I was just wondering if there was a reason why it was only ASCII Expanded characters and and just 16 color pallet?
Personally, the ASCII graphics do not bother me. I love them, but I wish to know why not use more inclusive character sets?
Some of the complaints, I've seen here on the forum, is they can't tell what anything is from just looking at it on the screen without the aid of the look command. I feel this is legit.
Why not use Kantana, or Kanji character with it, combined that with the ascii charter, nearly everything could have its own unique on screen identifier. The Kanji for puppy and for dog on the screen, so forth.
As for the color pallet restrictions, I'm not saying going to use million of colors, that would be just silly. But maybe bumping up to 256, preferably 1000 colors. I loved that we can it rain, and things get covered in snow, but when NPC which use these exact same color occupy these squares they're nearly invisible. With a 1000 color pallet, you could have so that the different items don't use the same colors at all. Or for it NPC to disappear with the tiles.
And the last question, is why doesn't the game use fix width? It would be nice, and just a sheer athestic here, to have a square be a square instead of an odd lookin rectangle.
I'm sure there a reason, I just like to know. I don't think these broaden pallet will break the game from its Rogue Like or ASCII dungeon delving game. But it would levitate some of the inherent issues with this type of game.