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Author Topic: Astroid - TBS with robots. Round 2 underway.  (Read 23701 times)

Pandarsenic

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Re: Let's play Astroid! (test run)
« Reply #15 on: April 25, 2009, 10:17:35 pm »

Okay, uh.

Devastator x1 (50)
Nemesis x2 (46)
Perpetrator x1 (29)
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Let's play Astroid! (test run)
« Reply #16 on: April 25, 2009, 11:45:20 pm »

Alright, map coords and heights added, so go ahead and put your forces in.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Let's play Astroid! (test run)
« Reply #17 on: April 26, 2009, 12:33:21 am »

Is there Reaction Fire of any type?

Anyway, since you don't seem to have said which box is who, I'll claim the upper right.
Devastator x1 (L3)
Nemesis x2 (P3) and (O3)
Perpetrator Warmongerx1 (L2)
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Let's play Astroid! (test run)
« Reply #18 on: April 26, 2009, 04:37:29 am »

I think I did say. Red/blue/white for the colonists/raiders/mercenaries respectfully. So you chose the right one. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Let's play Astroid! (test run)
« Reply #19 on: April 26, 2009, 05:32:25 am »

Ah, you did in a later post. You should probably add it to the first post beneath the map or something. :|
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Let's play Astroid! (test run)
« Reply #20 on: April 26, 2009, 06:03:54 am »

On reaction fire - there're no such rules in the original system, so I'll try to do without them for now. It would be true to the X-Com way though, so if the play seems too boring as it is, I'll add them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Pandarsenic

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Re: Let's play Astroid! (test run)
« Reply #21 on: April 26, 2009, 06:46:46 am »

Also, how much "time" does firing work? Can we have someone "Peekaboo" from cover by leaving it and shooting, then returning? Or do we have to artificially cover the snipers with high-defense dudes?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Let's play Astroid! (test run)
« Reply #22 on: April 26, 2009, 06:50:56 am »

There are no AP. You can move as your speed allows, fire once, and melee-attack once with each of your bots, without any specific order to those actions (this has actually given me an idea to run this later a-la Super Robot Wars) So if you got cover, you move out, fire, then return. That's one of the reasons snipers have high speed. You can also run into range, fire at the target, run up to it, and punch its head in.

Map with initial units posted in the end of the first post.
« Last Edit: April 26, 2009, 06:58:58 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Let's play Astroid! (test run, needs one more player)
« Reply #23 on: April 26, 2009, 10:49:40 am »

So, nobody going to claim the colonists? On the other hand, maybe I should take them myself? What do you think?

Alright, I guess it'll be good.

I hereby take control of the Colonists, with this set:

2x Marksman @K14, @O14
1x Gladiator @L14
1x Paladin @M14

I will now roll for order of actions...
Kashyyk: 6
Pandarsenic: 4
Sean Mirrsen: 4

Hmm..

Pandarsenic: 4
Sean Mirrsen: 6

>_> Alright, so we still wait for Kashyyk, and the order is Kashyyk->Sean Mirrsen->Pandarsenic.

Actions are to be in this form:
<Mech name Number>: motions, actions
Motions are N, E, S, W, NE, SE, SW, NW, JU, JD (the latter are Jump Up and Jump Down one level)
Actions are Attack(coord), Melee(direction).

Example:
Grunt 1: NE, NE, Attack(J4)
« Last Edit: April 26, 2009, 11:12:02 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Let's play Astroid! (test run) 1st turn!
« Reply #24 on: April 26, 2009, 12:09:24 pm »

Righty ho, off we go!!!

Grunt 1: N N N
Grunt 2: N N N
Grunt 3: N N N
Grunt 4: N N N
Grunt 5: N N N
Grunt 6: N N N
Grunt 7: N N N
Behemoth 8: N N N
Pitbull 9: N N N E E

As you might have guessed I'm sticking with the places youve put them Sean.
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Sean Mirrsen

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Re: Let's play Astroid! (test run) 1st turn!
« Reply #25 on: April 26, 2009, 12:32:06 pm »

Mercenary moves accepted.

Colonists move:

Marksman 1: N, NW, JU, JU, NW, Attack(C9):(A{4+2}/D{3+1} Hit! {1} Torso damaged! 1 HP left.)
Marksman 2: N, N, N
Gladiator 3: W, W, W, W
Paladin 4: NW, NW, W, W

Map updated in the first post. Is it going to be too much to put updated maps in new posts? I mean, they're 200-something kilobytes each.

Edit: Meh, new page. Here's the map.
Spoiler (click to show/hide)

Also, I should do something about those statuses.
For now, I'll keep the notes myself, and will probably use the tiny status icon on the unit for HP display.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Let's play Astroid! (test run) Turn 1 Raiders Move
« Reply #26 on: April 26, 2009, 12:36:42 pm »

Alright, I'll update the status icons next turn.

The amount of green pixels in the relevant part of the icon will equal the amount of HP left in each individual part.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Let's play Astroid! (test run) Turn 1 Raiders Move
« Reply #27 on: April 26, 2009, 12:47:01 pm »

excellent!
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Sean Mirrsen

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Re: Let's play Astroid! (test run) Turn 1 Raiders Move
« Reply #28 on: April 26, 2009, 01:34:50 pm »

K... look at this one. It's damn tiny, but I suppose it works, if only because it allows not to keep track of unit stats and HP using text.



See if you can tell how much this guy is damaged. Stats are readable from what I can see. I might need a better color for damage though... maybe black?

« Last Edit: April 26, 2009, 01:38:12 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Let's play Astroid! (test run) Turn 1 Raiders Move
« Reply #29 on: April 26, 2009, 02:40:24 pm »

1 on head, 2 on torso, 1 on his left arm, 2 on each leg. Am I right or am I right?
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