I'll have the time on the background rolls reduced each turn for it's combat
First death!
Frey your action may be your undoing...
Also no one has yet been able to do any magic beyond the potions.
TURN 5 WAVE 1Well, I leap off the wall, and land on giant 3's head, bashing it open with my mace.rawr.
[6]You let out a mighty roar that would have shaken any mortal enemy and you hurl yourself into the air and land on zombie giant3s head![dmg:3] but did little effect on it. You then take this moment to cave in it's skull [2] but you can't seem to get your balance to attack him.
gained
lvl1 mighty jumpI kill the zombie giants WITH FIRE.
[2]You attempt to "BURN THE ZOMBIE GIANTS!" by using your pyromancy magic, but a bird suddenly falls from the sky. It's gagging breaks your concentration. (omgz the first death!!!
)
Barbarian RAAAAGE! Barbarian Mighty Swing at the giants!
[6+
1]Having no Zgiants in melee-range, you swing your ancient flamberg and cut the air creating a wind-blade effect that cuts everything in it's path! [accuracy:4] It hits zombie giant1 and [dmg:6] splits it in half from head to toe! It gurgles it's last breath(
) and some dark magic left overs leaves the corpse.
lvl2 mighty swing (might work better with a bludgeon weapon, but it worked out anyways, also will give penalties to multiple mighty swings in a row, to balance it out and because it uses alot of strength.)
In that case, I'll order the builders to repair the mechanism, and then give an inspirational religious speech to the recruits.
You give out orders to the builders to repair the bridge mechanisms [4]and they go do so. [5]You preach to the would-be soldiers,of how god will watch over them and protect them from the evil creatures. You preach to them that they will be forgiven for any sins by participating in vanquishing this evil that plagues the kingdom.(recruits get +1 attacking (not dmg))
lvl1 preaching skill
i wait for any giants that manage to climb the wall and hack their head off
[3] You wait..............then you start hearing some god awful gagging noise and look to see a dead duck.You ponder on why would a duck be here... and dead...you see Errol standing near it... yes...now it makes sense. Necromancers always have something wrong with their heads..."What the hell did the duck ever do to you?!"
'Kay then... change action to... picking up the biggest rock I can find (hopefully not part of the bridge) and dropping it onto zombie giant 2.
[1] Your inraged that the Zgiants still attack, so you pick up the nearest rock to smash them with. Rock door that is! You go over to the tower door, that leads to the tower stairs, and proceed to yank it off. It was bolted in pretty good, so when you yanked it out it slammed back into your face! [dmg:5] Your nose is nearly mashed in itself. Good thing you can't feel the pain at the moment.
Shoot Zgiant2
[2]He fires off a bolt, but misses badly.
smash.spikes.
[5] The giant tries to break down some of the spikes that are around the bottom of gate. [dmg:4] he managed to break 4 spikes out of the 10 in his area.
get Frey off
[4] The zombie giant lets out a gruesome howl and swipes at Frey! [dodge:3}Frey got his balance straight but couldn't dodge and was batted off the zombie giant![dmg:5] The hit alone may have broken a few ribs but the fall made sure some did!
He is now on ground between Zgiant1 corpse and Zgiant3 with a few broken ribs.
smash.bridge.
[1] Zombie giant4 steps up to replace Zgiant1, but he trips over it's corpse and his head collides into the raised bridge.[dmg to Zgiant4:2][dmg to bridge:1] the zombie giant receives a light bruise and the bridge didn't even take a scratch.
waits
waits
waits
Recruits: Listening to Rodgers preachings. Ready to fight.
Builders:Repair bridge mechanism:3: They found the problem but need abit more time to put it back on.
Gatherers:Waiting for orders
Ingame stats: (Turn5 Wave 1)
Condition:Is fine but his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl1 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition: Injured. few broken ribs:-1 movement, in pain, lightly bleeding.
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:TrustedSteedhorse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
Skills:lvl1 Divine healer, lvl1 Divine protection,lvl1 2hWeaponry, lvl1 preaching.
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy)
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strengthilliterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:mashed in nose, would be in pain if he could feel it, currently under influence of the
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing,solid rock door (held in both hands now)
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen, blessed (less casualties, 3 turns.)Been preached to (more likely to attack, 4 turns)
20 builders:Working.
10 gatherers:Waiting for orders
Scout: has crossbow, bolts, and scope.
Zgiant2: club, some clothing
Zgiant3: some clothing. missing lower half, -2 to movement.
Zgiant4: club, some clothing, on the ground next to Frey infront of the bridge.
Zgiants5-7 waiting
5 healing potions
3 flammable potions
3 unknown potions ( each with possibly different effects)
2 antidotes-to-anything.
1 giant club.
Alot of arrows/bolts at depot and few other items.
Background roll:4: One of Sanrebustuth's tower is missing a door, the broken bridge can take 4 more serious hits, the walls seems fine.Smell of the dead is filling the air. Depot is filled with assorted items and weapons. Frey is on the ground with a few broken ribs.
BTW Frelock, it is possible for you to loose your mind(in more ways than one) if your Sanrebustuth, "Ownedfences", is destroyed enough...
please point out all errors..I know there is some... rewards for doing so.
[EDIT] Damnit, there seems to be a line break between "from" and "head", in Shoruke's roll but have no idea how to fix that.