Can't let this die yet, not when 2 or 3 people are dying.
Turn 15 wave 1
Hey, I don't like that turn. I pray to Agrela for salvation. I most certainly do not belong here, and they surely have no power over me.
[6] Seeing the demon you instinctively grab for your Agrela necklace and start a prayer. Suddenly a bright light engulfs you and the area! The light obliterates the demon into nothing and with the path clear, you rush out of hell's entrance and out into the living world.
Either way I'ma go check out that tablet. On the way down the wall (preferably a SAFE way like stairs or a ladder as opposed to jumping), I'll order the gatherers to get some more herbs and stuff for alchemy.
[1] You head downstairs off the gate and you start crossing the bridge when suddenly the makeshift fix the engineers did broke off! [6] The bridge raises fast but before it could catapualt you, you backflip away and stop the bridge with your telekinesis. The bridge is halfway raised so you won't be able to simply walk out. [4] You tell the gatherers to get more herbs and alchemy stuff.
Barbarian eat knightedskull's dice, and try to revive himself.
[6] You run as fast as possible away from the tunnel; only to run into some imaginary spears! This jerk awakens you with a loud scream that frightens the horse! [3] You fall off as the startled horse runs away but you don't suffer any injuries.[2] The women of the village are unsure of what to do with him.
Well for my reward, a pair of greaves would be nice (so I'm not walking around without any pants on). What did I get a reward for, anyways
I'll take the tablet to shoruke, and then go to find my mace.
[3] With the chaos gone, you approach the spot where the necromancer last stood. [3] You notice he left robe so you put it on and discard the burnt out leather leggings. You also pick up the tablet and the runes on it slightly shine with a very faint echo : "Give...me...a body."
Get away from that sphere no matter how. Oh, and SCREAM FOR HELP.
[2] The dark sphere presses against you preventing movement and the darkness is starting to sink deeper in your body. [3] You manage to scream out in anguish as you soar over the big lake. You think you see your life flashing before your eyes but for all you know it could be a side effect of the illusion the necromancer placed in your mind.
AI.
[5] With your other arm, you snap your arm back into place with a short, sharp pain. [4]You pick up Freys steel mace and hand it to him. Together the both of you travel back to the village.
Get to master
[6] The young lad manages to follow the dark comet to the lake, but that won't stop him as he starts swimming towards wherever his teacher is being taken.
1: A ghastly, short, robed figure appears next to them with a scythe. It takes out a parchment and reads to them with a high pitch voice: "Lega...Roomlobsters, the human? Who the bloody-hell would give someone that name anyway? And Vicu Springbury, the human?" "Uh..yeah" "Well then, time to go where ever your suppose to go...what happened to your bodies?" "Well, mine was obliterated.." "and mine was smashed from height" "err...right then, now if you will just follow me." The short black robbed figure creates a hole in the air with his scythe and prepares for departure.
Get more herbs and alchemy stuff.
[6] They're convinced that the tavern master has potions and whatnot that could really help out, but he has locked the door. So they try to break in [5] they manage to break down the door, only to be stopped by owner with his strange device pointing at them.
Fix it
[6] They rush to the gears of the bridge and fix it with new parts. However they had to reset the bridge and gate so Shoruke is trapped between them!
Background roll:5: The clouds are starting to disperse and with it some sunshine. It seems like it's noon. There are some carrier pigeons arriving at the outpost and one of them went to the tavern instead.
Ingame stats: (Turn15 Wave 1)
Condition:Bandaged burn wound on hand, being pushed by a big dark energy ball, flesh starting to darken.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, xthick robex (also scorched black), alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:
barely standing, alot of pain,missing tooth, back is badly scorched with dark pulsing patches on it.
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap, lvl1 mighty spin
Qualities/Drawbacks:
lvl1 honoritems: iron chain armor, dark violet robes,
Steel mace, tablet with runes.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition:Small pain.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems: Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.In spirit form.Preyed.
Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching, lvl2 leadership,
lvl1 spirit formQualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:Badly burnt all over body, in more extreme pain, covered in dark pulsing patches, broken nose, crushed foot, unconscious, critical condition, dying , and worse of all; naked
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler, lvl1 GIGA DRILLBREAKER, lvl2 Mighty Swing
Qualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items: steel horns that used to be attached to your helmet
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition: Healthy, trapped between bridge and gate.
Skills: lvl1 uniqueweapons, lvl2 alchemy, lvl2 telekinesis
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing, 2 healing potions, 2 flammable potions, 3 unknown potions ( each with possibly different effects).
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
39 Recruits:20 potential swordsmen,7 potential bowmen[covered with dark pulsing spots], 6 potential axemen, 6 potential spearmen,
20 engineers:waiting for orders.
10 gatherers:Getting potions.
Scout & Co: Talking with death.
Tavern master: pissed off.
Carrier pigeon: Waiting with message.
1/2 any-antidote.
A big orange block of unknown material.
Flamberg sword with runes etched into it
Ztitan leg
Vomit.