I said this was goign to be posted a day or two before but shit happend and now it's here.
TURN 12 Wave 1Turn towards the giant, examine all my wounds, spit out some blood, and dramatically say "Good, now it's a fair fight." Then grab whatever weapon is at hand (preferably my old mace, which just happened to land near me) and attack the giant's other leg.
[3] You take a moment to examine your wounds. You have a
permanent scar on your back that's...tingling? Your unsure of what exactly the feeling is other than the pain and...*spit* oh great it knocked out a tooth. Also it seems strange that the wolfweed wore out this quick...and you smell something cooking...
[1] Just when you start thinking the odds might might be even.. your stomach starts rumbling and hurting until...oh it was a just gas. The fire on your pants intensified greatly!
I'll heal the dead friendly NPC bodies just enough to sustain life, and force their souls back into the barely functioning bodies.
Yes, that's the best I can come up with for a revival spell. Any more might make me feel slightly tired, and I need to make healing potions.
Oh, fine. I'll order the gatherers to start brewing potions to cure the strange disease. I can bless it next turn and order the recruits to drink it.
[2] Seeing the souls receiving their un-justice and unusual punishment you try to see if you could bring them back to the living, but the scouts body is chunks and your unsure of the damage from the archer's fall.
[1+
1-
1] "Whats that you say? Start burning the potions?" "That doesn't make any sense" "I can barely understand a blasted thing he is saying" "Well those be his orders, do we even have any?" "I think the tavern master has some in his cellar" "What the bloody hell makes you think he has any?" "I see his maids go out collecting weird plants, he has to be doing something with them." "And why were you following his bar maids?" "Um...uh..."
The fricking potions! I'm getting sick of not being able to do anything! Hell with it, non-smashy time.
I magically light the zombie titan on fire.
[1-
1] You gather your energy into your right hand...trying to form it into some fire spell. It starts out small round ball...bright red too..very bright red. It then slowly expands but very little at a time until it's as big as an eyeball. You inspect the spell so you could recreate it for future use, whatever it is. But before you could study it, it suddenly turns white and drops
through your hand and the floor! Your hand is mangled and really hurts but atleast the hot ball cauterized the wound.
Barbarian summon the sheer strength of RAAAAGE to scare his wounds away!!!
(or try to use a heretofore dormant nature-magic ability)
[1] You try to see if you have any hidden special ability but suddenly the tree starts to fall and drops you during the process! [3] Thankfully the tree only managed to fall on your foot, crushing it flat. [pain:2-
1+
2] What little conscious you have left is starting to slowly fade away...
-> Shoot blast of bubbly sticky goo at ZTitan!
Also, order nearest goon to wash my hands. (Eww.)
[6]You tire of this inconvience and wish full use of your limbs again. So you create a little flame to burn away the bubbly sticky goo but when the flame touched the goo they ignite and burst! The metal door rockets all the way to the Ztitan! [dmg:6] It embeds into the monsters forehead and knocks him over!
However your robe and hand has burn marks.
[5]You order one of the archers to aid your burnt hand. A very eager young archer pushes him aside to help you, he takes out his waterskin and washes the burns and then he bandages your hand. "That was an amazing shot and you have great power! I wish to follow you and to be your apprentice."
AI:Stand and fix arm
[2]The shockwave of the Ztitan's fall prevents you from doing anything for now.
[2]You try to look for your horse but your view on the ground is limited.
HANG ON THERE!
[3]Halfway in, they both manage to grab the edge of hells gate but it's still trying to suck them in!
move,do something!
[1] The creature manages to twitch a few times...
'"USELESS!"
the Ztitan then stops moving, forever.
Suddenly the dark energy from behind the boulder dissipates and a figure starts making a run for it.
Make a run for it
[3] It seems like the guy is burdened with fatigue as it's not making much distance.
Recruits: Order the builders (form here on out they shall be called engineers) to open the gates:4: They get to it.
Archers:Cheer for victory:5: They raise their bows and yell out for celebration and the such, praising the heroes.
Engineers:Open the gate:5:They lowered the drawbridge and raised the gates to let the recruits go out
Gatherers:Get potions:2: The tavern master chases them away with a strange looking device.
Background roll:1: I wasn't even aware the game was still going.
Ingame stats: (Turn12 Wave 1)
Condition:Bandaged burn wound on hand, other whys fine.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, xthick robex, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:
barely standing, alot of pain,missing tooth, back is badly scorched with dark pulsing patches on it.
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap, lvl1 mighty spin
Qualities/Drawbacks:
lvl1 honoritems: iron chain armor, !!leather leggings!!.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Dislocated right shoulder, in even more pain.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems: Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
throat is hoarse, give it rest for a turn Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching, lvl2 leadership
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Badly burnt all over body, in more extreme pain, covered in dark pulsing patches, broken nose, crushed foot, , and worse of all naked
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler, lvl1 GIGA DRILLBREAKER,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items: steel horns that used to be attached to your helmet
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition: Mangled hand (a hole in it),in pain, under half the effects of
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing, 3 healing potions, 2 flammable potions, 3 unknown potions ( each with possibly different effects).
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
39 Recruits:20 potential swordsmen,7 potential bowmen[covered with dark pulsing spots], 6 potential axemen, 6 potential spearmen,
20 engineers:waiting for orders.
10 gatherers:Waiting for oders.
Scout: Barely hangin on there
Zgiants TITAN: inactive.
Strange figure: Runin away.
1/2 any-antidote.
A big orange block of unknown material.
Flamberg sword with runes etched into it
Ztitan leg
Steel mace(somewhere)
It's not really over but you guys are safe...for now.
And now I'll have to review the whole damn game and fix the damn statuses as I have not taken care of them properly... so please tell me any errors.