Sorry it took me abit, weekends are not good times for me.
also forget this buy skill system thing and I'll just give you the skill depending on your roll (like 4s or 5s).
TURN 4 Wave 1Um... uh...
RARR! SHORK SMASH! By throwing rocks.
Big rocks.
At the giants.
[5+
2 You let out a mighty roar and jump high onto the wall, then you stab your hands into the floor and rip out a piece of it! You lift the stone floor slab over your head and hurl it [accuracy:6] into giant 3! It's midsection is completely smashed by the rock and explodes in gore! also it drops it's club. But somethings wrong.. it's... still moving! As if it wasn't in any pain or felt anything, it continues to crawl towards the wall! (I smell sourcery...)
Barbarian GWRAAAAAR! Barbarian jump on giant! Barbarian lop off giant's head!
[1] You make your way to the wall but when you get up there, you are disgusted by this horrid smell and gross guts hanging out of giant3, [stomach:4] You managed to not hurl.
I yell out "TO THE WALLS!" to the recruits, and to the builders, I call "FORM AN ARROW BRIGADE" so they will supply the recruits with needed ammunition.
Then I personally grab a rope, swing down from the walls, and charge at the giants in the most dramatic way possible. (that counts as heading into battle, right?)
i hand out weapons to the recruits and command them to prepare for battle and victory, then i rush to the wall
[2][5]
Frey shouts some orders to recruits, but they didn't get any of it before he rushed off to the wall, which he is at but distracted by the fine quality of the flag banner hanging off the edge. Zasit reassures the recruits by letting them take the weapons at the depot. And then head your way up the wall.
The recruits are armed with 20 swords, 8 bows, 6 axes, and 6 spears.
I'll bless the recruits, making them harder to hit.
[3+
1=4] You call out to your god to protect these brave village folks and to answer your call a light shines on the recruits(+1 to less casualties(some such)).
I climb the wall, throw what's left of the sticky potion stuff in the general direction of the giants and cast Life Drain at... the one closest to me.
[2] You rush to the wall and try to throw the sticky potion, but it's still stuck to your hand. You try to drain the life out of Giant1,[0:autofail] but when you tried you felt no life force in it to be sucked out of! They be zombie giants!
Find crossbow and ammo and get to the wall.
[4] He finds a crossbow set and rushes to the top of the wall.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen. Waiting behind the gate in case the zombie giants break through.
20 builders:Waiting for orders.
10 gatherers:Waiting for orders
smash. bridge.
[5] The zombie giant swings it's club and mashes it into the bridge, [dmg:6]the force of the hit causes some of the mechanism to fall off!(bridge cannot be lowered until fixed). The bridge can only take 4 more hits like that.
smash.wall.
[4] The zombie giant swings it's club at the wall [dmg:2] but it was poorly aimed and glances off.
climb. wall.
[3] It managed to crawl to the wall but it's entrails were caught in a tree root preventing it from climbing up the wall.
wait
There is nothing to do but wait, for there is no room to advance.
wait
There is nothing to do but wait, for there is no room to advance.
wait
There is nothing to do but wait, for there is no room to advance.
wait
There is nothing to do but wait, for there is no room to advance.
Background Roll:[4]It is morning, a new day. The huge gate is currently under attack by zombie giants.The bridge can withstand 4 more huge hits before shattering, it acts like a shield to the gate when raised, currently bridge is disabled. Everyone is on the wall but shoruke, rodger, the zombie giants, and the village folk.
Ingame stats: (Turn4 Wave 1)
Condition:Is fine but his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl1 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition: Healthy.
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse: condition:Healthy.
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.Preyed(1 turn left)
Skills:lvl1 Divine healer, lvl1 Divine protection,lvl1 2hWeaponry
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy)
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl1 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strengthilliterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:ok, but currently under influence of the
HpotionSkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing (yes, it's worn).
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen, blessed (less casualties, 4 turns.
20 builders:Waiting for orders.
10 gatherers:Waiting for orders
Scout:on the wall
zombie giant1:smashing the bridge
zombie giant2: smashing the wall
zombie giant3: attempting to climb
zombie giants4-7 waiting
Please point out the mistakes.