Turn 4. The sand/dirt/dust are counted in units. A unit in this case is an undefined quantity, such that any adventurer can carry exactly one before deciding he or she has enough in his or her quantum adventurer inventory.
Rules for summoned/controlled creatures: Each one controlled gives a -1 to rolls when trying to summon/bind more. Rolling a {1} on a summoning will result in the caster being mentally overloaded, releasing the magic from the summoned/bound creatures. Another roll will determine what happens to them.
Vote time: Should I keep the Latin names for spells?
I’m also going to allow repeated attacks on the same person, and I'll heal the damage Inaluct caused to himself back. It’s not a standard RTD, and it can’t be used to try to summon something four turns in a row. It’s also a bit silly to not be able to attack somebody repeatedly. As with any turn, there could be mistakes lurking around somewhere.
Org –
| Org proves that all dice everywhere hate him. He tries to cast an Incendia Occurro, but only succeeds in
| burning himself. Why do the dice hate you so, Org? What did you do to them?
Inaluct –
| Inaluct stands and stabs his knife towards Errol’s face.
| Errol stylishly sidesteps the weak blow. He’s so cool that he manages to impress Inaluct (-1 to attacking Errol for 2 turns, unless he attacks you. +1 to Errol’s first attack against you in that time.)
Frey –
| Frey
| tries to attack Pacho, but hesitates while deciding if he should go for a chokehold, punch, throw Pacho to the ground, break Pacho’s knee, or break his wrists. He decides on a throw, but Pacho saw it coming and dodged out of the way.
Knightedskull –
| Knightedskull
| gives a quick and powerful slice towards R1ck.
| Thanks to the imp flying around his head, Knightedskull missed anyway.
R1ck the Barbarian –
| R1ck orders his imp to fly around Knightedskull threateningly. The imp is happy to oblige. (+1 to accuracy)
| R1ck counterattacks Knightedskull,
| Knightedskull fails to dodge out of the way,
| and is struck by the full force of the axe. After being hit, he cries out “R1ck, you kissed your sister.” (You didn’t specify an aimed shot, so no awesome reference for you.)
Shoruke –
| Shoruke forms some rock into a cat sized humanoid shape, and breathes magical life into it.
| It stands motionlessly. It has no free will, and ordering it around is a free action.
Pacho –
| Pacho does a very cruel thing to Frey. Frey’s expression of complete revulsion is priceless.
Errol –
| Errol slashes crazily at Inaluct.
| Inaluct, still admiring Errol for his cool moves, doesn’t even try to dodge.
| Inaluct is struck repeatedly by light yet well aimed blows, and starts bleeding slightly.
Crowd –
| The gnomish mage uses forbidden gnomish magic to become a lemon with a top mounted rocket launcher.
Statuses:
Severely Wounded, -2 to rolls (Was Wounded, -1 from Org).
| Org feels re-invigorated, despite the bleeding.
No left arm
Slightly Bleeding
Pain (-1 to mental actions for 2 turns)
SkillsPyromancer – 3/6 xp
InventoryChain Mail of +1 Toughness
Sword of +1 damage
SpellsIncendia Occurro L2 - +1 damage, -1 to target’s effective toughness. Fire Magic
Unharmed
Stoneskin (+1 toughness, -2 dodge, -1 any agility based action)
SkillsDabbling Healer – 0/4 xp
Dabbling Pyromancer – 0/4 xp
Dabbling Protective Mage – 1/4 xp
{earth mage} – 1/2 xp
InventoryMagic Staff (+1 magic)
Leather Armor (+1 toughness)
SpellsPresidium Alio L1 - +1 dodge for 2-5 turns
Transmute carbon to rock -
Create Golem
Low Quality Stone Golem
Unharmed
Completely Loyal
-1 to accuracy and damage
Slightly Wounded (Was unharmed, -2 from Errol)
|Light Bleeding
SkillsDabbling Knife User – 1/4 xp.
Dabbling Lightning Mage – 3/4 xp
InventoryLong Jagged Knife: +1 to damage
Billowing, Confusing Cape: +1 dodge
Clothing
SpellsDivum Incendia L1 - +1 accuracy. Lightning Magic
Slightly Wounded
|Bleeding
No left hand
Blood bond with imp
Pain (-1 to actions)
SkillsMighty Blow – 0/6 xp
Dabbling Axeman – 2/4 xp
{axeman} – 1/2 xp
{shouter} – 1/2 xp
InventoryLarge Bloody Axe(+1 towards wounding injured characters)
Herbal healing potion
A Rope
Clothing
Imp
Unharmed
Loyalty unknown
Blood Bond with R1ck
Slightly Wounded (Was unharmed, -2 from R1ck)
|SkillsSwordsman – 1/6 xp
InventoryTowerShield
A falchion,
2 Healing potions.
Clothing
Unharmed
Martial Arts Confusion (-1 for the next 3 actions to sort out knowledge)
Revolted (-1 to next 2 actions)
Covered in filth (-3 to charisma rolls with intelligent beings)
SkillsMartial Artist – 3/6 xp
Dabbling Healer – 0/4 xp.
InventoryFighter's Robe of +1 dodge
Unharmed
Most black-hearted being in the area
Feels great (+1 to actions for 2 turns)
SkillsScratchy Fighting Artist – 1/6 xp
Fingernail Wound Battle Stapler – 2/6
Dabbling Disturbing Fighter – 0/4 xp
InventoryNothing
Unharmed
SkillsFencer – 2/6 xp
{Sword Mage} - 1/2 xp
InventorySpeedy rapier (+1 to accuracy)
Boots of Agility (+1 to dodge)
Clothing
Sand (11x)
Dust (8x)
Dirt (19x)
Giant lemon with a top mounted rocket launcher