I'm sorry I couldn't get online on Friday.
two 1s, two discoveries
TURN 3 WAVE 1Barbarian like wavy sword! Barbarian grab wavy sword and ROAR at the creatures so they run away scared!
[3] You pick up the ancient sword and run to the chokepoint where the enemy may come to, but Freys project blocks your path. You roar in anger and a few birds flew away. The runes on the sword glows abit.
I order the peasants to arms, and give a speech to raise the morale of the folks
[3] You try to gather the peasants when you realized they can be put to use at something else. Instead you turn to your small army of recruits and give a speech you thought was good, but it wasn't enough to rouse them up. Maybe if you give them the weapons the caravan dropped off, they would more likely fight.
I mix up a flammable potion and some booze and attach a fuse to it. Then, I prepare a weak fire spell to light the thing, and some explosive fireballs just in case.
[1] You grab a flammable potion and one of the drunks bottles. You then mix the two in hopes to make a makeshift molotov cocktail, but when you combine the two it violently reacts into a bubbly sticky paste and covers your entire left arm with the bottle! You have seemed to create some kind of new paste.
"I MUST HAVE ROCK BLOCKS!"
"I MUST HAVE WOOD LOGS!"
"I MUST HAVE SHELLS!"
"I MUST HAVE SILK CLOTH!" (for the spikes)
So yea... just keep on with the mood.
[5] You finally finish.
Sanrebustuth, "Ownedfences", a limestone gate
I giant wall with a gate(can close flip of a lever) and bridge(closes outward), 2 tower at each end that then connect to the mountains with staircases that lead to top of the wall. Made out of limestone studded with shells. It menaces with spikes of birch wood(Things can get impaled on them). Decorated with cloth paintings(Picturing the event of Rodgers dragging.).And has 3 weapon platform(can be fitted with ballistae, catapults, or the such. It is currently the only thing standing between the incoming enemy and the town. The gate is currently[5] Closed along with the bridge raised.
Gained lvl5 builder/architecture
"Agrela, give me strength in the coming battle, so that I may defend these living humans from whatever abomination is coming."
[3] You start preying when the magpies start pecking your shoes. Content with preying you ignore them. The god is happy you didn't forget him.
+1 to divine stuff.
I take some of the peasants aside and ask them to help me gather herbs for my alchemy. Hopefully the locals know what the region's plants do
Then I turn the plants into more Potions of Randomness.
[4] You tell the peasants you are in need of any herbs or plants to make more potions to aid in the defense, they understand and there are now 10 gatherers(use a turn to gather stuff.) While they go hunt for more ingredients, you take some of the left over wolfweed and try to see what you can make of them.[1] You try to grind them into something when you accidentally sniffed in some of it's dust! You start getting bulker and getting a strong urge to... to...
SMASH!! +2 to smashy actions, -2 to non smashy actions for 2 turns.
There are 2 wolfweeds left.
Gained lvl1 leadership.
Builders:Waiting for orders.
Recruits:Waiting for orders.
Gatherers:6: They bring back baskets full of herbs! But in their hurry to fulfill Shorukes quest they mixed them up, making it hard to find anything specific.
Find crossbow and ammo.
[2] The scout tries to find a ranged weapon, but couldn't find it under the mess the caravan master made in his hurry.
Appearance.
[3]
They are now here and can be seen. There is 7 giants holding large clubs. They are now approaching the gate! That is all you can make them out for now.
Background check: 6. It is dawn. 7 giants are approaching the gate. Depot is filled with assorted items and weapons. No birds in sight. And a waterfall can be heard behind the Slipperytooth mountain
Ingame stats: (Turn3 Wave 1)
Condition:Is fine but his entire left arm is covered in bubbly sticky goo.
Points:0
Skills: lvl1 pyromancy, lvl1 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition: Healthy.
Points:0
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy.
Points:0
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse: condition:Healthy.
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.Preyed(2 turns)
Points:0
Skills:Divine healer, Divine protection, 2hWeaponry
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy)
Points:0
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl1 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strengthilliterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:ok, but currently under influence of the
HpotionPoints:1 anything ,1 point to anything involving smarts.(i.e., alchemy.)
Skills: lvl1 uniqueweapons, lvl1.5 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing (yes, it's worn).
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
Builders: Nothing.
Recruits: waiting for orders.weaponless.
Gatherers: waiting for orders.
Scout:looking for weapon
7 giants: all heading to gate.
I'm sure there's a mistake or two.