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Author Topic: Putting together a Beginers Guide  (Read 7175 times)

mainiac

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Putting together a Beginers Guide
« on: April 23, 2009, 05:38:57 pm »

The idea has been put forward of compiling a more comprehensive beginners guide.  So I brainstormed a bit and came up with this outline on what I think needs to be in it.  Anyone want to give some feedback on the outline or offer to chip in?

So you say you want a revolution...

Step 1)  Insight into the mind of a revolutionary: The Questions
-link to LCS wiki questions page
-Break down of the Archtypes
-Suggested Easy starting builds
-Or just go with what's cool
-Losing is Fun!

Step 1.5) Oh, you selected C: Shopping on the first day
-recommendations on starting gear (spraypaint, crowbar, gun w/out bullets)

Step 2)  The stuff legends are made of: Making page A30 of the newpaper!
-what raids can accomplish
   -cash
   -juice
   -recruitment
-what to be aware of
   -disguises
   -alarm
      -secure/unsecure
      -disguises
      -weapons
   -security
   -police
   -alienation
-good places to go
   -apartments
      -security
      -taxation
   -sweatshops
      -danger!
      -liberate the oppressed
      -only textiles
      -machinery
      -nakedness works as a disguise
   -homeless shelter/crack house/co-op
      -spraypaint!
      -easy recruiting
      -no goods
      -link to next section "Who to recruit"
   -public places for recruiting: latte stand, internet cafe, park
      -might not be able to recruit yet, if so, build juice
      -link to next section "Who to recruit"
-hidden crime squad alternative (not my area of expertise!)
   -what will get you noticed
   -link to a hidden crime squad page

Step 3) Let's form a committee: The initial direction of the squad (lays out pro's and cons)
-What are your goals?
   -create a liberal media?
      -artists, writers, hackers (harassing), protesters
      -affording spraypaint and printing press
      -beware of raids, arrest
   -sleeper network?
      -interrogators
      -kidnappers
   -shooting spree? (not my area of expertise)
      -putting together a basic squad
         -fighters
         -medics
         -weapons
      -training them up
      -inevitable raids

-Who will you need?
   -Where can you find them, and are they difficult to recruit?

Step 4) Tools of the Trade: the essential stuff you'll need
-Your friend, the pawn shop
   -CROWBAR
   -spraypaint
   -cheap way to get weapons if you want them
   -disguises
      -security uniform: "unbelievable or merely awesome?"
         -making them
         -"acquiring them"
      -inferior alternatives

Step 5) Taxation without representation: ways of acquiring money
-Theft
   -your friend, the pawn shop
-Loot!
   -Raids
-Legal fundraising
   -t-shirts don't always make money!
-Illegal fundraising
   -generates heat
   -Juice lost for prostitution
-Hacking
   -generates raids and heat
   -might need to train your programmers up
-Recruiting then asking for donations
   -can be time intensive
-Sleepers
   -probably not worth using for income

Step 6) Go out and have some fun!
By now, you should know enough to put together a decent squad.  So go out and cause some trouble!
   -Site's to raid
      -what to do at them
      -what to watch out for at them

Step 7) So what went wrong?
-I can't stop the bleeding?  Oh God, so much blood!
-I can't hide!
-Why won't the stupid lock open?
-Feel free to ask the forum

Step 8)  Oops...
-Justice
   -jailbreaks
   -trials
-Injuries
   -escaping
   -clinics
   -first aid skill
-Alienation
   -hang your head in shame
-Site Raids
   -next section


Step 8) Now we're going places! Stealing a car and moving on to bigger things!
You are probably either dead, in prison or moderately successful at this point.  So here are some bigger and better things to try out if you are getting a feel for it.
-Stealing a car
   -Should I go with the best or steal a value vehicle?
-Places to go
   -Black Market
      -expensive!
   -Police station
      -more dangerous then court house
   -Intelligence Agency
      -need good security not to trigger alarm
      -supercomputer won't work if alarm is triggered
   -CEO residence/Corporate HQ
      -security to bust the safe
   -Corporate Media
      -broadcast yourself like youtube!
      -"and then like 20 security guards showed up..."

Step 9) Nice job pissing off the man!: Raids
-Different enemies
-Surrender?
-Fight?
-Flee?
-Wait it out?

Step 10)  Crap, what's a CCS?
   -CCS raids
   -CCS grows in strength
   -Taking down the CCS

Step 11) You're all grown up: now start fixing the country...
   -elections
   -win/lose conditions
   -places to influence all the issues
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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narskie

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Re: Putting together a Beginers Guide
« Reply #1 on: April 23, 2009, 10:58:55 pm »

Thanks for doing this, I am definitely looking forward to it.  Although I'm not really a beginner anymore there are still a lot of things that stump me. 
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Karlito

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Re: Putting together a Beginers Guide
« Reply #2 on: April 24, 2009, 08:47:13 pm »

I'll be happy to contribute where I can.  It seems like some of this should be accomplished through an over hull of much of the wiki, since it seems like a lot for one beginner's guide.
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Guy Montag

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Re: Putting together a Beginers Guide
« Reply #3 on: April 24, 2009, 09:01:31 pm »

Thats a lot of stuff to cover, but I don't know if a guide should go that far in depth.

With these sorts of games, formulating your own ideas and seeing how they work is most of the fun, finding features on your own and seeing the results of things like squad compositions, and the resultant failure/success is why LCS is awesome.

You can't research on the internet and find out if your 6-man squad of martial-artist hippies can turn America over to liberal ideas or be shot to peices by the first security guard you encounter.

You look at the wiki and get ideas on how to better optimize some aspect or another because it explains gameplay details that you could never figure out on your own no matter how much you played.

Making a guide on how to "win" LCS would ruin the fun of the game, I think.
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Servant Corps

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Re: Putting together a Beginers Guide
« Reply #4 on: April 24, 2009, 09:25:02 pm »

Also, changes in game codes can nerf certain strategies and buff other strategies.
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EuchreJack

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Re: Putting together a Beginers Guide
« Reply #5 on: April 24, 2009, 09:31:02 pm »

I commend you on having such a comprehensive guide idea, but it's missing the most important fact for newbies (and all of use, really):

Spread out the leadership.  Your squad will survive longer.

Goal one: Get 4-5 people who qualify to take over, should the big, bad founder bite the bullet.
-Means: Spraypaint in safe areas until these people have over 100 juice.

-Optional: Turn these people into the police (by spraypainting once at the police station, then waiting till the cops get alarmed.  Politely surrender to the next police officer you see in the building) so they have a clear record.

Goal two: Spread your leaders out
-Means: Spread them out to various safehouses, then set them to make money legally.  Have them recruit a couple people to help them pay the bills.

That's my two cents, but it helps keep the game alive, especially when you're trying to learn to ropes.

Yanlin

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Re: Putting together a Beginers Guide
« Reply #6 on: April 25, 2009, 03:28:51 am »

Remember kids: When you steal, you don't pay tax!
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mainiac

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Re: Putting together a Beginers Guide
« Reply #7 on: April 25, 2009, 12:23:27 pm »

If the guide I proposed was comprehensive, it could be shortened to the following sections and be a "getting started" guide.  It could include:

1) The Questions
2) Making page A30 of the news
3) What went wrong?

Does that sound better?
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Jonathan S. Fox

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Re: Putting together a Beginers Guide
« Reply #8 on: April 25, 2009, 02:40:21 pm »

I think you'd definitely want to discuss the pawn shop and anywhere that the player can buy or sell things in a beginners guide.
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mainiac

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Re: Putting together a Beginers Guide
« Reply #9 on: April 26, 2009, 12:04:48 pm »

Okay, so this then?

1) The Questions
2) Making page A30 of the news
3) What went wrong?
4) Your friend the pawn shop (describes loot and pawnshop, contains "tools of the trade" stuff)
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

AdamN

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Re: Putting together a Beginers Guide
« Reply #10 on: April 26, 2009, 12:48:41 pm »

I'l help, i think that you should also do an advanced guide maybe outlining some strategies
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mainiac

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Re: Putting together a Beginers Guide
« Reply #11 on: April 26, 2009, 07:21:51 pm »

So this needs to be no longer then a brief introduction that doesn't go into the midgame but no shorter then a guide describing game winning strategies...
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Jonathan S. Fox

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Re: Putting together a Beginers Guide
« Reply #12 on: April 27, 2009, 04:29:49 am »

AdamN may be right: A beginner's guide that just gets you started, and sends you to sink or swim on your own is useful, but after a few tries many people will want some more in-depth advice. It may be useful to have both a comprehensive guide and a cut-down version.
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Yanlin

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Re: Putting together a Beginers Guide
« Reply #13 on: April 27, 2009, 12:33:30 pm »

I'll contribute as much as I can. I say we make this a wiki entry.
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Funk

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Re: Putting together a Beginers Guide
« Reply #14 on: May 02, 2009, 05:14:55 pm »

add some stuff to the beginner's guide.
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