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Author Topic: AWESOME new embark location!  (Read 2205 times)

Martin

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Re: AWESOME new embark location!
« Reply #15 on: April 24, 2009, 12:43:16 am »

The 2nd Dwarven civ didn't show?  Are you using the orc mod, or any other mod that would change that?

I am using orc mod as are you. I rarely get worlds to gen exactly as others anyway. This one was closer than most.

Lesconrads

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Re: AWESOME new embark location!
« Reply #16 on: April 24, 2009, 02:31:08 am »

I don't know if this would work, but couldn't you first embark in a site with (plenty of) bauxite and flux?
Then, get king, making it the mountainhome, then embark here with the same civ?

Also, the bauxite need can be averted with the Molten Rocks mod, unless you want it for the corundum.
I second that question... would changing the mountainhome of a civ change the stuff it has access to?
On a second thought - you would have to abandon that other mh-fortress to play another game - so probably not.
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Michaelsoftman

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Re: AWESOME new embark location!
« Reply #17 on: April 24, 2009, 06:47:48 pm »

The 2nd Dwarven civ didn't show?  Are you using the orc mod, or any other mod that would change that?

I am using orc mod as are you. I rarely get worlds to gen exactly as others anyway. This one was closer than most.

Are you playing version D9 or D11?
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