The dice loved you at first, and then they became fickle.
TURN 1Horse-powered caravans don't usually move too fast, so I can keep up for a couple minutes on foot...
I pick up some herbs from the side of the road, and alchemize them into healing potions inside the caravan.
[4]
You hop off the caravan in search of herbs and plants, and you find quite a few.
[2] But you don't know what they are and not sure they will make a good health potion.
Rodger shall pray to Agrela for aid in the coming battle against the unholy evil.
[2]
You begin praying when one of the caravan wheels hit a pothole!
[1] Being in the back of the ride, you are bucked off!
(Luck:[1]) A piece of your leather leggings is caught in something on the caravan!
Your being dragged!
I'll look for some herbs too, specifically more wolfweed.
[4]
You jump off the caravan in search of herbs,
[6] You find a big pile of wolfweed conveintly placed on side of the road and in your excitement you run up to it and grab at it, (Trap:[5]) but a trap is sprung catching your feet! Your now hanging in the air tied to a tree.
I climb on top of the wagon and try to slash away the air around the wagon so that the wagon can go faster.
[6]
You toss your claymore behind you and you reach to the
weapon barrel to your right and you picked up a (Luck:[1]) wooden short bow.
Only caring that it's a different weapon you begin slashing the air in front of you [6+1]and with all your might you swing the wooden short bow and a strong gust of wind is created and blowing everything away including Frey and Shoruke!
Shoruke [4] Frey [2] Shoruke manages to avoid any danger
but Frey is blown into the tree he is hanging from!
[2] he gets a nasty bruise on his head.
also the shortbow snapped in two and you can make mighty swings(skill:lvl1
mighty swing)
If i got it right, i will be there first, so i search for any choke points and start setting up baricades
[6+1]
On your horse you dash out with incredible speed! Slicing through the gust!
And you managed to go all around the area and around the West Spine mountain,
But your going too fast to get a good look of the area.
(Flash memory:[3]) It was all a blur. But you think you saw a lake
your now in the village with people looking at you in amazement at your feat!
But your horse is exhausted(-1 movement with the horse next turn)
I also gather herbs, ones that could be useful for my magicks.
[5]
Before you can get down a gust of wind comes out of nowhere!
(Luck:[6]) a big pile of herbs hit you as the wind keeps blowing, along with thorny bush!.
[6] It bounces off you but leaves a few nasty scratches.
"What the hell is the commotion?!
[5] Realizing the chaos he stops the caravan and asks everyone to stop playing around and get back into the caravan.
(Perception:3) He notices Frey hanging from the tree and orders the scout to release him.
Do orders.
[5]
The scout runs up to Frey to cut him down.
[3]But when he does free Frey another trap is sprung!
[4]He gets out of the way while the rope just hangs there on the tree.
Background check:2 No one notices rodger being dragged as the caravan makes it way into town.
Ingame stats: (Turn1 Wave 0)
Condition: nasty scratches, lightly bleeding.
Points:0
Skills: lvl1 pyromancy, lvl1 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:
Bad bruise on head.
Points:0
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile.
Qualities/Drawbacks:
lvl1 honoritems:
steel mace, iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy.
Points:0
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems:Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse: condition:
exhausted.
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Bruises and scratches form being dragged.
Points:0
Skills:Divine healer, Divine protection, 2hWeaponry
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Who cares? (healthy)
Points:0
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl1 mighty swingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength, illiterate
Items: half a wooden shortbow, leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition:ok (healthy)
Points:1
Skills: lvl1 uniqueweapons, lvl1 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing (yes, it's worn), few random herbs
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
Village folk: Looking at the noble.
Scout:Unloading
Caravan Master: Unloading
Everyone is at town and the caravan master and scout is unloading everything and it's turning into night (the commotion stalled the ride)
Sorry it took so long, my internet crapped out at last minute.
Please spot all errors.