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Author Topic: Astroid - TBS with robots. Round 2 underway.  (Read 23706 times)

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #210 on: May 16, 2009, 03:56:00 am »

Alright, I'm finally ready to act.

Will you warn me in advance if I do something stupid like shooting my own guys or jumping to my doom? I'd appreciate it.

Alright, I think this is how it's done:

Grunt 5: JU, JU, Fire at C9, JD, JD.
Grunt 8: JU, JU, SE, Fire at C9
Grunt 7: JU, JU, S, S, Fire at C9
Grunt 6: JU, JU, S, S, Fire at C9
Grunt 4: JU, JU, S, S, Fire at C9
Behemoth: E, E, E, E
Grunt 1: E
Grunt 2: S
Grunt 3: NE, E.

I think that's all of them.

Hey, to whomever is controlling the blue guys, If you stick to fighting the red guys, I won't attack you until they're entirely defeated, then it can be just us. How's that sound?
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #211 on: May 16, 2009, 05:45:10 am »

Hmm..

Grunts 5 and 8 can't shoot at C9 from there (has to do with height gradients), and Grunt 3 moves into Behemoth 9, but that can be alleviated with one more E to its movement (or moving NE, NE).

About height gradients. A comprehensive tutorial.
Take the height of your unit. Take the height of your target. Lower 'em both until one is zero, now you have the difference. To see the gradient, divide the difference by the range you're shooting at the target from (see the Range Table). Now look along the firing line (it goes from the center of your unit), and apply the gradient for each tile's worth of length that it goes. If at any point the terrain is more than 0.5 levels higher than your firing line, the shot is impossible.
In your case, the gradient for shooting 2 levels down at 6 and 5 range is 0.33 and 0.4, respectively. And both firing lines touch the edge of the 2-high wall at the centerpoint, obscuring your target much more than 0.5 levels.

I see how this can be frustrating to figure out. Should I do away with this system and just go with Super Robot Wars instead? Translating tabletop methods like "see if more than half of the target is visible from the attacker's head-level" to top-down per-tile format is turning into geometry hell.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #212 on: May 16, 2009, 05:56:22 am »

Yeah, let's go with the simpler way. I'd hate for you to overburden yourself with complicated math on each unit.
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #213 on: May 16, 2009, 06:06:36 am »

He he, no, that won't be that simple. At least the ongoing rounds will be played with the current way. We'll struggle through. ;) The SRW system has a lot of other implications I'll have to overcome.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #214 on: May 16, 2009, 02:00:57 pm »

Hmm, a scratch?

Unacceptable.

Their punishment:

Nem03: Shoot I14, E, E
Nem02: S, SW, S, Shoot I14, E, NE
Dev01: Punch I12, N, Shoot I12, N
War04: Shoot I12, SW, Punch I12, NE, N, N
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #215 on: May 17, 2009, 12:39:23 pm »

Hmm, a scratch?

Unacceptable.

Their punishment:

Nem03: Shoot I14, E, E
Nem02: S, SW, S, Shoot I14, E, NE
Dev01: Punch I12, N, Shoot I12, N
War04: Shoot I12, SW, Punch I12, NE, N, N
I'll change Nemesis 2's moves to S, S, S, W, Shoot I14, E, N, because you again forgot the height difference thing. And accept.

Combat:

Nemesis 3->I14(Pitbull 9):(A{4+2}/D{5+0}) Hit! {2} Torso hit for 2 damage! Torso destroyed!
Nemesis 2->I14(Pitbull 9):(A{6+2}/D{4+0}) Hit! {5} Torso hit for 2 damage! Torso colapses into a crumpled heap!
Devastator 1->Melee I14(Pitbull 9):(A{2+3}/D{3+0}) Hit! {2} Torso hit for 3 damage! Torso explodes into fragments!
Devastator 1->I14(Pitbull 9):(A{6+3}/D{4+0}) Hit! {5} Torso hit for 3 damage! The torso's fragments are vaporized!
Warmonger 4->I14(Pitbull 9):(A{3+2}/D{3+0}) Hit! {5} Torso hit for 2 damage! The vapors of the torso's fragments are blown away!
Warmonger 4->Melee I14(Pitbull 9):(A{5+2}/D{3+0}) Hit! {4} Legs hit for 2 damage! 2 HP left.

Pitbull 9 of the Mercenaries HAS BEEN LUDICROUSLY GIBBED!

I was beginning to worry I'd run out of ways to destroy that torso... :P

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #216 on: May 17, 2009, 12:40:42 pm »

Chaoticjosh, I don't suppose you'll be altering your moves?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #217 on: May 17, 2009, 12:48:19 pm »

Can astro's with no legs still Jump up and down? If so use the one below:

Behemoth 8: E E Shoot J9 W W
Grunt 1: shoot K9 SW E E
Grunt 6: S shoot K9 SW
Grunt 3: JU JU shoot J9 JD JD
Grunt 4: nothing

If not ignore Grunt 3's actions.
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #218 on: May 17, 2009, 01:06:49 pm »

Nope, no jumping.

You sure you don't mean SW, W, W for grunt 1? Grunt 6 must jump down a level after the move (he can).
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #219 on: May 17, 2009, 01:07:48 pm »

No change, unless I have finite ammo.
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #220 on: May 17, 2009, 01:36:21 pm »

Alright, I'll accept what is possible.

Combat:
Grunt 5->C9(Musketeer 1):(A{1+2}/D{2+2}) Miss!
Grunt 6->C9(Musketeer 1):(A{4+2}/D{4+2}) Hit! {1} Torso hit for 2 damage! 3 HP left.
Grunt 4->C9(Musketeer 1):(A{1+2}/D{4+2}) Miss!

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #221 on: May 17, 2009, 01:37:31 pm »

Is it possible to hit my own guys? Like, if they're in the line of fire?
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Sean Mirrsen

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #222 on: May 17, 2009, 01:42:01 pm »

Rather, it's not possible to shoot over them. An Astroid counts as a 1-level obstacle occupying the entire cell.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #223 on: May 17, 2009, 02:22:51 pm »

Alright, let's do this!

Dev 1: W, W, W, Melee G11, Shoot C9
War 2: W, W, Melee G11, W Shoot C9, E, E
Nem 3: N, NW
Nem 4: N, N, N
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Pandarsenic

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Re: Astroid - TBS with robots. Round 2 underway.
« Reply #224 on: May 17, 2009, 04:44:20 pm »

Nemesis 3->I14(Pitbull 9):(A{4+2}/D{5+0}) Hit! {2} Torso hit for 2 damage! Torso destroyed!
Nemesis 2->I14(Pitbull 9):(A{6+2}/D{4+0}) Hit! {5} Torso hit for 2 damage! Torso colapses into a crumpled heap!
Devastator 1->Melee I14(Pitbull 9):(A{2+3}/D{3+0}) Hit! {2} Torso hit for 3 damage! Torso explodes into fragments!
Devastator 1->I14(Pitbull 9):(A{6+3}/D{4+0}) Hit! {5} Torso hit for 3 damage! The torso's fragments are vaporized!
Warmonger 4->I14(Pitbull 9):(A{3+2}/D{3+0}) Hit! {5} Torso hit for 2 damage! The vapors of the torso's fragments are blown away!
Warmonger 4->Melee I14(Pitbull 9):(A{5+2}/D{3+0}) Hit! {4} Legs hit for 2 damage! 2 HP left.

Pitbull 9 of the Mercenaries HAS BEEN LUDICROUSLY GIBBED!

Was it good for you, Kashyyk?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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