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Author Topic: Armok 0.04.50  (Read 19214 times)

Zonk

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Re: Armok 0.04.50
« Reply #15 on: August 28, 2004, 07:46:00 am »

I'm testing it.
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Fourth Triad

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Re: Armok 0.04.50
« Reply #16 on: August 28, 2004, 01:31:00 pm »

It crashes when I cast the ball of splat.
Some of the time.

[ August 28, 2004: Message edited by: Fourth Triad ]

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Toady One

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Re: Armok 0.04.50
« Reply #17 on: August 28, 2004, 04:58:00 pm »

FT, how does it crash?  Locks up or exits?  I can get it to nearly lock up when I ball of splat a tree, just because there are hundred of projectiles.  I wanted to make it kind of blow up into a cloud instead, so that there wouldn't be such a lag, but I didn't get around to it.  The projectile code can't handle hundres of projectiles flying around, doing collision checks for creatures and the ground, etc.

Regarding metal, I think there's a (very small) chance that the ground (press G and select "Ground Beneath You") will have copper pebbles.  In that case you could make something after you pick one up and put it on the ground.  You can also make things out of dirt, but not sand.

I'm not sure the spell editor would even support that spell yet.  I haven't implemented all of the effects.

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Handshakes

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Re: Armok 0.04.50
« Reply #18 on: August 29, 2004, 11:37:00 am »

I keep getting owned by bears two seconds off the bat. WHere are those bunnies! I also noticed that instead of firing my bow im just bashing things with it. Sweet heheh.

Also if someone could point me to a manual or tell me how magic works that would be great. currently the only spell i can get to work is some weird green thing that blows myself up into little chunks.

[ August 29, 2004: Message edited by: Handshakes ]

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Harlander

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Re: Armok 0.04.50
« Reply #19 on: September 02, 2004, 09:00:00 am »

Hi folks. I've been playing about with the current release of Armok - and it's pretty fun. I put the summoning spells to good use and ended up with pants made from eye-horror flesh and a shirt cut from the very shadows. The shadow-shirt boiled gently in the sunlight, leaving an ominous trail of clouds which looked quite cool. (It didn't dissolve away, which was good for me at least).

The only tricksy thing I've tried so far was to use Petrification to turn a foe into bismuth, then try to detonate it and harvest the chunks of metal for my item-making joy. Alas, the lumps of creature seemed to revert to their original fleshy form.

Still, my shadowskin shirt and horror pants looked pretty boss.

On another note, Dwarf Fortress is looking very interesting.

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Toady One

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Re: Armok 0.04.50
« Reply #20 on: September 02, 2004, 03:35:00 pm »

HS, there's a manual on the download page that zonk wrote for a previous version.  I don't remember if he discusses magic or not.  You press M to go to the magic screen, and you can select the different spells.  The interface is trashy though, and it's hard to select things.

Hrlndr, he he...  so shadow items can boil but don't disappear?  I guess the same is true of liquid items that perpetually melt.  For that little chargen thingy I'm going to put out, I'm going to take a stab at making petrified creatures keep the proper materials, but there could be some complications, depending on how I stored the spell effect.

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Handshakes

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Re: Armok 0.04.50
« Reply #21 on: September 03, 2004, 10:49:00 pm »

Thanks toady  :)!. And great release, tons of fun just fudging around so far. Many hilarious moments with misplaced detonation spells.
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Eagleon

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Re: Armok 0.04.50
« Reply #22 on: September 03, 2004, 10:58:00 pm »

Oh my god. <3 Right now I'm installing Neverwinter Nights Gold. 2.6 GB using my crappy half-working cd drive. Screw that, I'll have loads more fun experimenting with a new Armok release. Thank you, Toady One, for making my day even better.  :D I should go on painfully long "vacations" more often.
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SkeleTony

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Re: Armok 0.04.50
« Reply #23 on: September 05, 2004, 03:47:00 am »

I never WAS NAKED! The only time I am naked is when I am downloading or viewing porn and Armok is certainly NOT porn!


*Runs Armok and notices the nakedness of the player avatar*


WOOT! PORN!!

*Starts undressing but notices rabbits and other beasties wandering into scene*

I am not sure I like where this is going...

[ September 05, 2004: Message edited by: SkeleTony ]

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Toady One

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Re: Armok 0.04.50
« Reply #24 on: September 05, 2004, 11:04:00 am »

Your "aspiring" days are over, Mr. Key Grip!
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SkeleTony

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Re: Armok 0.04.50
« Reply #25 on: September 05, 2004, 07:07:00 pm »

Having much trouble trying to figure out how to wear these bottomless rabbitskin chaps I have crafted. I click on the "wear/remove" item button and then I get a complicated menu thing(two of 'em actually!) with all sorts of locations(lower left leg, upper right leg, 13" driveshaft etc.). CLiking on some of these locations(the legs for example) turns some of them a green highlight and others red but after I am done and return to the game my goblin is still holding the pants in his hand and not wearing them.

Now normally I wouldn't complain about such a thing but it took me some effort to beat the rabbit to death with my bow(couldn't figure out how to fire arrows either) and use the arrow in my hand as a skinning device.

Also the world map-travel thing is all weird now.

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Toady One

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Re: Armok 0.04.50
« Reply #26 on: September 05, 2004, 07:31:00 pm »

Yes, life is hell, and its my fault for not providing the manual.

Lessee...  if you assign an item part to a creature part in the wear screen, it turns green.  The red bits are the parts that need to be taken care of -- you either need to assign a part to them, or put them through one of the holes.  When it is ready, a blue check will appear next to the red X on top.  If you press that, you should wear your clothes.  The blue check won't appear if there are any red parts that need to be dealt with.

For instance, with the pants, you have the lower body piece of the pants on the right.  If you assign it to your lower body, the upper body and both upper legs will turn red, because it doesn't know where they fit.  The pants item list on the right has a selection like "hole (upper body)" -- if you put that on the red upper body on the left, it will turn blue.  The upper legs you handle in the same way, then the lower legs, then put the feet through the holes.  The blue check will appear at this point.  Cumbersome, yet possible.

Firing arrows is also bad.  You need to designate a target.  Target assignment seems a bit spotty now -- you click on the crosshair on the main screen, then click on a creature when it is blinking (or press "cursor" and move to the creature and select it from a list).  Then if you press capital F, you'll fire at the creature.

Did I introduce bugs to the travel map?  pfft...  I'll check it out...

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Fourth Triad

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Re: Armok 0.04.50
« Reply #27 on: September 07, 2004, 04:18:00 pm »

I've found a weird error, when I made a ring and equiped it on my neck something called talk mode started.
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Captain_Action

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Re: Armok 0.04.50
« Reply #28 on: September 07, 2004, 11:21:00 pm »

too bad you can't have an prince albert.
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Toady One

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Re: Armok 0.04.50
« Reply #29 on: September 08, 2004, 01:01:00 am »

If Armok ever has a larger mod community, we'll always have to clarify what kind of mods we mean.
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