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Author Topic: community fort... who's up for it?  (Read 9560 times)

Coilgunner

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Re: community fort... who's up for it?
« Reply #60 on: April 29, 2009, 11:42:32 pm »

Ahh of course
Farm:


basement level (same z level as farm)


^ shows the uncompleted dining room, and the rooms being made, the rooms can be added onto extremely easily I might show that after an immigrant wave when I make more beds.  It's also all of the food related shops, and a food stockpile.

Entrance (temporary)


My entrance plan

^ one z level above the basement floor.
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Sweet mother of God! I just arrived in adventure mode and the sturgeon is still spitting out bits of dwarf!

Oldin

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Re: community fort... who's up for it?
« Reply #61 on: April 30, 2009, 12:16:03 am »

I'm just wondering why you're setting up irrigation for a soil level? You should be able to build a farm in the sandy Loam. Or are you going to Drain the lake into a Well?
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sausage

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Re: community fort... who's up for it?
« Reply #62 on: April 30, 2009, 12:42:50 am »

I noticed that too, why are you irrigating your farm?
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Akigagak

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Re: community fort... who's up for it?
« Reply #63 on: April 30, 2009, 04:20:42 am »

Granite, 201

This is it. This is the place where I, Akig Zuglarrab, earn my place in the great records, for being the first dwarf in the world to build a fort above ground, like the humans do.

"Alright, we're here. Stop the wagon. Begin unloading"

"What, here?" Said Asob, the metalsmith. "But there's no magma, how can we have a decent forge without magma?"

"There's plenty of coal to be dug up, and there's chalk, and a hell of a lot of magnetite." I replied "so don't worry."

Sakzul, who was rooting about in the wagon, muttered "Yeah, plenty of stuff to dig up, but only one sodding pick, for three miners, one sodding pick."

"And you didn't even bring an axe, even though there's a Lorit-damned chasm just there." said Fikod.
 
"Look, I'm in charge, an-"

"MICROCLINE! Why is there MICROCLINE in the wagon!"

"I like the colour, and any-"

"Do you even know how to trade?"

"Yes! A little..."

"This is madness!" shouted the two Moruls, before looking at each other in an imbarresed way, as it had happened a few times during the trip.

"Maddness? Well, fine, leave, but I had the only map, and I just ate it, so there." It was childish, I know, especially as I had just wondered around looking at a blank peice of cat leather, which I pretended was the map.

"Map?" exclaimed Litast "and here I was thinking that we were lost, and that you were making it as you went along."

It looked like there was going to be a mutiny, until Asob sighed.

"Look, we're here now, so we might as well make the most of it." Then, he looked at me and asked "what do we do now?"

"First, you set up a forge to make a pair of picks and an axe, while Sazkul digs a tempory home out of the sand. Everyone else, move stuff around."

...

"Don't you want to say the words?"

"What? Oh, right. STRIKE THE EARTH!"

The Dwarves went to work, getting the things that needed to be done, done.

(Just a little intro, I'm only about halfway trough my first year)
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Coilgunner

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Re: community fort... who's up for it?
« Reply #64 on: April 30, 2009, 08:12:33 am »

After I dug it out, I realized it was a waste of time because I didn't need to irrigate it, so I'm just using it as a backup. And right where the sandy loam starts is where I have a main farm.
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Sweet mother of God! I just arrived in adventure mode and the sturgeon is still spitting out bits of dwarf!

Coilgunner

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Re: community fort... who's up for it?
« Reply #65 on: April 30, 2009, 04:16:12 pm »

Yay, spring has arrived.  Things are looking pretty good.  Created fortress wealth so far is, 27500-ish.  Still population of 7, desperately in need of some migrants.
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Sweet mother of God! I just arrived in adventure mode and the sturgeon is still spitting out bits of dwarf!

sausage

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Re: community fort... who's up for it?
« Reply #66 on: April 30, 2009, 04:35:38 pm »

Alright sweet, so we have to expeditionists done 2 not responding and one who quit... you guys wanna wait or you wanna go for another year

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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Coilgunner

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Re: community fort... who's up for it?
« Reply #67 on: April 30, 2009, 04:39:07 pm »

Doesn't matter to me, either way.
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Sweet mother of God! I just arrived in adventure mode and the sturgeon is still spitting out bits of dwarf!

sausage

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Re: community fort... who's up for it?
« Reply #68 on: April 30, 2009, 04:53:43 pm »

ok, wait til tomorrow, I have to write my lab report anyways (lost my sheet yesterday) so I won't have time to play mine
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Coilgunner

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Re: community fort... who's up for it?
« Reply #69 on: April 30, 2009, 05:22:30 pm »

Ok, that sounds good to me  ;D.
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Sweet mother of God! I just arrived in adventure mode and the sturgeon is still spitting out bits of dwarf!

Oldin

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Re: community fort... who's up for it?
« Reply #70 on: May 01, 2009, 05:09:33 am »

Ok, I'm playing out day 2 now. We'll see what happens :) Here's a picture of my current Arrangement of access. The Entryway to the fort is between the two levels I have pictures of.

Spoiler (click to show/hide)
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RAM

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Re: community fort... who's up for it?
« Reply #71 on: May 01, 2009, 06:01:38 am »

I am not feeling very committed yet, so I may not keep this up. Well, here goes...


So begins the tome of Zuntîr Zuglarrab, professional mechanic and part-time... dabbler...
They call this place nightshield, you call it peace and quiet to continue your studies. Turns out it has 'strategic value', the home is sending out a bunch of expendables, you are meant to build a fortress here...


1st Granite, 201:
So they finally arrived, took them long enough. Let's see what you've got: 1 camel - female, 2 horses - female, 2 war dogs - mixed. Hmmm, horses are a bit small, but with luck I might be able to breed some camels...
You see some turtle meat. Some mixed seeds, but no dimple cups. And 120 mugs worth of booze, good to see some booze but if you don't get them working soon we might starve...
They also brought an anvil, we will want some metalwork eventually you suppose, some metal bars, hmmm, some microcline, wow, some leather, from donkeys... and 4 logs worth of tower cap if you count the wagon...

1 pick between 3 miners... well, they look to have some good bones on them, so not a complete waste. One of them, calls itself Litast, wants to cook and farm, might be useful. Sâkzul is meant to know how to brew, and farm, they must have had too many farmers back home... The last miner is Mörul, meant to be a butcher, says they can farm...
You also have Fikod, they call themselves a woodworker, the notes say they can cut wood, work it, know herbs, can fight with an axe, and is an amateur hunter, looks like they are professional trog bait... Speaking of which, these brutes have woken up half the mountain, we had best build some fortifications in a hurry, that, and a farm, you may not be good at getting a hint, but this is less subtle than a hammering...
Another Mörul, you'll call it Odorlanced, fancies themselves a mason, also knows a little about mechanisms, you like to think that they might be able to carry on a conversation about something other than the digestive processes of cattle, you suppose that that IS what hope is for...
Asob, described as a metalsmith, sounds like they could never keep a job though, you will have to keep an eye on them...

At least you know how to build and run a community, so long as one of these farmers is willing to spend some time digging one we might last long enough to garner some safety from the horde they woke up... You will try to keep the crazy one from killing themselves, but if someone needs to make a heroic sacrifice, may as well be someone willing... The geniuses managed to break a wheel, can't abandon the supplies, so going to have to start there. It is backing onto the chasm, that will be so helpful that I can barely contain my joy...


15th Hematite, 201:
It is... Summer... and there is much more of it coming... They say that there will be traders coming, this used to be such a quiet place... As a fortress we will need supplies, you have gotten some rock crafts being made, The traders will probably think about as much of them as you do, but we have plenty of rock and you would like to have some clear ground. Fikod, the trog-fodder, has some leather armour and an iron axe now, you have upgraded them from suicidal to not-long-for-this-world. The horde is getting closer, we might get a good show out of it, you have never seen a dwarf get ripped limb-from-limb outside of controlled circumstances.
 The main passage is finished, and some rocks have been rigged to fall on anyone who doesn't know about them, it is a simple mechanism, but effective, we should be able to defend ourselves from a group of similar size to our own. The farm is built, it is a terrible eyesore but you eventually relented, at least it is outside of the forts perimeter. You have seen evidence of a cave river, if it can be found then, with luck, it will be possible to divert it for some clean farming, you would rather not tolerate all that mucking around in the dirt, but some sacrifices must be made when you are meant to feed a half a dozen dwarves for a year with a few turtles...
The miners are working on some permanent stockpiles, and the fort can accept traders if any come, and survive... The beginnings of some industry and living quarters are coming, but you have not decided on the final plans, something with ramps, you like ramps, and spirals, lots of spirals, can you put spirals on spirals? and something foreboding, maybe glass could work...

Map attached.


3rd Limestone, 201:
Mörul, the butcher, perished today in a mining accident, on the surface, something about forgetting to clear out the roof, The surface is clearly too dangerous and will have to be avoided. Also some monkeys came past, they managed to get Fikod's body armour, which was left lying around for some reason, Fikod didn't like that... Funeral arrangements for Mörul will have to wait until the proper materials can be assembled, and will be slower in the absence of a miner. Losing the only butcher will also be a setback...

7th Limestone, 201:
Sâkzul has been upset for some reason, today they kicked the dog, the male, it may recover... You should probably have a tower, it seems to be the done thing...
Spoiler (click to show/hide)

13th Limestone, 201:
Merchants arrived, nobody bothered to clear out one of the workshops, so the wagons didn't bother, it should only take a moment but, merchants... Nothing for it but to trade with them, with luck they may have brought some glass... Sâkzul had a bad dream...
Spoiler (click to show/hide)

20th Limestone, 201:
The other miner is grumbling now, you knew those miners would be trouble...
Spoiler (click to show/hide)

1st Sandstone, 201:
We got some meat, booze, cloth, and wood from the traders, they looked shifty, probably spies, but one of the escorts did kill some trogs...

12th Timber 201:
More hungry dwarves turned up, once again they didn't think to bring food with them, brilliant, You are starting to think that this fortress idea was just an excuse to get rid of suicidal dwarves without the miasma. If they want to die that does make things easier...
You think that you will try to learn a few mundane tasks, it could help in the long run... One dog set off a trap and died, the other dog had puppies, 3 of them, they will be able to breed once they mature, inbreeding makes the most exciting subjects. You are going to need to make some coffins, last time you were caught unprepared and had to dump a stone coffin in the farm, it was a miner, they seem to like the farm... Work has started on the workshops, they are being used as lodging for the moment, but once things are properly dug out that should be easy to fix, one way or the other...


End of 201:
Progress is slow, there is still no iron armour, there is not enough beds for everyone, the kobolds have found this place, and while the troglodytes have scattered, there is a giant eagle and who knows what else lurking about... One of the horses gave birth and a cat is hunting vermin, which might stop some of the grumbling. Food is low, I told the lyemaker to start farming, that might help, there should be something to hunt in an emergency. The only god news is that there is now a supply of bone bolts, no bows yet but it is a good start...

Still no good supply of water...
http://mkv25.net/dfma/map-5694-nightshield
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

sausage

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Re: community fort... who's up for it?
« Reply #72 on: May 01, 2009, 04:40:51 pm »

Hey sweet, keep it up! I like seeing how different the same starting spot can turn, I am just now starting my second year, so those of you taht want to go ahead.  And I am probably going to move on to my third year but that all depends on how computer feels like running today.
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

sausage

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Re: community fort... who's up for it?
« Reply #73 on: May 01, 2009, 07:10:42 pm »

Diary Page of Sausage (Accidently found by Human Caravan)

Over the past season or so, we have recieved 20 new migrants, We have had to increase our digging capacity into the lower depths of the mountain.  The entire top floor is currently being smoothed for the inevitable nobles.  The middle floor is our Workshop area, which is being planned for expansion down to the fourth level after we get a significant number dwarves.

I have recently put into effect a new naming operation which almost completely destroys the workers identities and gives them names based on their profession like MINER1.  This is helping immensely as we can now easily tell who does what without lots of record searching.

Finally diary, I noticed that our food stores were running Dangerously low, turns out I had accidentally told the farmers that in spring to only plant sweet pods, but as it turns out, we have no sweet pod seeds so the fort was running off of the reserves from winter.  That is now fixed and we are running normally

Sausage, Ruler of the known Universe, 13th Hematite, early summer of the 2nd year of Nightshield.

[OOC] My computer is running horribly slow tonight it has taken over 2 hours to get to the human caravan... I may only get one year in, but if you gusy want, you can still do the third year, I dont mind and I will try to finish up as soon as possible
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Coilgunner

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Re: community fort... who's up for it?
« Reply #74 on: May 01, 2009, 10:29:37 pm »

Whew! Migrants, was defiantly needing them.  I took my miners off of all their extra duties, and assigned them to other people, and built up a military of 4 which is soaring up the ranks.  They are each equipped with chain mail, and there is a massive mining operation going on now.  They will be given plate as well once I make some (soon).

I also made a small room in the basement for recording history.  This room is for this year (2nd) and then I will link rooms off of it in rows for each year. 

First death!  :(  my blacksmith, raped by 6 troglodytes.  Sort of like a zombie movie... At first I though he would make it since there was just one, then after a few seconds there was two and three and four, quickly he was outnumbered and overwhelmed.


A couple minutes later I got a replacement in an immigrant wave which occurred far quicker then I had anticipated.
« Last Edit: May 01, 2009, 11:54:45 pm by Coilgunner »
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Sweet mother of God! I just arrived in adventure mode and the sturgeon is still spitting out bits of dwarf!
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