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Author Topic: Test adventure (now accepting extra players)  (Read 60561 times)

inaluct

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Re: Test adventure (now accepting extra players)
« Reply #435 on: May 10, 2009, 10:15:01 pm »

I'll split what's left with Arch.

Anyway, here's my idea: the elevator shaft is pretty ordinary, right? We'll climb out of the top of the elevator and carefully peer through the vents and stuff, and then-

Wait, what's our objective?
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moghopper

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Re: Test adventure (now accepting extra players)
« Reply #436 on: May 11, 2009, 07:16:54 pm »

I'll split what's left with Arch.

Anyway, here's my idea: the elevator shaft is pretty ordinary, right? We'll climb out of the top of the elevator and carefully peer through the vents and stuff, and then-

Wait, what's our objective?

As you near the main ventilation shaft you recieve a call on your comlink. Its the chief.

"Once you get inside you'll be completely cut off from reinforcements, so be careful. What i need you four to do is to link up with the police forces down in oceans bounty. They should know whats going on, and once we know that we'll be prepared to act. Get moving, we'll cause a distraction at the front and draw them off"
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Org

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Re: Test adventure (now accepting extra players)
« Reply #437 on: May 11, 2009, 07:19:27 pm »

I say we all run in, shooting. ALOT.

AND GRENADES.
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inaluct

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Re: Test adventure (now accepting extra players)
« Reply #438 on: May 11, 2009, 07:21:53 pm »

No. Absolutely not.

We carefully and quietly make our way down into the vents.
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moghopper

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Re: Test adventure (now accepting extra players)
« Reply #439 on: May 11, 2009, 07:23:49 pm »

No. Absolutely not.

We carefully and quietly make our way down into the vents.

Indeed.

As you are moving through the vents you hear several flasbangs go off, and then the sound of doors slamming closed.

You see a light ahead of you.
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Org

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Re: Test adventure (now accepting extra players)
« Reply #440 on: May 11, 2009, 07:24:53 pm »

Soooooo....How do we kill teh zombies?
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moghopper

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Re: Test adventure (now accepting extra players)
« Reply #441 on: May 11, 2009, 07:34:42 pm »

going to do anything? or wait in the vent forever?
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Org

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Re: Test adventure (now accepting extra players)
« Reply #442 on: May 11, 2009, 07:35:59 pm »

Jump out and charge the enemy.

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moghopper

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Re: Test adventure (now accepting extra players)
« Reply #443 on: May 11, 2009, 07:37:48 pm »

Jump out and charge the enemy.



You jump out of the went and land on the floor. There is no one to be found. looks like the diversion worked.
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Org

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Re: Test adventure (now accepting extra players)
« Reply #444 on: May 11, 2009, 07:38:29 pm »

Sneak around, listening for zombies.
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inaluct

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Re: Test adventure (now accepting extra players)
« Reply #445 on: May 11, 2009, 07:48:26 pm »

Get out of vent, sneak with Org.
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moghopper

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Re: Test adventure (now accepting extra players)
« Reply #446 on: May 11, 2009, 07:52:05 pm »

Get out of vent, sneak with Org.

You sneak towards the mass lift. Your are almost there when you see a single person stumbling around the door.
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Org

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Re: Test adventure (now accepting extra players)
« Reply #447 on: May 11, 2009, 07:52:58 pm »

DIE ZOMBIE!!!
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moghopper

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Re: Test adventure (now accepting extra players)
« Reply #448 on: May 11, 2009, 07:59:03 pm »

DIE ZOMBIE!!!

The figure notices you and charges, tackling you to the ground.
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Org

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Re: Test adventure (now accepting extra players)
« Reply #449 on: May 11, 2009, 07:59:48 pm »

Flip him over, pull out knife, attack!

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