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Author Topic: Astroid - TBS with robots. Round 2 underway.  (Read 23694 times)

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #285 on: May 30, 2009, 03:54:32 pm »

What do you mean the dead units are not moved? Do you mean that the wrecks can't be walked on, stood on, or shot through?
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #286 on: May 30, 2009, 03:57:11 pm »

I mean that if a unit is killed, it is not actually dead until the phase ends. Meaning that you can't hope to kill the enemy and move through the place it's occupying in one turn.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #287 on: May 30, 2009, 04:00:27 pm »

Then do wrecks have any special properties? or do they simply cease to exist except aesthetically?
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Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #288 on: May 30, 2009, 04:01:19 pm »

What if it's a guaranteed or near-guaranteed kill? (I.E. only torso remains)

Anyway, just go with my first moveset.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #289 on: May 30, 2009, 04:39:23 pm »

The wrecks are purely aesthetic. And no, not even on a near-guaranteed kill. (since you can still roll a 1+4, and the enemy can do a 6+0)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #290 on: May 30, 2009, 04:45:36 pm »

And... my moves results? D:
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #291 on: May 30, 2009, 06:14:37 pm »

Just a couple more questions.

Is there any way to repair damaged astroids?

Can the terrain by damaged or altered in any way?

I understand that I can't shoot through my units, but can enemy units shoot through my units? Say, being able to hit a unit behind a unit? I want to be very sure on this one.

Can something on a different level (of height) by melee'd? Can multiple melee attacks be made in a single turn?

I have assumed that an astroid can only fire his gun once per turn, am I right in this assumption?

Just curious, how tall are one of these Astroids?
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Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #292 on: May 31, 2009, 12:17:04 am »

In order:

No, Not that I'm aware, No, No, Correct, 1 Height Cell if I recall correctly
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #293 on: May 31, 2009, 05:59:02 am »

Yep, those are all correct answers. I decided that these rounds will be the last with the current system, and the next will only happen after I've completely revised it.

Pandarsenic, moves accepted. A cunning shot from behind the hill with the Nemesis, barely fit into the clearance.

Combat:

Devastator 1->H10(Behemoth 8):(A{3+3}/D{1+2}) Hit! {6} Torso hit for 3 damage! Torso destroyed!
Devastator 1->Melee H10(Behemoth 8):(A{1+3}/D{2+2}) Hit! {4} Legs hit for 3 damage! 3 HP left.
Warmonger 4->H10(Behemoth 8):(A{3+2}/D{4+2}) Miss!
Nemesis 2->H10(Behemoth 8):(A{5+2}/D{3+2}) Hit! {4} Legs hit for 2 damage! 1 HP left.
Nemesis 3->J15(Grunt 1):(A{3+2}/D{6+1}) Miss!

Behemoth 8 of the Mercenaries was BLOWN AWAY!

There's no kill like overkill. But yer snipers need more training.

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #294 on: May 31, 2009, 03:11:16 pm »

Grunt 1: N shoot I11 NW NW
Grunt 6: N N shoot I11 SW
Grunt 3: shoot I11 (If possible, otherwise disregard)
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JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #295 on: May 31, 2009, 03:45:45 pm »

Alright, sorry for the holdup.

Grunt 7: JU, JU
Grunt 8: S, S, Fire at A11, N, N
Grunt 7: JD, JD.

That is all.
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #296 on: May 31, 2009, 03:52:57 pm »

Nope, only slightly under the clearance. If it wasn't on a -0.5 level, it could have hit.

Kashyyk, moves accepted.

Grunt 1->I11(Devastator 1):(A{3+2}/D{4+0}) Hit! {1} Torso hit for 2 damage! 2 HP left.
Grunt 6->I11(Devastator 1):(A{2+2}/D{4+0}) Hit! {1} Torso hit for 2 damage! Torso destroyed!

Devastator 1 of the Raiders has been SCRATCHED TO DEATH!

No, seriously, that one was a shock.

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #297 on: May 31, 2009, 03:59:23 pm »

major, that's quite the ballet you've made there. Works, accepted.

Combat:

Grunt 8->I11(Musketeer 1):(A{5+2}/D{5+2}) Hit! {1} Torso hit for 2 damage! 1 HP left.

Well, these grunts don't seem to be ISMA graduates. :)

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #298 on: May 31, 2009, 04:07:44 pm »

So currently, I've got only 1 guy who can actually do anything.  Nemesis 4 might make a good human shield, but that's it.  And poor Warmonger 2 is just a sitting duck.

Nem 3: S, S, JU, JU, fire at G15, JD, JD
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All generalizations are false....including this one.

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #299 on: May 31, 2009, 04:08:26 pm »

Would it be unreasonable to suggest possible rule changes for future rounds?
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