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Author Topic: POPULATION_NUMBER and FREQUENCY tokens  (Read 1628 times)

Terratoch

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POPULATION_NUMBER and FREQUENCY tokens
« on: April 24, 2009, 02:04:48 am »

With regards to these, do they have any effect on each other? I am trying to make it so that fish and animals can't be fished or hunted to the point of total annihilation.
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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #1 on: April 24, 2009, 03:23:11 am »

Sadly that's not something you can fix at the moment, POPULATION_NUMBER I believe represents how many of that creature can show up on your map at any given time, and FREQUENCY relates to how often you have a chance of seeing such a creature.
The root of the problem is just the way wild creatures are handled right now, I think in this next version it will be changed, though.

Deon

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #2 on: April 24, 2009, 03:59:15 am »

POPULATION_NUMBER shows the minimum and the maximum numbers for a creature spawn during the year. However I don't get why is there a "minimum" amount since there's already a possibility for creature not to appear.

FREQUENCY, I believe, is used for adventurer mode encounter calculations.
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Shoku

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #3 on: April 24, 2009, 12:12:44 pm »

I had thought frequency was how often it would be in appropriate biomes.
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Deon

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #4 on: April 24, 2009, 12:53:48 pm »

Well they are in the biome pool from the start, the F determines their dwarf fortress mode appearance rate. I was wrong about adventure mode.

Quote
Determines the time between creature spawns in Fortress Mode. Higher is more occurences per time. Creatures without a frequency statement appear to be on the map at all times. Almost all others have either [FREQUENCY:5] or [FREQUENCY:100].


So basically freq. determines how often do they appear on your location and pop. number determines their limit per year.
« Last Edit: April 24, 2009, 12:55:49 pm by Deon »
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Untelligent

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #5 on: April 24, 2009, 05:10:57 pm »

So, does population number refer to individual creatures, or clusters of creatures?
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Deathbane

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #6 on: April 24, 2009, 05:49:52 pm »

From
 my modding experiance and testing, individual creatures. But since it randomly selects how many appear, its difficult to say for certain. I suppose if you did a frequency 100 creature with an population of 1:1 and set its cluster number to 4 to 6 or something you would be able to clear it up. But since clsuter number is also varied, i think it selects first the population limit, then divides how many are able to spawn into clusters. Then they appear on the map.
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Terratoch

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #7 on: April 24, 2009, 06:21:49 pm »

So how exactly does a creature go extinct if anyone knows? Is it like if you kill off the entire population X number of years in a row?
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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #8 on: April 24, 2009, 06:54:32 pm »

I don't think you're driving them to extinction, per-say, I think you're just exhausting the biome of creatures.

Deathbane

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #9 on: April 24, 2009, 08:39:01 pm »

Which imho, its only realistic if you have dwarves cutting the legs off everything in sight!
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Terratoch

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #10 on: April 25, 2009, 12:50:43 am »

I don't think you're driving them to extinction, per-say, I think you're just exhausting the biome of creatures.

Okay. How does that happen then?
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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #11 on: April 25, 2009, 01:37:04 am »

I don't think you're driving them to extinction, per-say, I think you're just exhausting the biome of creatures.

Okay. How does that happen then?
Well, I think's more of a "We don't go there anymore" kinda thing, like ravenholm. :P

Terratoch

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Re: POPULATION_NUMBER and FREQUENCY tokens
« Reply #12 on: April 25, 2009, 03:28:08 am »

Or like what happens if too many dwarves die and you don't get migrants because of it? That would make sense to me.
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