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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 2136971 times)

Halceon

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Re: Face Palm moments you had
« Reply #645 on: December 12, 2009, 11:30:14 am »

Ballistae are a whole different story, though.
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SkyRender

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Re: Face Palm moments you had
« Reply #646 on: December 12, 2009, 12:36:31 pm »

 I was working hard on a mega construction fortress, and getting quite irked that my immigrant waves were so tiny: they consistently sized 1 or 2.  After about 3 game years of this happening, I frustratedly checked the init text and discovered that I'd set the population size cap to 1, so my hermit fort Dwarf wouldn't have to keep building so many coffins.

 The moral of the story is: don't try to run a hermit fort and a mega construction fort on the same init file.  You will not be happy with the results.
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Playbahnosh

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Re: Face Palm moments you had
« Reply #647 on: December 12, 2009, 02:07:26 pm »

I was working hard on a mega construction fortress, and getting quite irked that my immigrant waves were so tiny: they consistently sized 1 or 2.  After about 3 game years of this happening, I frustratedly checked the init text and discovered that I'd set the population size cap to 1, so my hermit fort Dwarf wouldn't have to keep building so many coffins.

 The moral of the story is: don't try to run a hermit fort and a mega construction fort on the same init file.  You will not be happy with the results.


A hermit dwarf, now I gotta try THAT!
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SkyRender

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Re: Face Palm moments you had
« Reply #648 on: December 12, 2009, 02:40:45 pm »

Hermit Dwarves are fun.  A few tips, however:

1. If you want them to survive longer than about a year, don't build in any savage biomes.
2. Use Dwarf Companion to kill off the other Dwarves, but do so while your hermit is out of sight of them; otherwise, you will have one very unhappy hermit.
3. Make the most of forbid/reclaim orders to get your hermit to stockpile the items you want them to stockpile in the order you want them stockpiled.
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InsanityPrelude

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Re: Face Palm moments you had
« Reply #649 on: December 12, 2009, 08:12:30 pm »

I smashed one of my own dwarves with a drawbridge by accident.
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Foa

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Re: Face Palm moments you had
« Reply #650 on: December 12, 2009, 08:41:18 pm »

Misplaced a drawbridge in a mega project, everyone in that fort died soon after I place a building-destroyer in said project.
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Henman

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Re: Face Palm moments you had
« Reply #651 on: December 12, 2009, 09:08:25 pm »

For awhile I was oblivious to the mass forbid/dump/melt features; I spent more time with the game paused after a siege marking stuff than the siege lasted.
I had the exact same problem. Except I was dumping large amounts of stone.
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SkyRender

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Re: Face Palm moments you had
« Reply #652 on: December 12, 2009, 09:42:52 pm »

Yeah, just had another moment a while ago.  Mass-designating melting of buckets is not a good idea when you've been using buckets to train a Dorf up on Blacksmithing, since they're liable to have someone melt down their sole masterpiece.  Which is exactly what happened.  In fact, I think the Dorf who made the bucket is the one who melted it, at that.  He's now resolutely making masses and masses of new buckets of pretty much every high quality level EXCEPT masterpiece, ticked off but not yet insane.
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darthbob88

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Re: Face Palm moments you had
« Reply #653 on: December 12, 2009, 11:18:59 pm »

I just realized that the room I'd constructed to be my magma-working level was off in its dimensions; rather than the 15x9 it was supposed to be, it was only 15x7, as was the magma pool underneath it. Thus, I could not fit 15 workshops in like I'd wanted to, but only 10. Fortunately, this is easily fixed; thanks to fortifications and walls I don't need to put magma under the impassable square of the workshop.
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Yuck

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Re: Face Palm moments you had
« Reply #654 on: December 13, 2009, 01:09:55 am »

"Collapsing this would be much easier than digging it out. Itll just drop down to the floor below."
And through the floor.
And the floor below that.
And the floor below that.
And the floor below that.
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orbcontrolled

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Re: Face Palm moments you had
« Reply #655 on: December 13, 2009, 08:26:45 am »

I was getting sick of stray clothing cluttering the halls and stockpiles of my fort, so I set every piece of clothing in the fortress to be dumped in a pile at the depot, then when the caravan arrived I just traded them every piece of handwear, headwear, footwear, legwear, and bodywear that I could.


About a season later one of my champions died to a single kobold arrow.
Apparently he hadn't been wearing any armor.
Because apparently there was no armor left in the fortress.
Because apparently the move-goods-to-depot screen lumps armor and clothing into the same categories, and I had inadvertently sold tens of thousands of dorfbucks worth of steel armor in exchange for a few barrels and pieces of chesse.  :'(

And the floor below that.
And the floor below that.
And the floor below that.
;D I lost one of my best fortresses that way. The whole thing just fell straight to the bottom.

It was going to be a towering, invincible monument to the power of the dwarven empire. It's defenses were impenetrable to any attack my mind could conceive, even those not implemented in the game!
Humans smuggle an invading army into my fortress in their trade caravan? I was prepared for that. Goblins learn to swim and try to come up through the plumbing? Thought of that too.
Miners drop a small hill 1 z-level to make room for a tower? Wasn't prepared for that.

I could have savescummed, but it was just too depressing, knowing that my invincible edifice would fall apart like balsa wood if an invading army so much as catapulted rocks at the roof.

Now I try to only dig on every other floor.
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mattie2009

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Re: Face Palm moments you had
« Reply #656 on: December 13, 2009, 12:56:45 pm »

I made an above-ground base on a forest map. It was two houses and a soon-to-be basement.
Then I realised I couldn't build down stairs into open space (just-channeled open space).

I facepalmed and wondered if lava would be an adequate punishment.
Then I wondered if there was lava on the map.
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Lord Shonus

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Re: Face Palm moments you had
« Reply #657 on: December 13, 2009, 03:08:15 pm »

I accidentally killed a cat with catapult fire instead of the peasant I was aiming at once. I really needed that cat.

Silly Shonus, catapults don't hurt dorfs!

NOt sure if you're joking or not, bt they mosy certainly do.

I'm pretty sure your populace is immune to catapults.
Absolutelty wrong. Your operators won't aim at dwarves, but if a Dwarf is standing where the stone hits, it'll take significant damage.

Try it yourself. Embark on a snowy map (so you can see the impacts) make some catapults, and station some troops where the stones are hitting. It'll take a while, but eventually there will be blood all over the place.
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Archpaus

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Re: Face Palm moments you had
« Reply #658 on: December 13, 2009, 04:36:03 pm »

Just wanted to share this one :

A thief has stolen a ☼Steel plate mail☼!
A masterwork of Urvad Sibrekorstist has been lost!

And I started playing DF with the 2D version, it's a shame...  :-\
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NecroRebel

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Re: Face Palm moments you had
« Reply #659 on: December 14, 2009, 03:06:08 am »

I just discovered that one of my modding attempts had some surprisingly fortunate, but weird and undesired effects.

I wanted to remove all of the useless rocks, like orthoclase and microcline, from the game in the hope of getting more gems and metal ores instead of large clusters of crap. My attempt involved just taking the matgloss_stone_mineral.txt entries and removing the brackets around all of the useless stones' names, believing that this would remove them from the game without actually deleting all of them.

Well, then I started up a map, used Reveal to survey the landscape, and found that there were mica and alunite clusters amongst my various igneous layers. This annoyed me, but I decided to make a fort anyway and just deal with their presence. A couple ingame years later, I chance to look at a mica stone. In its uses list, it claimed that it was an ore of aluminum, and was worth 120 instead of the expected 3. I found this more than a little confusing, so I looked at my stones screen.

Sure enough, mica is now, inexplicably, an ore of aluminum. Native aluminum apparently doesn't exist, despite the fact that I didn't mod it at all. Horn silver also doesn't exist, nor does calcite; instead, brimstone and alunite take their places, uses, and values. This was not what I had intended when I tried to remove useless stones from the game...  ::)

On the bright side, I now have flux (calcite-called-alunite) on a purely igneous map, as well as... Oh, probably about 400 native-aluminum-as-mica so far, with at least 2 more totally-untouched large clusters. Once I get a blacksmith up to legendary, I think I'm going to make enough aluminum tables and chairs to furnish my entire public dining hall, and maybe make all of my nobles full-aluminum rooms (the king'll get adamantine, since I've got a funhouse on my map).
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