at range 1, diagonal shooting is fine)
Every unit has "Melee power", as orange bars on the icon. You can melee attack once during each unit's move. Melee attacking over a diagonal takes up 1 move, because the units aren't really adjacent then.
Every unit has "Shield power", as skyblue bars on the icon. This affects the combat rolls.
When attacking, the attacker and defender both have a die rolled. Attacker adds his power to the roll (ranged or melee), and the defender adds his shield. If the attacker's result is equal or more than the defender's, the attack hits and a die is rolled for the location of the hit. Refer to the hit table in the first post for hit locations.

...I think that's pretty much it. In a nutshell, Pandar is right about everything. :P I'll make a table for shot angles and range.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #162 on: May 12, 2009, 02:09:48 am »

Frelock, moves accepted.

Combat:
Nemesis 3->E13(Dragoon 3):(A{2+2}/D{4+2}) Miss!
Nemesis 4->E14(Marksman 4):(A{3+2}/D{4+1}) Hit! {1} Torso hit for 2 damage! 2 HP left.

Off to a good start, eh?

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #163 on: May 12, 2009, 02:17:33 am »

I was hoping to hit his gun arm, but overall, not bad.
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #164 on: May 12, 2009, 02:24:48 am »

It's nice until you realise he's got four long-range shooters and can peekaboo you to death from that little pit to his right.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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