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Author Topic: Simple needs  (Read 956 times)

nirodragon

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Simple needs
« on: April 21, 2009, 09:16:49 pm »

First - I know about the Dwarf Heaven seed that everyone's drooling over right now, and further, I have it.  However, it is a less than ideal world for my current goals, so telling me about it won't do anyone any good.

That said, has anyone found a seed that gives a decent area with low (or no) elevation changes, a river, sand, magma, lots of trees, and HFS?  I want me a clear glass tower and some demons to fight.
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hillburra

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Re: Simple needs
« Reply #1 on: April 21, 2009, 09:39:36 pm »

you'll really struggle to find a flat map with HFS, HFS only appears in mountain biomes
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nirodragon

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Re: Simple needs
« Reply #2 on: April 21, 2009, 10:17:26 pm »

Is there any way you can think of to get a mountain biome that isn't too cliffy?
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Time Kitten

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Re: Simple needs
« Reply #3 on: April 21, 2009, 10:20:21 pm »

that said, you can easilly get as few as 5 elevation levels, and probably less than that if you try.

I remember one a few versions ago that was 3x3 with chasm, brook, magma, hfs.  but the central chasm with 3 GCS around it was too great for me to surmount.
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Elvang

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Re: Simple needs
« Reply #4 on: April 21, 2009, 10:22:46 pm »

Mess with the world generation parameters to skew it in favor of single elevation areas and then batch generate a bunch of worlds. You'll want to mess with the erosion cycles and the elevation weights mostly I think... You could always automate the process with an AHK script and run it over night.
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nirodragon

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Re: Simple needs
« Reply #5 on: April 21, 2009, 10:26:06 pm »

Mess with the world generation parameters to skew it in favor of single elevation areas and then batch generate a bunch of worlds. You'll want to mess with the erosion cycles and the elevation weights mostly I think... You could always automate the process with an AHK script and run it over night.

what.

Heh, I don't know how to batch generate worlds, and I don't know how to make scripts.  Kinda sad, but true nonetheless.

How does the generation process determine if an area is a 'mountain' biome, rather than plains?
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Elvang

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Re: Simple needs
« Reply #6 on: April 21, 2009, 10:42:32 pm »

I don't know how it places each biome, but I know there are values in world_gen.txt that influence how many regions are of each biome.

These pages tell you what changing certain values influence. A quick glance suggests it would be a good idea to minimize the Elevation X and Y variance, and possibly bring the Min/Max elevation closer together. A high Erosion Cycle Count also makes mountains look more like plains.
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

nirodragon

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Re: Simple needs
« Reply #7 on: April 21, 2009, 10:46:39 pm »

Cool, thanks.
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kg333

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Re: Simple needs
« Reply #8 on: April 21, 2009, 11:23:59 pm »

I've got a map I'm playing right now with all of those except sand, although it has massive amounts of hematite and magnetite.  Only 3 or 4 levels of elevation...if someone can tell me what to post for world gen, I'll try to find it for you.  I just hit the quick world button myself.  :P

KG
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Derakon

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Re: Simple needs
« Reply #9 on: April 21, 2009, 11:35:20 pm »

I posted a world that should meet your needs in this thread. It doesn't have any sedementary rock, and I don't recall how dense the trees are, but it's about as flat as you're going to get for the specifications, and it's small.
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Lexender

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Re: Simple needs
« Reply #10 on: April 22, 2009, 07:31:26 am »

Be a true dwarf and flatten the land yourself. Medieval terraforming ftw.
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