Some results that I was hopeing for didn't happen.
TURN 9 WAVE 1I shall instead use divine magic to harm the foul undead titan.
Edit - I'll also order the gatherers to prepare food for everybody. The archers will keep shooting, right?
[2] You try to cast a spell that you think might hurt asuch a creature, but the size of the thing puts doubt into you. [6] You tell the gatherers to go get rations for everyone.
gained lvl2 leadership.
I am getting sick of this fricking potion of RAYGE. I'll drink a healing potion. And then drink the antidote.
It'll work this time! Believe it!
[
5-
1]You chug down the healing potion and your nose is looking mighty fine now.
[2-
1] In your excitement to rid of this cursed side effect, you fumbled when you tried grabbing the last any-antidote and it drops to the ground! It bounces a few times but doesn't shatter, but it's about to roll off the ledge. slowly.
I meant to practice my golf swing on the giant itself, but oh well...
I'll strike at zombie Giant 6/7, breaking their kneecaps so they can't walk towards the wall.
[6] Seeing that the titanic creature is abit off in distance, you spin around very fast using your mace for momentum, and then you let go! The mace flies sonic speed into the creatures legs!
[dmg:4+
1] The mace smashes through it's knee cap knocking it down, but the mace is in the mangled kneecap area of it's leg.
Gained lvl1 mighty spin !
I quickly search for my sword, and mount my horse. If i don't find the sword, i yell to one of the recruits to toss me one of their weapons and charge at the zombie giant
[
4] You find your sword embedded into one fo the corpses and pulled it out. You then mount your horse and start charging at the zombie giant!
[4+
1]you and your horse jumps over the rotten corpse and head for it! [dodge:4]Being the walking corpse of a legendary creature, he jumps out of the way in time, unlike a normal zombie.
I cast shrink at the ZTitan.
[4-
1-
1]Along with the distance being too long for your current magic level, you tried to shrink the massive creature but you were still recovering from your last magic trick.
Barbarian have Internet problems lately. Barbarian jump forward and yell GIGA DRILL BREAKER BARBARIAN SLASH! Barbarian cleave the closest giant from head to toe!
[3] You jumped down and was about to slice up that gruesome creature, but some idiot on a horse runs past you, blocking your way.
Shoot The zombie giant
[6]He shoots a bolt and it strikes true![dmg:6]It blows off it's left arm!
Attack. barbarian.
[5]The walking corpse charges at barbarian![dodge:1]barbarian was distracted by shiny stone in sword and took the hit dead on![dmg:4] barbarian was sent flying into the gate wall, badly spraining his shoulder.
[2]It lets out a roar for it's mangled leg.
Recruits: Ready to fight.
Archers:shootz:[6]They start shooting randomly everywhere while launching everything they had, literally, so they have to go get more ammo next turn.
Everyone must roll to dodge.
Builders:Waiting for orders.
Gatherers:get/make rations:3: they only were able to find what they had in stores, maybe the depot they will look in next time.
Errol:5: Since being right next to the crowd of archers, you didn't get hit.
Frey:6: The arrow weren't even close.
Zasit:5: With his horse, he is too small of a target moving too fast for any random arrow.
Rodger:5: Rodger ducks into the tower to avoid any stray shots.
barbarian:4: barbarian rolls at the last second to avoid the eons in his direction.
shoruke:3:An arrow gets caught in your robe, leaving a hole in it too.
Zgiant:4: They miss him too.
Ztitan:1:Being so big and all he was peppered by lots of arrows[dmg:3] doing no real damage he shrugs them off.
Background roll:
6: big ass creature on the ground, still lots of things in depot ,recruits doing nothing, clouds covering the sky, the darkness is still behind the boulder over yonder.
Ingame stats: (Turn9 Wave 1)
Condition:Is
Tired and his entire left arm is covered in bubbly sticky goo.
Skills: lvl1 pyromancy, lvl2 necromancy, lvl1 alchemy, lvl1 running
Items: Lots of various herbs, thick robe, alchemy set, bottle of bubbly sticky goo.
Qualities/Drawbacks:
lvl-3 hygiene,
lvl2 hermitDescription: More than a bit unhinged, he constantly advises to "Fight fire with fire". He thinks washing makes your body dissolve slowly and changes his clothes once a year. As a result, he avoids civilization. Of course, this may also be because of his... morbid hobbies. He's also very funny, in the anvil-on-head sort of way, and because of his more or less witty one-liners.
Condition:Healthy
Skills: lvl1 1hWeaponry, lvl1 armor (medium), lvl1 agile. lvl5 builder, lvl1 mighty leap, lvl1 mighty spin
Qualities/Drawbacks:
lvl1 honoritems: iron chain armor, leather leggings, wolfweed.
Description: Frey could best be described as a resident of Valhalla. When he's not drinking, eating, or partying in general, he's fighting. He does have a light code of honor, which mainly consists of never acting cowardly, being the first to charge and the last to retreat, and never breaking an oath. While he doesn't mind being covered in sweat and blood, he often tries to keep clean if possible. When not in battle, he's a jolly sort of fellow to his friends, and a powder keg of trouble to his enemies.
Condition: Healthy but some bad bruises.
Skills: lvl1 1hWeaponry, lvl1 armor (heavy), lvl1 shielduser, lvl1 leadership
Qualities/Drawbacks:
lvl1 Nobility/noble connections,
lvl1 Womanizer,
lvl1 Trusty steedItems: Iron longsword, iron plate, iron leggings, iron buckler
Pets/companion:Trusted Steed horse:condition:Healthy.unmounted
Description: Noble knight, very skilled with the sword through numerous battles and tournaments, also, women find him very attractive, so if there are any NPCs of female gender in the fort this should be noted. Also he has a trusted horse, and would preferably charge in the battle on a horse.
Condition:Healthy.
Skills:lvl2 DivineHeal, lvl1 DivineProtection, lvl1 2hWeaponry, lvl1 Preaching, lvl2 leadership
Qualities/Drawbacks:
lvl1 Pious,
lvl1 HolyItems: iron claymore(borrowed), leather armor, leather leggings, small statuette of Agrela necklace.
Description: Orphaned as a baby, Roger was brought up by the church of Agrela. He learned a deep respect for all forms of life from a young age, and will not hesitate to do whatever it takes to stop those who would destroy it.
Condition:badly sprianed right shoulder.
Skills: lvl1 2hweaponry,lvl1 dodge, lvl1 tumble, lvl1 wrestler,
lvl2 Mighty SwingQualities/Drawbacks:
lvl1 Strong will to live,
lvl1 strength illiterate
Items:Flamberg sword runes etched into it. leather armor, leather leggings, leather cap with steel horns.
Description:Barbarian live in fortress. Zombies attack fortress. Barbarian smash puny zombies. Barbarian WIN!!!
Condition: healthy, under half the effects of
Potion of RAYGESkills: lvl1 uniqueweapons, lvl2 alchemy, lvl1 telekinesis(weak for now)
Qualities/Drawbacks:
lvl1 Smart,
lvl1 Quiet,
lvl1 Never-nudeItems:an iron staff with retractable iron blades at each end, thick clothing, 3 healing potions, 3 flammable potions, 3 unknown potions ( each with possibly different effects)1 antidotes-to-anything.
Description: Quiet person, opens his mouth to talk only when he's got something important to say.
40 Recruits:20 potential swordsmen, 8 potential bowmen, 6 potential axemen, 6 potential spearmen, preached(more likely to attack, 1 turns)
20 builders:waiting for orders.
10 gatherers:getting food.
Scout: has crossbow, bolts, and scope.
Zgiant5:Some clothing, hole in chest, missing left arm.
Zgiants TITAN: on ground, doing something, mangled leg(-1 moving)
1 giant club.
1 any-antidote.
Alot of arrows/bolts at depot and few other items.
A big orange block of unknown material.
Yeah, IO think somewhere in there is fatal error.