SURPRISE ROLL!
NOW WITH MOAR randomcrazyshit
Alot of 6's and 1's
It seems Frey loves to fly.
TURN 10 WAVE 1Barbarian cleave! Barbarian CLEAVE! Barbarian GREAT CLEAVE! Barbarian hack stupid giant to bits!
(Giant being the fifth giant)
I'd like to learn Great Cleave. Or GIGA DRILL BREAKER!
[5+1] The runes on your flamberg shines a blinding light, it starts to twist it's already wavey form, the crossguard on your hilt starts to extend and bend in an angle with a different form! All of a sudden some magical flames shoot out of the crossguard ends and sends you spinning
[Acurracy:
6] straight into the last normal zombie giant![Damage:
6] You drive right through what was left of it's torso and you drive into the ground.
Your sword returns to normal and is now stuck in the ground.
lvl1 GIGA DRILLBREAKER
Cleric eat ration. Cleric tell gatherers to bring more food from depot. Cleric spend too much time near Barbarian.Cleric's low wisdom prevent knowing what time it is. Cleric need food to restore lost wisdom.
I'd like for one of the gatherers to find and bring me a rope. One can never have enough rope in an adventure style thing.
[4] Realizing the black hole that is the barbarians skull, is sucking yours dry, you start eating a finely made meal of plumps to fill in the void while you tell the gatherers to get more from the depot along with some rope [2] but they couldn't understand your order what with the food in your mouth.
Take another bite of wolfweed, and charge at the giant to get my mace. If I successfully retrieve it, I smash the giant...repeatedly.
[6] You step on something and when you lift your foot to see what it was, it turns out to be some wolfweed! After peeling it off you consume it and your power level is doubled and your more buffed!
[3]You try to run to the fallin titan zombie giant, but your toe hits a giant wooden club that was on the ground.
I make ZGiant 5 MY servant.
[4-
1] You unleash your dark powers onto the leftovers of the zombie giant to gain control over it, but another dark force is trying to push your connection away!
[3] The connection isn't broken but there is a power struggle.
action: i rush to the zombie titan and inflict as much damage as i can, before returning out of his reach
[6+1] You drive your horse hard to get close enough to use your sword to driveby the titan zombie giant.[reaction:3] It moves it's hand in time to protect it's face but the noble sliced 2 of it's fingers off.
You manage to run out of it's reach but you thought about your horse and you don't make a second run.
[A.I.]RANDOMNEZ
[4]After relizing his fate, Shoruke sits down and ponders on his life on what it would be like to be the bulked up freak that is him now...o no! What if he is too big for the clothing at his house?!
Help get that potion
[3] The scout dives at the potion before it could fall but he rolls off the ledge as he grabed it! He is hanging off the ledge now, holding the potion.
Show offy death
[4+
1+
1]
Combining the GIGA DRILLBREAKER effect, and the dark energies within it self, it creates a giant explosion of darkness!
Everyone must roll to avoid the blast of hell!
Errol:5-
1: Errol managed to use a nearby broken door as a shield.
Frey:2: Frey was not far away enough and took the hit![Damage:6] Frey was blown away a good throwing distance and rolls to a stop. His back is covered with 2nd degree burns and pulsing dark patches. The pain and the shock knocked him unconscious and his leather pants are on fire (only alittle). If he were any less of a man or not under the wolfweed influence, he would have died.
Zasit:1: The terrorfying blast frightened the horse half-to-death and it accidently bucks Zasit off![damage:3] Zasit falls right on his right shoulder, dislocating it!
Rodger:6: A ray of light shoots out of the clouds and surrounds Rodger! Protecting him from the blast and darkness.
barbarian:1: Being in the dead zone, a dark cloud engulfs him and sweeps him away. His life flashes before his eyes, from the moment his mom birthed him in combat, to the time he ate his first book, and then to the time he first used his enemy as a human shield... [damage:2] barbarian finds himself in a tree farway from the scene covered in pulsing dark patches all over his body. After he collects his mind from the shock, he will have to add this to his traumas but he is in too much pain with very bad burns all over his body and his clothing burnt to ashes.
Shoruke:1: Shoruke was also close to the blast, but didn't care to dodge as his life was possibly changed forever.[damage:2] He was nearly pushed off the ledge but he managed to keep his ground.
Scout:1: For all the scout had, he simply couldn't "hang on" like in those posters at the trade offices.[Damage:6] The scout was smashed into the wall and exploded in gore! There's nothing left but ashes and various burnt flesh bits with pulsing dark spots and [5] it seems the any-antidote is intact! The scout must have used his body as a shield to preserve it.
Archers:2: The blast reached them as well.[2] Luckily, only 1 poor sap fell off the wall to his death, but everyone has some dark pulsing spots on them.
Ownedfences:6: The building seems to have been well made to resist any blast.
Random:6!!!!:
[2] It howls in it's own failure.
Recruits: Ready to fight.
Archers:Recover shock:4: They managed to recover and can ignore the pain and are ready to fight.
Builders:Waiting for orders.
Gatherers:Waiting for orders.
Background roll:6: After the explosion there is no grass and not much objects around the area of the blast. Only thing at the blast zone is the flamberg sword, the leftovers of the scout with the any-antitode in it, and the scorch marks on the wall. The darkness behind the boulder has lowered somewhat but it's presance still lives. The dark patch spots on everyone could be anything. It also seems that the big orange block looks exactly the same as before.
Ingame stats: (Turn10 Wave 1)
Condition:Is
Tired and his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition: unconscious, alot of pain, back is badly scorched with dark pulsing patches on it.
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap, lvl1 mighty spin
Qualities/Drawbacks:
lvl1 honoritems: iron chain armor, !!leather leggings!!, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Dislocated right shoulder, in pain.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems: Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching, lvl2 leadership
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Badly burnt all over body, in extream pain, covered in dark pulsing pacthes, dazed, naked.
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler, lvl1 GIGA DRILLBREAKER,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items: steel horns that used to be attached to your helmet
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition: Seems healthy, under half the effects of
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing, 3 healing potions, 3 flammable potions, 3 unknown potions ( each with possibly different effects)1 antidotes-to-anything.
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen,7 potential bowmen[covered with dark pulsing spots], 6 potential axemen, 6 potential spearmen,
20 builders:waiting for orders.
10 gatherers:Waiting for roders.
Scout: pile of smoking flesh bits.
Zgiant5:Non-existant
Zgiants TITAN: on ground, doing something, mangled leg(-1 moving), missing fingers.
1 any-antidote.
Alot of arrows/bolts at depot and few other items.
A big orange block of unknown material.
Flamberg sword runes etched into it
Yeah, IO think somewhere in there is fatal error.