The rolls have arrived! Thank the gods to have me returned to the internetz!
BTW when I said "free action" I ment that you
attempt said free action, there are no free success unless some conditions are applied.
TURN 6 WAVE 1I order the archers to climb on the wall and shoot Zgiants and then
*I* jump off the wall and defend frey
[1] You shout to the archers to get up here and help, but they are too busy taking a break.
(archers can't be used this or next turn, you still have the scout)
[1] You try to jump down off the wall when suddenly, Errol throws a duck and it hits you on the side of your face! Off-balanced, you fall off the wall and land in-front of the fallen Zombie Giant4 [dmg:2] Your ass is bruised and you wish you had your trusty steed that is probably doing nothing.
I throw the duck at Zasit. He asked for it.
Afterwards I attempt to remove the evil energy that keeps ZGiant2 in its unlife and harness it for POWER. MWAHAHAHAHAHA!
[5] After throwing the dead duck at Zasit you summon your inner necromancer to drain the evil energies out of Zombie Giant2, fighting fire with fire as you always say. During the drain you sense something *disconnecting* from it, regardless of what it was, you have drained what was left of the Zombie Giant2 essence and used it increase your power.
lvl 2 necromancy.
I shall use my divine skillz to heal Frey.
Edit - After going to the top of the wall, of course.
[4] You rush up to the wall and notice Frey is hurt, so you cast out a divine healing spell. [Dheal:6] The clouds part away, and a ray of light looms over Frey and around him. All that is within it is healed and lasts 3 turns.
Gained lvl2 DivineHeal
Take a bite of my wolfwood. It's on now! Break zombie giant 2's knees, and then his head, if he falls down.
[6] Being completely healed you got up and took out your wolfweed that Ma gave you. You consume it, but don't feel any effects( must be the healing light). You try to get to Zgiant2 but you saw Errol drain it dead. So you decide to go after Zgiant4.
[3] you bash down onto Zgiant4 right leg to make him stay down.[5+
1] You bring down your steel mace and not only shattering Zgiant4s kneecap but it went through it and cracked the ground underneath.
Barbarian powerful! Barbarian pose bravely! Barbarian yell a battle cry REAL LOUD! Loud cry motivate wretched peasants so wretched peasants fight bravely! (Barbarian take courses in applied psychology:))
[1] You get ready to pose to the troops when you have a sudden flashback about warcry101 class. You were to write an essay about how your warcry goes,but when you were brought in front of the class your secret of not being able to read or write was revealed and everyone laughed at you for the rest of the semester.
This thought that came instantly, made you drop to the ground in fetal position,
Lightly TruamatizedEDIT: action: assuming that picking up and drinking potions is a free action, I'll drink a healing potion, an antidote-to-anything potion, and then I'll light ZGiant4 on fire with my pyrokinesis.
[1+
1=2] You try to move your body to the depot for the potions, but The Shork in you makes you forget about them. So you throw your rockdoor at Zgiant4. [6+2] with all your might and it hits(+1 dmg)![dmg:3+1] the Zgiant4 right arm is broken.
Shoot enemy Zgiant5
[4] The Scout shoots at the incoming Zombie Giant5 [dmg:6] the flesh of the Zombie giant is too soft and rotten and it goes through things upperbody leaving a big hole but it doesn't do much for it is of the undead.
Climb wall. Smash
[4] It scales the walls and is at the edge and after seeing Errol, it tries to attack him! [4] It tries to grab Errol [E.dodge:6] but Errol counter-attacks a with fire blast [dmg:4] launching the Zombie giant off the wall and on the ground, outside. Zgiant3 now has huge scorch mark on it's chest and it's right hand is unusable.
Smash.Zasit.
[6] The zombie giant stretches his arm and bashes Zasit with his fist [dmg:3-
1] it almost makes him flinch, almost.
Smash. Scout
[1] It approaches the wall but trips over the body of Zgiant2 and falls to the ground. (They can climb walls but never over a corps).
Wait for turn.
[
1] They decide to do something NOW! but have to wait next turn.
Recruits: Ready to fight. Archers: break:1 turn
Builders:Repair bridge mechanism:2: Still trying to find the missing piece.
Gatherers:Waiting for orders.
Background Roll: 2. well it was cloudy.
Ingame stats: (Turn6 Wave 1)
Condition:Is fine but his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:Healthier than ever before!
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching.
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy),mind:
Lightly Traumatized.
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:mashed in nose, would be in pain if he could feel it, currently under influence of the
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing,solid rock door (held in both hands now)
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen, blessed (less casualties, 2 turns.)Been preached to (more likely to attack, 3 turns)
20 builders:Fixing bridge.
10 gatherers:Waiting for orders
Scout: has crossbow, bolts, and scope.
Zgiant3: some clothing. missing lower half, -2 to movement, unusable right hand.
Zgiant5: club, some clothing, hole in chest.
Zgiant4: club, some clothing, on the ground , half a right leg.
Zgiants6-7 waiting
5 healing potions
3 flammable potions
3 unknown potions ( each with possibly different effects)
2 antidotes-to-anything.
1 giant club.
Alot of arrows/bolts at depot and few other items.
[EDIT] I forgot 6 and 7.