Turn 6. I was going to get a turn up yesterday, but I accidentally clicked a link to TV Tropes. Oops.
Oh, and
-1 penalty to everyone who didn’t follow my instructions at the top of the previous turn.Since nobody reads the text up here, any action involving the letter ‘e’ automatically gets a -1, because I’m cruel. Proper names with an ‘e’ are still allowed, but that’s it.
Org –
| Org makes a feeble attempt at creating a ball of fire.
| He succeeds, but forgets to create mystic energies holding the ball together, and is sprayed by liquid flame for his trouble.
Shoruke –
| Shoruke orders the golem to attack Org. It runs up to Org, and
| lands a glancing blow with its fist.
| The already badly weakened Org can’t cope with the pain, and in his final moments vows for revenge against the small rocky creature that killed him.
| Shoruke casts Incendiary Blast at Inaluct.
| | He rolls out of the way, avoiding the small explosion.
| Shoruke slightly overstrains himself, and has a mild headache.
| Shoruke does some stretches to gain more flexibility.
| He trips and falls on his right forearm, breaking both the bone and skin. The arm is only still attached by the muscles and blood vessels, ouch.
Inaluct –
| Inaluct conjures up a Divum Incendia spell, and aims it towards Errol.
| The spell misses completely, instead hitting a random member of the audience. The guards contemplate shooting Inaluct, but then decide that the idiot who wouldn’t put down the umbrella deserved it. Lightning Magic level up! (The lightning spell will level up moments before it is next cast.)
I command my imp to find my original cut off hand, informing him that attaching the hand back on is humongously contrary to sprouting a dissimilar hand.
I swing my ax quicklyer than is thought possible at Knightedskull. I doubt the thoughts!
Nice try. ‘D’ for effort. Fortunately for you, this is being written in the USA, where a ‘D’ is considered a passing grade. You get: One sympathy point.
R1ck the Barbarian –
| R1ck orders his imp to find his hand, which had burst into flames earlier. The imp bursts into flames and vanishes.
| R1ck then swings his axe at Knightedskull as hard as he possibly can (+1 damage and accuracy, 50% chance to cause bleeding).
| The axe is so fast that the target has virtually no time to react,
|. The blade goes so fast that it causes only negligible tissue damage, yet Knightedskull starts to bleed.
Frey –
| Frey tries to clean himself, but he only succeeds in spreading the probably disease-laden filth around.
| In confronting it head-on though, he is no longer cripplingly revolted by it.
Pacho –
| Pacho approaches Frey, and
| delivers a well-aimed claw strike to Frey.
| Frey is only mildly scratched, and he scoffs at Pacho’s primitive fighting style.
Errol –
| Errol gets annoyed at the lightning bolts, and stabs Inaluct.
| The rapier, a mere blur, strikes Inaluct
| and pierces an artery!
Knightedskull –
| Knightedskull looks up at the sky, and a comical confused expression crosses his face as he ponders a cloud that looks like a UFO.
Crowd –
| The crowd watches the fight eagerly. (No spectators read the top text during turns either? I’m sad.)
Statuses:
Dead (Was Severely Wounded, -1 from self harm, -1 from golem attack)
SkillsPyromancer – 3/6 xp
SpellsIncendia Occurro L2 - +1 damage, -1 to target’s effective toughness. Fire Magic
Slightly Wounded (Was unharmed, -2 from self inflicted wound)
|Stoneskin (+1 toughness, -2 dodge, -1 any agility based action)
Useless right arm
Pain (-1 to actions)
SkillsDabbling Healer – 0/4 xp
Dabbling Pyromancer – 1/4 xp
Dabbling Protective Mage – 1/4 xp
{earth mage} – 1/2 xp
InventoryMagic Staff (+1 magic)
Leather Armor (+1 toughness)
SpellsPresidium Alio L1 - +1 dodge for 2-5 turns
Incendiary Blast L1 - +1 damage
Transmute carbon to rock -
Create Golem
Low Quality Stone Golem
Unharmed
Completely Loyal
-1 to accuracy and damage
Wounded (-1 to actions. Was slightly wounded, -2 from Errol, +1 from regeneration)
| Inaluct fights through the pain of nearly being skewered.
Moderate Bleeding
SkillsDabbling Knife User – 2/4 xp.
Lightning Mage – 0/6 xp
InventoryLong Jagged Knife: +1 to damage
Billowing, Confusing Cape: +1 dodge
Clothing
SpellsDivum Incendia L1 - +1 accuracy. Lightning Magic
Slightly Wounded
|Headache (-1 to mental actions, 1 turns remain)
Bleeding
No left hand
SkillsMighty Blow – 2/6 xp
Dabbling Axeman – 2/4 xp
{axeman} – 1/2 xp
{shouter} – 1/2 xp
InventoryLarge Bloody Axe(50% chance of causing bleeding against injured characters)
Herbal healing potion
A Rope
Clothing
Unharmed.
|Light Bleeding
SkillsSwordsman – 3/6 xp
InventoryTowerShield
A falchion,
2 Healing potions.
Clothing
Unharmed
Martial Arts Confusion (-1 for the next 2 actions to sort out knowledge)
Covered in filth (-3 to charisma rolls with intelligent beings)
+1 resistance to Pacho’s psychologically damaging actions
SkillsMartial Artist – 3/6 xp
Dabbling Healer – 0/4 xp.
InventoryFighter's Robe of +1 dodge
Unharmed
Most black-hearted being in the area
Feels great (+1 to actions for 2 turns)
SkillsScratchy Fighting Artist – 2/6 xp
Fingernail Wound Battle Stapler – 2/6
Dabbling Disturbing Fighter – 0/4 xp
InventoryNothing
Unharmed (Bruised +1 from regeneration)
| Errol’s bruises disappear.
SkillsFencer – 2/6 xp
Dabbling Sword Mage – 0/4 xp
InventorySpeedy rapier (+1 to accuracy)
Boots of Agility (+1 to dodge)
Clothing
SpellsSwordwave -
Sand (22x)
Dust (16x)
Dirt (38x)
Chain Mail of +1 Toughness
Sword of +1 damage
Giant lemon with a top mounted rocket launcher