OK finally it's done I have me laptop fixed up. I need some feedback on how I'm doing the damage, I can't tell if I'm being soft or harsh.
TURN 7 WAVE 1Mighty leap onto Zgiant 4's head, and smash it with my mace.
[4] With all your might you leap into the air and come down, mace first, into the fallen zombie giants head.[dmg:6+
1] You completely destroy Zgiant4s head and now have rotten brain gunk on your mace.
Okay, I'm going to try (once again) to drink a healing potion and an antidote potion, and then throw one of the flammable potions (woot for alchemist's fire) at Zombie Giant 4.
EDIT: WAIT I WANNA DO THAT IN DIFFERENT ORDER. okay...
1) Climb down off wall, drink healing potion.
2) Pick up flammable potion, climb back up wall, and toss it (the flammable potion) at ZGiant 4.
3) Climb back down the wall again and drink an antidote.
[5]You jump off the gate walkway and head to the depot to pick up a healing potion and some others.[5] You pick up the potions you wanted and head back to the gate.
You try to drink the health potion [1-
2] but you griped it too tightly and it shattered in your hands, atleast the potion somewhat healed your badly scratched hand.
i charge the closest giant
[2] Seeing the fifth zombie giant approach the walls, you dash towards it swords raised. But when you swing you missed.
Barbarian unhappy. Barbarian angry at being unhappy! Barbarian jump at the giants and hack them to bits to drown his sorrow!
[3] You cheer yourself up by thinking of the various ways to kill your enemy, but the energy around Errol was starting to show, distracting other thoughts.
I cast Meteo. At the giants.
Collateral? What's that?
[3]You summon all your power in order to cast the meteo spell! After expelling all your energy into the sky and some time passes, a bright object shines from the heavens and falls on Zgiant3 completely crushing and obliterating the sad excuse of a creature.
The object isn't a meteorite, but a huge perfectly squared orange block of some unknown material. Also you expended all your energy.
ExhaustedI was going to jump down and try to kill stuff, but then Errol made me not want to jump down and get killed by him, so I'll just meditate to recover my mana.
[2] you thought about meditating to recover some of the energy you lost, but you were in awe by the perfectly squared block object falling out of the sky.
Help Shoruke
[3] The Scout sees shoruke having problems with his potions and decides to help him turn back to normal by feeeding the anything-antidote to him.
However halfway he was inturuppted by a large flying object and only managed to reduce the effects of the RAYGE potion.
Smash Zasit
[6] Before Zasit could react, the zombie giant counter-attacks and hits his side![dmg:6-
1] Zasit was sent flying and bounced off one of the giant corpses.
Zasit is now laying on the ground with
broken ribs broken right arm(drops the sword), and in
lots of pain.Combine
[6]Over at a distance a large darkness aura of energy flashes behind a large boulder and then suddenly Zgiant6 & 7 are forming into one! (Will be completed next turn)
Recruits: Ready to fight. Archers: Back on the job.
Builders:Repair bridge mechanism:3: Using some tape they managed to fix the bridges mechanics, but it can be knocked off again.
Gatherers:Waiting for orders.
Sixth sense
[3+
1] It felt a disturbance to the masters entity and it rushes to the gate.
Background Roll:1:Uhh....is breakfest over already?
Ingame stats: (Turn7 Wave 1)
Condition:Is
Exhuasted and his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:Healthier than ever before!
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Busted up.
broken ribs, in
lots of pain, broken right arm.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching.
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy),mind: doubt self.
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:mashed in nose, would be in pain if he could feel it, under half the effects of
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing, and a flammable potion
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen, blessed (less casualties, 1 turns.)Been preached to (more likely to attack, 2 turns)
20 builders:waiting for orders.
10 gatherers:Waiting for orders
Scout: has crossbow, bolts, and scope.half of a anything-antidote.
Zgiant5: club, some clothing, hole in chest.
Zgiants6-7: combining
4 healing potions
2 flammable potions
3 unknown potions ( each with possibly different effects)
1 antidotes-to-anything.
1 giant club.
1 Iron longsword
Alot of arrows/bolts at depot and few other items.
A big orange block of unknown material.
Some errors im sure and yes I wanted to get rid of Zgiant 3.