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Author Topic: Astroid - TBS with robots. Round 2 underway.  (Read 23692 times)

Sean Mirrsen

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Astroid - TBS with robots. Round 2 underway.
« on: April 24, 2009, 03:56:49 am »

Astroid is a sort of "Battletech for the poor and the lazy". It has simple rules, free-move fields, and a classic D6 as the backbone of the system.

Battles:

Round 1: Grassland: Sean Mirrsen as Colonists, Pandarsenic as Raiders, Kashyyk as Mercenaries
Round 2: Outpost: Major_sephiroth as Colonists, Frelock as Raiders, Chaoticjosh as Mercenaries

Backstory and units:

The Astroids are self-aware robotic organisms that were sent out to explore other worlds. As is to be expected, they formed their own societies where they settled. And often, these societies eventually found themselves in conflict with each other. The fact that the wise human designers packed each with a weapon, "just in case", did not help.

On a faraway planet, a relatively peaceful colony of these robots came under attack from a roving band of rogue astroids. A fierce fight broke out, and before long a group of mercenaries barged in, hoping to knock both the colonists and the raiders off the planet to claim the colony as their base.

The sides have these Astroids at their disposal:
Colonists:
Spoiler: Marksman (click to show/hide)
Spoiler: Dragoon (click to show/hide)
Spoiler: Gladiator (click to show/hide)
Spoiler: Musketeer (click to show/hide)
Spoiler: Paladin (click to show/hide)
Raiders:
Spoiler: Devastator (click to show/hide)
Spoiler: Warmonger (click to show/hide)
Spoiler: Nemesis (click to show/hide)
Spoiler: Perpetrator (click to show/hide)
Mercenaries:
Spoiler: Grunt (click to show/hide)
Spoiler: Pitbull (click to show/hide)
Spoiler: Behemoth (click to show/hide)

Units in a nutshell:


Rules:
Preparation: Before the match starts, 3 players must join, and pick one of the three sides - the Colonists, the Raiders, or the Mercenaries. No two players can take the same side. Then each players selects a roster of Astroids, using the points allotted to him for the match, and places them on the map in his respective starting location - the Colonists start in the red zone, the Raiders start in the blue zone, and the Mercenaries start in the white zone.
Order: At the start of each match, the order is determined by rolling a D6 for each player in order of application. The player with the highest roll moves first, the one with the lowest roll moves last. A full tie is rerolled. In a tie between two players, the remaining player is placed first or third, while the two reroll for relative positions.
Actions: Each turn, each Astroid of each player can: Attack once with the ranged weapon, Attack once in melee, and Move as long as it still has movement points left.
Movement: Each side moves all of its units in succession. Each turn, a unit can move a distance equal to its speed in ALU (arbitrary length units). Moving north, south, east, or west takes 1 ALU. Moving NW, NE, SW or SE takes 1.4 ALU. Astroids can freely move onto tiles on the same height level, or 0.5 levels above or below. Moving up 1 or more levels requires jumping.
Jumping: All astroids except the Perpetrator can use the jumpjets in their backpack to fly upward or safely descend from heights. Jumping one level up or down this way takes 1 ALU. An astroid that is not on the ground at the end of the turn is destroyed due to fall damage.
Attacking: When an enemy is within the range of your weapon, you can try to declare an attack.
For a shot to be possible, the line between the center of the target and the center of the attacker must not intersect a tile of another astroid, or an obstacle of more than 0.5 levels high. For a general rule of thumb, take the level the attacker is on, then the level the target is on, and extrapolate the height difference along the firing line. If at any point the terrain is at least half a level higher than it should be, the shot is impossible. Melee attacks can be done on adjacent enemies. If the enemy is adjacent on a diagonal, attacking in melee takes 1 ALU.
Attack result: When an attack is successfully declared, a D6 is rolled for both the attacker and defender. The attacker's power (ranged or melee) is added to his roll, and the defender's defence is added to his roll. If the attacker's final roll is equal or higher, the attack hits, and another roll determines the hit location.
Spoiler: Hit table (click to show/hide)
The attacker's power (not the roll) is the damage dealt. Once the torso is lost, the astroid is destroyed and is removed from the field. Losing either arm disables the corresponding attack. Losing the legs drops the speed to 0. Losing the pack disables the protective shield, dropping defence to 0.

Win condition: The last side to still have at least one working astroid on the field wins!

Round 2 started!
Spoiler: Round 2 map: Outpost! (click to show/hide)
« Last Edit: May 12, 2009, 02:11:00 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #1 on: April 24, 2009, 04:17:10 am »

An Online tabletop RPG? Sure, it's not like I'm TOO nerdy. If anything, I'm not nerdy enough!
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Pandarsenic

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #2 on: April 24, 2009, 05:07:36 am »

Dood.

Yes.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Sean Mirrsen

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #3 on: April 24, 2009, 08:07:45 am »

Hmm, it's going to take a good while longer than I thought. Turns out I lost some of the armlists (stat cards) for the astroids, and the company that makes them has since upgraded the rules. Twice. For the worse. Both times. So I guess I'll have to remake those armlists and rebalance the things I have on hand. And while I'm at it, I might as well make a backstory. So, stay tuned.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

inaluct

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #4 on: April 24, 2009, 03:07:44 pm »

I'd be down to help with this.
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Kashyyk

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #5 on: April 24, 2009, 03:33:23 pm »

Sean Mirrsen running a tabletop game? Sean Mirrsen running any game?

I'm in!
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Sean Mirrsen

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #6 on: April 24, 2009, 03:45:32 pm »

- Moved to the top post -
« Last Edit: April 24, 2009, 04:28:44 pm by Sean Mirrsen »
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Multiworld Madness Archive:
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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

JoshuaFH

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #7 on: April 24, 2009, 03:55:18 pm »

I've never played a game like this before, is there a resource of rules I need to look over?
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Sean Mirrsen

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #8 on: April 24, 2009, 04:29:04 pm »

The rules are simple, I've added them to the top post.
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Let's play... Astroid? (tabletop with robots)
« Reply #9 on: April 25, 2009, 05:45:48 am »

I added the movement rules and a basic first map (I think I'll switch to urban environments), so we can start if anybody wants. Pick a side and load up with 130 points' worth of astroids. The red, blue, and white lines on the map show where each side (colonists, raiders, and mercenaries, respectively) gets to put their units. I, uh, guess I forgot the coordinates on the map, so I'll add them later.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Let's play Astroid! (test run)
« Reply #10 on: April 25, 2009, 02:12:16 pm »

Mercanaries:

6 Grunts = 72
1 Pitbull = 29
1 Behemoth = 29

gang tactics ftw!
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Pandarsenic

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Re: Let's play Astroid! (test run)
« Reply #11 on: April 25, 2009, 03:32:10 pm »

Dibs on...

Deciding between raiders and colonists now.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Pandarsenic

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Re: Let's play Astroid! (test run)
« Reply #12 on: April 25, 2009, 03:55:05 pm »

Dibs on raiders.

Recalculating, I thought we had 230 starting. <.<
« Last Edit: April 25, 2009, 10:09:43 pm by Pandarsenic »
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Kashyyk

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Re: Let's play Astroid! (test run)
« Reply #13 on: April 25, 2009, 03:59:54 pm »

Sean, what are the two values for in the range?
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Sean Mirrsen

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Re: Let's play Astroid! (test run)
« Reply #14 on: April 25, 2009, 09:58:27 pm »

Pandar, you only have 130 points total. And Devastators are 50 apiece.

The two values for ranged are range and power. The first is range, the second is power.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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