I hate 3s
TURN 8 WAVE 1Insult the ZGiant 5's mother.
[3] Barely standing, you yell out a bad yo momma joke on Zombie giant 5's mother.
"Yo momma stinks so bad that she smells like me."
I'll heal Zasit after ordering the archers to attack ZGiants 6 and 7.
[6] You shout to the archers to get to the top of the gate and shoot at the abobination quickly, and they do so but they tired from rushing up here(-1 to hit).
[5] Not having to waste more energy casting another healing spell you move the ray of light, before it dispelled, over Zasit and healed him completely.
gain lvl1.5 leadership
I'll just go practice my golf swing on giants 6/7, in hope of keeping them from combining. FORE!
[4] You don't have any golf ball sized objects so you took the eye off one of the zombie giant corpses and whacked it with your mace into the abobination. And it absorbs it!
Anyway I'm going to throw one of the unknown potions at Zgiant5, and ask the scout to please help me get a healing potion down.
[3] You thought you might inturupte the beasts transformation by throwing an unknown potion at it, but you realise that you don't have an unknown potion with you.
You walk BACK to the depot, for the fith or sixth time, and then when you got back to the gate, you forgot to pick up the health potion while you were there, so you sent the scout to go get it.
if i am healed, i will once again charge at any gzombie close enoguh, if i am not healed, i will raise my shield to protect me from further damage
[4] A ray of light looms over you healing all your wounds and worries, so you got up and looked for your sword to charge at Zgaint 5, again.
[2] Your sword is somewhere around here but you can't quite find it.
Barbarian RAAAGE! Barbarian Mighty Swing at nearest giant!
[4+
1] You unleash another mighty swing! Only, it's not as mighty as the others.
[Accruacy:3][Dmg:
6] The slicing wind destroys the zombie giant 5's club! And the runes on your flamberg glows.
Help Shoruke
[6] The scout runs off and fetches all the potions and brings them back to shoruke.
Kick.Zasit.
[
6] The big lug starts running full speed and then jumps into the air, drop kicking Zasit![dmg:2-
1]
Even so Zasit was flown past the pile of Zgiant corpses in the middle of the field, he miraculusly avoided major injuries except some bad bruises.
Now only thing between it and Zasit is Frey.
rawr
[:3] It's complete! It's a titan zombie giant! However it must wait a turn to get used to it's titan size.
Recruits: Ready to fight. Archers:shootz:[6-1]After runnign all this way they finally see the gruesome battle zone and shoot at the titan zombie giant.[dmg:2] They luanch a hail storm of arrows into it with no effect as the arrows can't peirce it deep enough.
Builders:Waiting for orders.
Gatherers:Waiting for orders.
Owners aid.
[6] The horse running at full speed, dashed up on top of the gate, knocking donw a few archers and then jumps down to the battlefield next to his Owners side!
Background Roll:3: The healing ray of light disperses,the evil darkness aura still lingers behidn the rock over the field and it's noon possibly.
Ingame stats: (Turn8 Wave 1)
Condition:Is
Tired and his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:Healthy
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy but some bad bruises.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching,lvl1.5 leadership
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy).
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:mashed in nose, would be in pain if he could feel it, under half the effects of
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing, 4 healing potions, 3 flammable potions, 3 unknown potions ( each with possibly different effects)1 antidotes-to-anything.
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen, blessed (less casualties, 1 turns.)Been preached to (more likely to attack, 2 turns)
20 builders:waiting for orders.
10 gatherers:Waiting for orders
Scout: has crossbow, bolts, and scope.half of a anything-antidote.
Zgiant5:Some clothing, hole in chest, on ground ( after the kick).
Zgiants TITAN: adjusting
1 giant club.
1 Iron longsword
Alot of arrows/bolts at depot and few other items.
A big orange block of unknown material.
Alot of errors, will fix when I can.