I am not feeling very committed yet, so I may not keep this up. Well, here goes...
So begins the tome of Zuntîr Zuglarrab, professional mechanic and part-time... dabbler...
They call this place nightshield, you call it peace and quiet to continue your studies. Turns out it has 'strategic value', the home is sending out a bunch of expendables, you are meant to build a fortress here...
1st Granite, 201:
So they finally arrived, took them long enough. Let's see what you've got: 1 camel - female, 2 horses - female, 2 war dogs - mixed. Hmmm, horses are a bit small, but with luck I might be able to breed some camels...
You see some turtle meat. Some mixed seeds, but no dimple cups. And 120 mugs worth of booze, good to see some booze but if you don't get them working soon we might starve...
They also brought an anvil, we will want some metalwork eventually you suppose, some metal bars, hmmm, some microcline, wow, some leather, from donkeys... and 4 logs worth of tower cap if you count the wagon...
1 pick between 3 miners... well, they look to have some good bones on them, so not a complete waste. One of them, calls itself Litast, wants to cook and farm, might be useful. Sâkzul is meant to know how to brew, and farm, they must have had too many farmers back home... The last miner is Mörul, meant to be a butcher, says they can farm...
You also have Fikod, they call themselves a woodworker, the notes say they can cut wood, work it, know herbs, can fight with an axe, and is an amateur hunter, looks like they are professional trog bait... Speaking of which, these brutes have woken up half the mountain, we had best build some fortifications in a hurry, that, and a farm, you may not be good at getting a hint, but this is less subtle than a hammering...
Another Mörul, you'll call it Odorlanced, fancies themselves a mason, also knows a little about mechanisms, you like to think that they might be able to carry on a conversation about something other than the digestive processes of cattle, you suppose that that IS what hope is for...
Asob, described as a metalsmith, sounds like they could never keep a job though, you will have to keep an eye on them...
At least you know how to build and run a community, so long as one of these farmers is willing to spend some time digging one we might last long enough to garner some safety from the horde they woke up... You will try to keep the crazy one from killing themselves, but if someone needs to make a heroic sacrifice, may as well be someone willing... The geniuses managed to break a wheel, can't abandon the supplies, so going to have to start there. It is backing onto the chasm, that will be so helpful that I can barely contain my joy...
15th Hematite, 201:
It is... Summer... and there is much more of it coming... They say that there will be traders coming, this used to be such a quiet place... As a fortress we will need supplies, you have gotten some rock crafts being made, The traders will probably think about as much of them as you do, but we have plenty of rock and you would like to have some clear ground. Fikod, the trog-fodder, has some leather armour and an iron axe now, you have upgraded them from suicidal to not-long-for-this-world. The horde is getting closer, we might get a good show out of it, you have never seen a dwarf get ripped limb-from-limb outside of controlled circumstances.
The main passage is finished, and some rocks have been rigged to fall on anyone who doesn't know about them, it is a simple mechanism, but effective, we should be able to defend ourselves from a group of similar size to our own. The farm is built, it is a terrible eyesore but you eventually relented, at least it is outside of the forts perimeter. You have seen evidence of a cave river, if it can be found then, with luck, it will be possible to divert it for some clean farming, you would rather not tolerate all that mucking around in the dirt, but some sacrifices must be made when you are meant to feed a half a dozen dwarves for a year with a few turtles...
The miners are working on some permanent stockpiles, and the fort can accept traders if any come, and survive... The beginnings of some industry and living quarters are coming, but you have not decided on the final plans, something with ramps, you like ramps, and spirals, lots of spirals, can you put spirals on spirals? and something foreboding, maybe glass could work...
Map attached.3rd Limestone, 201:
Mörul, the butcher, perished today in a mining accident, on the surface, something about forgetting to clear out the roof, The surface is clearly too dangerous and will have to be avoided. Also some monkeys came past, they managed to get Fikod's body armour, which was left lying around for some reason,
Fikod didn't like that... Funeral arrangements for Mörul will have to wait until the proper materials can be assembled, and will be slower in the absence of a miner. Losing the only butcher will also be a setback...
7th Limestone, 201:
Sâkzul has been upset for some reason, today they kicked the dog, the male, it may recover... You should probably have a tower, it seems to be the done thing...
13th Limestone, 201:
Merchants arrived, nobody bothered to clear out one of the workshops, so the wagons didn't bother, it should only take a moment but, merchants... Nothing for it but to trade with them, with luck they may have brought some glass... Sâkzul had a bad dream...
20th Limestone, 201:
The other miner is grumbling now, you knew those miners would be trouble...
1st Sandstone, 201:
We got some meat, booze, cloth, and wood from the traders, they looked shifty, probably spies, but one of the escorts did
kill some trogs...
12th Timber 201:
More hungry dwarves turned up, once again they didn't think to bring food with them, brilliant, You are starting to think that this fortress idea was just an excuse to get rid of suicidal dwarves without the miasma. If they want to die that does make things easier...
You think that you will try to learn a few mundane tasks, it could help in the long run... One dog set off a trap and died, the other dog had puppies, 3 of them, they will be able to breed once they mature, inbreeding makes the most exciting subjects. You are going to need to make some coffins, last time you were caught unprepared and had to dump a stone coffin in the farm, it was a miner, they seem to like the farm... Work has started on the workshops, they are being used as lodging for the moment, but once things are properly dug out that should be easy to fix, one way or the other...
End of 201:
Progress is slow, there is still no iron armour, there is not enough beds for everyone, the kobolds have found this place, and while the troglodytes have scattered, there is a giant eagle and who knows what else lurking about... One of the horses gave birth and a cat is hunting vermin, which might stop some of the grumbling. Food is low, I told the lyemaker to start farming, that might help, there should be something to hunt in an emergency. The only god news is that there is now a supply of bone bolts, no bows yet but it is a good start...
Still no good supply of water...
http://mkv25.net/dfma/map-5694-nightshield